Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6951220144137590599 37 Naph the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Aug 30, 2026. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1280 turns). Naph the Conjurer (Octopode Conjurer) Turns: 1280, Time: 00:01:56 Health: -2/21 AC: 1 Str: 12 XL: 3 Next: 41% Magic: 1/6 EV: 12 Int: 22 God: Gold: 72 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) a - orb {Glass} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - +6 ring of strength rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - an orb of glass (worn) Jewellery b - a +6 ring of strength (worn) Scrolls e - a scroll of fear {unknown} c - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} j - a scroll of acquirement {unknown} k - 3 scrolls of amnesia {unknown} Potions d - a potion of curing {unknown} f - a potion of invisibility {unknown} w - a potion of heal wounds Skills: + Level 2.0 Dodging + Level 4.2 Stealth * Level 2.3 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 9% 2 Static Discharge Conj/Air 24% 3-4/arc 9% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the goblin. The goblin becomes as fragile as glass! The goblin is severely wounded. The goblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, fragile as glass, 100% to hit) The magic dart hits the goblin. You kill the goblin! You start resting. Magic restored. j - a scroll labelled DIQYT MESSASHRIYMIRGH k - 3 scrolls labelled TADUPP JIAPS You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Found 5 gold pieces. Sigmund shouts! Sigmund hits you with a +0 scythe. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund misses you. The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you with a +0 scythe! Ouch! That really hurt! The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ....... ....... ## ## ### ....... ..#. ..# ....... #.#. #.# ....... #.#.##.# ....... #......##....... #.......@@...... #$...###......... ~.##....#.#....###.# ~.......#.###......# .####..............# #.#....#.......# #.#......#.###. ###.#.###..#... ...#......# ## You could see Sigmund. Vanquished Creatures Robin (D:1) A dart slug (D:2) 3 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 4 ball pythons A bat (D:1) A frilled lizard (D:1) 9 goblins 3 kobolds 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 300 | D:1 | Reached XP level 2. HP: 12/17 MP: 5/5 337 | D:1 | Learned a level 2 spell: Searing Ray 897 | D:2 | Encountered Robin 919 | D:1 | Killed Robin 920 | D:1 | Reached XP level 3. HP: 8/21 MP: 2/6 1260 | D:2 | Encountered Sigmund 1280 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic D:2: layout_basic, chequers_serial_rivers_marsh, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.2 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Unarmed || 23 Constrict || 7 Tentacles || 2 Short sword || 2 Cast: Magic Dart || 21 Searing Ray || 6 Drink: Heal wounds || 1 Magic || 1 Stab: Sleeping || 10 Distracted || 1 Armour: None || 24 Dodge: Dodged || 18