Dungeon Crawl Stone Soup version 0.34-a0-1069-gba974f2ec1 (webtiles) character file. Game seed: 14891579315806648443 30 Nerf the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Nov 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:57 (1919 turns). Nerf the Conjurer (Demonspawn Conjurer) Turns: 1919, Time: 00:01:58 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 5% Magic: 6/6 EV: 11 Int: 20 God: Gold: 86 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... c - amulet of alchemy Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: demonic magic 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Jewellery c - an amulet of alchemy (worn) Scrolls c - 2 scrolls of blinking {unknown} d - 2 scrolls of identify {unknown} e - 2 scrolls of enchant weapon {unknown} h - a scroll of poison {unknown} l - a scroll of amnesia {unknown} Potions f - 2 potions of curing {unknown} j - a potion of ambrosia {unknown} k - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 16% 1 Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 8% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Awaken Armour Erth/Frge 4% N/A 83% 4 Ignite Poison Fire/Alch 3% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10083 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Key pressed, stopping explore. A kobold comes into view. It is wielding a +0 dagger. MP restored: 6 A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Malevolent energies surge around you. You now have 4/6 mp. You stop channelling your searing ray. Found a stone staircase leading up. Key pressed, stopping explore. You pick up a parchment of Awaken Armour and begin reading... You add the spell Awaken Armour to your library. Key pressed, stopping explore. l - a scroll labelled NUSOSO JIRAAD Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You open the door. There is an open door here. Key pressed, stopping explore. A hobgoblin comes into view. MP restored: 6 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#..# ####.#....#.##.#.###..... #.#..#######.##...#..........#### ..#..........##.#.#########.###.. ###############.#..#.....÷...##.# #........w.............####..##.# #.###########......#.#.......##.# #.# #......#.#####...##.# #.# ####......#.# #...##.. #w# .......@..#.# #)..#### #.# ..........#'### ##...... #.# .....#........# ##.#.#. #.###### .....#####....# #.#.#. .......# ..g #....# #.#.#. ######.# .. #....# #.#.#. ######.# . #....# #.#.#. †......# ##....#####.#.#. ######## #.....##........ You could see a hobgoblin (asleep). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:2) 3 hobgoblins (D:1) 6 ball pythons 5 bats A frilled lizard (D:1) 2 goblins 4 kobolds 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 445 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 445 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 448 | D:1 | Learned a level 2 spell: Searing Ray 1576 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1576 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/6 1919 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, amcnicky_mini_rare_corridor_liquid D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 39 Searing Ray || 7 Drink: Magic || 1 Armour: Robe || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1916 | 1884 | 32 | 116 | 1546 | 2 | 958.0 | Dungeon | 1916 | 1884 | 32 | 116 | 1546 | 2 | 958.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 993 daAuts D:2: 923 daAuts