Nerf Level 1 of the Dungeon (6, 15, D:1) a +0 club (9, 31, D:1) a ball python corpse (skeletalised by now) (11, 31, D:1) a +0 long sword (28, 36, D:1) a jackal corpse (skeletalised by now) (28, 37, D:1) a jackal corpse (skeletalised by now) (35, 15, D:1) a +0 club a jackal skeleton a goblin skeleton (36, 15, D:1) a jackal skeleton (41, 24, D:1) a +0 scale mail (43, 9, D:1) a bat corpse (skeletalised by now) (43, 10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (59, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (15, -32, D:2) a quokka skeleton (16, -15, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (18, -14, D:2) an amulet of the acrobat (21, 23, D:2) a ball python corpse (skeletalised by now) (26, -24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (28, 21, D:2) a +0 plate armour (29, -5, D:2) a +0 whip 2 stones (33, -16, D:2) a +0 flail (34, 10, D:2) a +0 club (37, 10, D:2) a bat skeleton (40, 9, D:2) a +0 leather armour (45, -6, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (35, -9, D:3) a +0 leather armour