Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 club 4 stones (5, -32, D:1) a bat skeleton (8, -4, D:1) a +0 dagger 4 stones a kobold skeleton (14, -22, D:1) a ball python corpse (skeletalised by now) (16, -21, D:1) a bat corpse (skeletalised by now) (18, -39, D:1) a +0 dagger a goblin skeleton (18, -29, D:1) a +0 dagger (19, -29, D:1) a hobgoblin corpse (skeletalised by now) (24, -24, D:1) a bat corpse (27, -37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -45, D:1) a +0 short sword 3 stones (28, -39, D:1) a ball python skeleton (32, -35, D:1) a frilled lizard corpse (skeletalised by now) (39, -14, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 2, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 2, D:2) the +4 hammer of Crystal {freeze, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (2, 0, D:2) a +0 hammer (2, 1, D:2) a +0 hammer (2, 2, D:2) a +0 hammer (4, 1, D:2) a +0 hammer (5, 2, D:2) a +0 hammer (6, 2, D:2) a +0 hammer (7, 3, D:2) a +0 hammer (8, 2, D:2) a +0 hammer (9, 1, D:2) a +0 hammer (9, 2, D:2) a +0 hammer (10, 0, D:2) a +0 hammer (10, 1, D:2) a +0 hammer (10, 2, D:2) a +0 hammer (10, 3, D:2) a +0 hammer (11, 1, D:2) a +0 hammer (11, 2, D:2) a +0 hammer (11, 3, D:2) a +0 hammer (12, 1, D:2) a +0 hammer (12, 2, D:2) a +0 hammer (13, 0, D:2) a +0 hammer (13, 2, D:2) a +0 hammer (23, -13, D:2) an adder corpse (26, -13, D:2) a quokka corpse (35, -19, D:2) a +0 quarterstaff (37, -19, D:2) a +0 falchion (37, -14, D:2) a staff of necromancy