Nerf Level 1 of the Dungeon (5, 10, D:1) a rat corpse (skeletalised by now) (7, 4, D:1) a +0 dagger (10, 33, D:1) a +0 leather armour (16, 26, D:1) a +0 dagger a goblin skeleton (18, 0, D:1) a +0 dagger (22, 3, D:1) a hobgoblin corpse (skeletalised by now) (24, 1, D:1) a +0 whip (25, 19, D:1) a +0 whip a kobold skeleton (27, 20, D:1) a +0 club (28, 1, D:1) a rat corpse (skeletalised by now) (28, 20, D:1) a +0 club a hobgoblin skeleton a goblin skeleton (38, -2, D:1) a ring of poison resistance (42, 0, D:1) a +0 dagger a goblin skeleton (43, 0, D:1) a bat skeleton (44, 1, D:1) a hobgoblin skeleton (44, 20, D:1) a +0 leather armour (47, 4, D:1) a +0 whip (47, 5, D:1) a +0 club 4 stones (47, 27, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (1, -17, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (1, 3, D:2) a +0 dagger (2, -15, D:2) a ball python corpse (skeletalised by now) (6, -4, D:2) a +0 leather armour (9, -7, D:2) a goblin corpse (skeletalised by now) (11, -8, D:2) a quokka skeleton (12, -22, D:2) a jackal corpse (skeletalised by now) (14, 5, D:2) a +0 trident (25, -7, D:2) a +0 robe (28, -12, D:2) a +0 dagger (30, -11, D:2) an adder skeleton (34, 4, D:2) a +0 leather armour (35, 12, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Inamomomn's Assorted Antiques a lightning rod (4/4) (800 gold) a sack of spiders (800 gold) a +0 scale mail (80 gold) a potion of mutation (160 gold) a potion of might (80 gold) a tin of tremorstones (2/2) (800 gold) a tin of tremorstones (2/2) (800 gold) a scroll of teleportation (60 gold) a +0 dagger (40 gold) [Shop] Gozag's Platinum Reserve the +0 leather armour of Tergiversation {Rampage ^Drain +Inv rPois} (1460 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. rPois: It protects you from poison. It cannot be enchanted further. the +9 hand axe of Fimbulwinter {spect, rC++ rN+} (8120 gold) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +8 tower shield of the Illusory Dreams {rN++} (6550 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the ring "Puagariu" {rPois Will+ Int+2} (3680 gold) [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). the +8 whip "Zitu Dana" {elec, rPois rF- rC- rCorr} (4900 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +2 dagger of the Keeping Sybil {spect, Int+5} (3250 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring "Mourrue" {rPois rN+ Int+2 Dex+2 SInv} (4380 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the amulet "Kimuod" {Wildshape Will+} (4260 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Will+: It increases your willpower. the +0 ring mail of Kurith {-Tele rElec Str+5 Int+3} (2780 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +10 whip of Heutaf {spect, rPois rN++ Str+4 Stlth-} (8490 gold) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +3 short sword of a sewer {reap, rPois Will- Str+3} (3130 gold) rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +4 ring mail of the Sun {rN+ MP+7 Str-5 Int+2} (4360 gold) rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 pair of gloves of the Gardener {Rampage rC+++ Str-3 Fire} (4580 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). Fire: It increases the power of your Fire spells. It cannot be enchanted further. the riddle talisman "Votytot" {rElec rPois rF+++ Will-} (17650 gold) [riddle talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. the ring of Wugigiru {rPois rN++ Will+} (4100 gold) [ring of positive energy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. the ring "Nauf" {rF++ rCorr} (4460 gold) [ring of protection from fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. the +4 sling of Theory {freeze, rC- rN+++ Str+3 SInv} (5420 gold) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +5 whip of the Valley of Death {freeze, Str+5} (4700 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +2 robe "Lylyidair" {*Corrode rElec rPois Will++} (3750 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. the +1 mace of Ru {elec, rN++ Dex-2} (2580 gold) rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. [Shop] Umich's General Store a phantom mirror (400 gold) a potion of cancellation (unknown) (80 gold) a potion of cancellation (unknown) (80 gold) a phantom mirror (400 gold) a scroll of noise (10 gold) a phial of floods (400 gold) a +0 ring mail (40 gold) a scroll of enchant armour (75 gold) [Shop] Duhoth's Antique Armour Shop a +0 robe (17 gold) a +0 leather armour (38 gold) the +3 pair of gloves of Fun and Games {Bane rElec rPois Str+5} (915 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. a +2 cloak of corrosion resistance (408 gold) a +0 chain mail (114 gold) a +0 ring mail (76 gold) the +1 robe "Ferghud" {Regen+ Str+4 Int+3} (524 gold) Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 leather armour (38 gold) [Shop] Conid's Antique Weapon Emporium a +0 dagger (34 gold) a +2 short sword of draining (295 gold) a +0 trident (59 gold) a +0 shortbow (51 gold) a +0 short sword (51 gold) a +4 spectral quarterstaff (586 gold) a +0 shortbow (51 gold) a +0 flail (59 gold) a +0 sling (25 gold) a +0 dagger (34 gold) [Shop] Obucep's Magic Scroll Boutique a parchment of Sirocco (63 gold) a scroll of amnesia (44 gold) a scroll of fear (unknown) (44 gold) a scroll of teleportation (33 gold) a scroll of teleportation (33 gold) a scroll of enchant weapon (unknown) (82 gold) a scroll of enchant weapon (unknown) (82 gold) (0, 0, D:3) a +3 devious rapier (10, 6, D:3) a staff of cold (18, 23, D:3) a +0 ring mail (18, 29, D:3) a ball python skeleton (24, 41, D:3) a +0 war axe (34, 2, D:3) a rat corpse (skeletalised by now) (39, 1, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Vile's General Store a tin of tremorstones (2/2) (440 gold) a +0 dagger (22 gold) a +0 ring mail (44 gold) a parchment of Searing Ray (63 gold) a potion of magic (unknown) (88 gold) a sack of spiders (440 gold) a scroll of fog (unknown) (44 gold) a +0 falchion (33 gold) a lightning rod (4/4) (440 gold) (0, 0, D:4) a +0 leather armour (4, 5, D:4) a +0 rapier a +0 leather armour (7, 5, D:4) a +0 dagger the elf corpse of Dowan (skeletalised by now) (9, -5, D:4) a +0 chain mail (17, 13, D:4) a +0 falchion an orc corpse (skeletalised by now) (18, -25, D:4) an iguana skeleton (27, -23, D:4) a hobgoblin skeleton (31, -15, D:4) an adder skeleton (34, 6, D:4) a +0 dagger a hobgoblin corpse (skeletalised by now) (35, -15, D:4) an adder skeleton an adder skeleton (36, -33, D:4) a +0 whip (41, -20, D:4) a jackal skeleton (42, -22, D:4) a parchment of Vhi's Electric Charge (44, -9, D:4) a +0 ring mail (45, 5, D:4) a +0 trident (49, -46, D:4) a +0 scale mail (50, -45, D:4) a +0 spear (55, -42, D:4) a +0 sling a goblin skeleton (55, -33, D:4) a +0 dagger (56, -36, D:4) a jackal skeleton (57, -45, D:4) a +0 club a +0 chain mail the goblin corpse of Ijyb (skeletalised by now) (57, -37, D:4) a +0 sling a goblin skeleton (57, -36, D:4) a +0 club a +0 short sword 3 stones a kobold skeleton (58, -36, D:4) a jackal skeleton (58, -35, D:4) a +0 dagger (58, 11, D:4) a +0 ring mail (59, -45, D:4) a +0 club (60, -46, D:4) a +0 dagger a goblin corpse (skeletalised by now) (62, -35, D:4) a +0 sling a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a frilled lizard corpse (9, -7, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (15, 7, D:5) a water moccasin corpse (15, 8, D:5) 2 darts of disjunction (21, 13, D:5) 13 gold pieces (21, 19, D:5) 11 gold pieces the Ecumenical Temple