Nerf Level 1 of the Dungeon (3, -11, D:1) 6 javelins (5, 13, D:1) a ring of protection from fire (23, 16, D:1) a bat skeleton (29, -1, D:1) a bat corpse (skeletalised by now) (29, 13, D:1) a frilled lizard skeleton (31, 23, D:1) a +0 short sword a kobold skeleton (37, -11, D:1) a rat skeleton (37, -9, D:1) a +0 club (38, -10, D:1) a +0 dagger (40, -4, D:1) a +0 leather armour (48, -6, D:1) a +0 mace (51, -21, D:1) a bat corpse (skeletalised by now) (52, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 8, D:2) an adder corpse (skeletalised by now) (0, 47, D:2) an adder corpse (skeletalised by now) (4, 25, D:2) a +0 club a goblin skeleton (4, 26, D:2) a +0 short sword a kobold skeleton (9, 32, D:2) a jackal corpse (9, 50, D:2) a +0 ring mail (11, 30, D:2) a +0 whip (14, 50, D:2) a +0 ring mail (20, 52, D:2) a jackal corpse (skeletalised by now) (23, 8, D:2) a jackal skeleton (23, 10, D:2) a jackal skeleton a jackal skeleton (23, 21, D:2) a +1 dagger of speed (26, 43, D:2) a +0 ring mail (34, 2, D:2) a +0 chain mail a quokka corpse (skeletalised by now) (35, 26, D:2) a +0 mace (35, 32, D:2) a +0 dagger (37, 20, D:2) a +0 club (38, 27, D:2) an amulet of guardian spirit (38, 45, D:2) a +0 club a gnoll corpse (38, 46, D:2) a +0 halberd (49, 25, D:2) an amulet of magic regeneration (50, 25, D:2) a +0 mace (53, 33, D:2) a bat corpse (skeletalised by now) (55, 30, D:2) an adder corpse (skeletalised by now) (56, 29, D:2) a +0 club a goblin corpse (skeletalised by now)