Dungeon Crawl Stone Soup version 0.35-a0-1297-gc4298273a4 (webtiles) character file. Game seed: 5480047270077986034 239 Nerf the Chopper (level 6, -2/48 HPs) Began as a Coglin Gladiator on Oct 15, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:29 (1672 turns). Nerf the Chopper (Coglin Gladiator) Turns: 1672, Time: 00:01:30 Health: -2/48 AC: 4 Str: 16 XL: 6 Next: 7% Magic: 6/6 EV: 11 Int: 8 God: Gold: 135 SH: 0 Dex: 15 Spells: 5/5 levels left rFire . . . (100%) a - +0 war axe {Sanghe} rCold . . . (100%) i - +2 war axe (distort) {Sanghe} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -19), attractive, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Sanghe} f - a +0 dagger {Fatehjeet} i - a +2 war axe of distortion (offhand) {Sanghe} Missiles d - 3 throwing nets (quivered) e - 7 javelins Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 pair of gloves Talismans h - a mist talisman Scrolls c - 7 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} m - a scroll of fog {unknown} Potions A - 2 potions of attraction f - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} k - a potion of ambrosia {unknown} l - a potion of berserk rage {unknown} Skills: * Level 4.0 Fighting * Level 4.7 Axes - Level 1.7 Throwing + Level 1.9 Armour - Level 3.0 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 63% 2 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16306 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You hit the water moccasin with your +2 war axe of distortion. Space warps around the water moccasin. The water moccasin is almost dead. You barely miss the water moccasin with your +0 war axe. You feel sick. The water moccasin bites you. The water moccasin closely misses you. You take 5 damage, and have 13/41 hp. You hit the water moccasin with your +0 war axe. The water moccasin is almost dead. You hit the water moccasin but do no damage. You feel sick. The water moccasin misses you. The water moccasin bites you but does no damage. You take 1 damage, and have 12/41 hp. You closely miss the water moccasin with your +2 war axe of distortion. The water moccasin is almost dead. You barely miss the water moccasin with your +0 war axe. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 4 damage, and have 8/41 hp. You barely miss the water moccasin with your +0 war axe. The water moccasin is almost dead. You hit the water moccasin with your +2 war axe of distortion. Space warps around the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your Fighting skill increases to level 4! You have reached level 6! You take 6 damage, and have 2/48 hp. MP restored: 6 It was a potion of attraction. You feel attractive to monsters. d -> A - 2 potions of attraction You die... #.##.#####.# #=#### #. #. #.# #..... # #. .....# #..### #.#.## #..# # #.#.# #..# # #. #.#.# #..# #.#.#####.#.#####..# ###..................# ......†@....#.#.###.## #####.####....##.##.# # ##.###.###.# #..#.####.# #.........# ########### There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 2 orc wizards (D:3) 4 adders (D:2) A dart slug (D:1) 8 orcs (D:3) 2 ribbon worms (D:2) 4 endoplasms 6 hobgoblins 3 ball pythons (D:1) 4 bats 7 goblins 3 kobolds (D:1) A rat (D:3) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 251 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 669 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1032 | D:2 | Found a broken altar of Ashenzari. 1064 | D:2 | Reached skill level 1 in Armour 1064 | D:2 | Reached XP level 4. HP: 28/34 MP: 4/4 1527 | D:3 | Reached XP level 5. HP: 39/41 MP: 5/5 1658 | D:3 | Encountered a water moccasin 1671 | D:3 | Killed a water moccasin 1671 | D:3 | HP: 1/41 [poisoned by a water moccasin] 1672 | D:3 | Reached XP level 6. HP: 2/48 MP: 6/6 1672 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms D:2: layout_basic, basic_altar D:3: layout_loops_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.0 Armour | 1 | 1.9 Fighting | 3 4 | 4.0 Axes | 4 | 4.7 Throwing | | 1.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 | XLs as -------------+-------------------+--------- None | * * * * * * | 6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 76 | 45 || 121 Melee: War axe | 81 | 65 || 146 Dagger | 66 | 17 || 83 Drink: Attraction | | 1 || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Leather armour | 42 | 28 || 70 Dodge: Dodged | 53 | 20 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1693 | 1610 | 83 | 0 | 1313 | 3 | 564.3 | Dungeon | 1693 | 1610 | 83 | 0 | 1313 | 3 | 564.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 908 daAuts D:1: 489 daAuts D:3: 295 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+