Dungeon Crawl Stone Soup version 0.35-a0-1307-g2a00050bef (webtiles) character file. Game seed: 17703668804934856418 268 Nerf the Conjurer (level 6, 41/43 HPs) Began as a Demonspawn Conjurer on Oct 17, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:03:19 (3156 turns). Nerf the Conjurer (Demonspawn Conjurer) Turns: 3156, Time: 00:03:19 Health: 41/43 AC: 6 Str: 8 XL: 6 Next: 0% Magic: 3/12 EV: 10 Int: 23 God: Gold: 130 SH: 4 Dex: 11 Spells: 2/13 levels left rFire . . . (100%) f - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) c - +1 leather armour of Benevolence {Will- Regen+ Int+3} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.07/turn (no ring) MPRegen 0.13/turn %: no passive effects @: weakened A: rugged brown scales 2, spiny 1, condensation shield a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons d - a +2 falchion of draining Armour a - a +0 robe c - the +1 leather armour of Benevolence (worn) {Will- Regen+ Int+3} (You found it on level 2 of the Dungeon) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. e - the +1 robe of Bitterness {^Contam Harm rElec SInv} (You found it on level 3 of the Dungeon) ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. Magical Staves f - a staff of cold (weapon) Talismans b - a storm talisman g - a spore talisman Scrolls c - a scroll of amnesia {unknown} e - 4 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of vulnerability {unknown} l - a scroll of torment {unknown} m - 2 scrolls of noise {unknown} o - a scroll of blinking {unknown} u - a scroll of teleportation {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - 4 potions of mutation {unknown} k - a potion of moonshine {unknown} n - a potion of haste {unknown} p - 2 potions of lignification {unknown} q - a potion of enlightenment {unknown} s - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting + Level 5.6 Conjurations + Level 1.2 Translocations + Level 1.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 c - Fulminant Prism Conj/Alch 10% 3d9 34% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ice Thorns Ice/Erth 24% 1d5 16% 1 Airstrike Air 2% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20841 Temple: D:4-7 Altars: Cheibriados Shops: D:1 ( D:3 ( Innate Abilities, Weirdness & Mutations You are mostly covered in rugged brown scales. (AC +2, +5% HP) You are partially covered in sharp spines. A meltable shield of frost defends you. (SH +4) Message History The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip. You take 2 damage, and have 34/36 hp. You now have 7/11 mp. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! You now have 6/11 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded, 88% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you but does no damage. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll bouda hits you with a +0 whip. You have reached level 6! Your demonic ancestry asserts itself... Frost condenses into a shield before you. You regained 6 hp, and now have 41/43 hp. You now have 3/12 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### # ##+##.. .# #..##.##.## +..##.#...#### #..))ğ@._..... #..####...#.## #..# #.## #####..# ... ### #.>..<.# ### ..... #....).#### ####...... #.........# +......... +>........# #..!....# #.........# #.......# You could see a gnoll bouda. Vanquished Creatures A phantom (D:4) Terence (D:2) An orc wizard (D:3) 5 gnolls (D:4) 5 adders A dart slug (D:4) 2 endoplasms 6 hobgoblins 5 jackals 6 orcs 6 quokkas 2 ball pythons 2 frilled lizards (D:2) 9 goblins 3 kobolds 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 241 | D:1 | Found Myawedgh's Antique Weapon Shoppe. 395 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 395 | D:1 | Reached XP level 2. HP: 13/19 MP: 3/5 641 | D:2 | Learned a level 2 spell: Searing Ray 816 | D:2 | Identified the +1 leather armour of Benevolence {Will- | Regen+ Int+3} 855 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1367 | D:2 | Encountered Terence 1373 | D:2 | Killed Terence 1374 | D:2 | Reached skill level 5 in Conjurations 1374 | D:2 | Gained mutation: You are mostly covered in rugged brown | scales. (AC +2, +5% HP) [demonic ancestry] 1374 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/8 1523 | D:2 | Found a faded altar of an unknown god. 2123 | D:3 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 2123 | D:3 | Reached XP level 5. HP: 36/36 MP: 7/10 2186 | D:3 | Found Jyphunupt's Weapon Shoppe. 2273 | D:3 | Identified the +1 robe of Bitterness {^Contam Harm rElec | SInv} 2353 | D:3 | Learned a level 4 spell: Fulminant Prism 2358 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3007 | D:4 | Reached skill level 1 in Alchemy 3036 | D:4 | Reached skill level 1 in Translocations 3145 | D:4 | Found a snail-covered altar of Cheibriados. 3156 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 3156 | D:4 | Reached XP level 6. HP: 41/43 MP: 3/12 3156 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_rooms, serial_shops, shop D:2: kennysheep_six_static_rooms, layout_basic, shapermc_ecumenical_altar_starsandcircs, uniq_terence D:3: layout_basic, tso_metal_star, serial_shops, shop D:4: layout_gridville, nicolae_overflow_crystal_walls, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.6 Alchemy | 1 | 1.4 Translocations | 1 | 1.2 Dodging | | 1.7 Stealth | | 1.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 | XLs as -------------+-------------------+--------- None | * * * * * * | 6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 6 || 37 Melee: Unarmed | 31 | || 31 Falchion | | 6 || 6 Cast: Magic Dart | 54 | 56 || 110 Searing Ray | 4 | 4 || 8 Armour: Robe | 20 | || 20 Leather armour | 1 | 16 || 17 Dodge: Dodged | 22 | 17 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3158 | 3059 | 99 | 91 | 2639 | 4 | 789.5 | Dungeon | 3158 | 3059 | 99 | 91 | 2639 | 4 | 789.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1267 daAuts D:3: 1208 daAuts D:1: 575 daAuts D:4: 108 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+