Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 10145298519932463509 45 Nerf the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Oct 20, 2026. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:19 (1550 turns). Nerf the Conjurer (Demonspawn Conjurer) Turns: 1550, Time: 00:02:20 Health: -3/24 AC: 2 Str: 13 XL: 3 Next: 41% Magic: 2/7 EV: 11 Int: 20 God: Gold: 79 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) d - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.24/turn e - +6 ring of strength MPRegen 0.10/turn %: no passive effects @: no status effects A: sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of conjuration (weapon) Jewellery b - a ring of flight c - a ring of resist corrosion (worn) e - a +6 ring of strength (worn) Talismans f - the scarab talisman "Atunyniz" {Rampage rC+} (You found it on level 2 of the Dungeon) [scarab talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Scrolls b - a scroll of blinking t - 2 scrolls of teleportation A - a scroll of acquirement Potions g - a potion of magic o - a potion of moonshine c - a potion of curing j - 2 potions of cancellation {unknown} k - a potion of mutation {unknown} l - a potion of brilliance {unknown} n - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Dispel Undead Necr 2% 3d7 82% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15)* Zot: 16448 *You can no longer be shafted in this branch Altars: Hepliaklqana Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History You encounter a hobgoblin, an orc priest and 3 orcs. The hobgoblin shouts! The orc shouts! The orc priest shouts! The orc shouts! Found a book of Dreams. Found an escape hatch in the ceiling. There is a stone staircase leading up here. There are monsters nearby! You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. You encounter Terence the Veteran. He is wielding a +0 trident and carrying a wand of flame. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +0 chain mail and carrying a wand of flame (asleep, 100% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) You hear a shout! Terence zaps a wand. The puff of flame hits you! You take 9 damage, and have 15/24 hp. MASSIVE DAMAGE!! You now have 5/7 mp. The searing ray hits Terence. Terence is moderately wounded. You encounter a bat. The bat leaves your sight. You now have 4/7 mp. The searing ray hits Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 4/24 hp. MASSIVE DAMAGE!! You now have 3/7 mp. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." # ..#### ......# ..b.. ... ######.## #....@.@# ...###..# #..# .... ....# #.##.# #. #.# #. #.# You could see Terence and a bat. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 endoplasms 2 hobgoblins 2 ball pythons (D:1) 4 bats (D:1) 5 frilled lizards 3 goblins 5 kobolds 7 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 346 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 346 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 557 | D:1 | Learned a level 2 spell: Searing Ray 881 | D:2 | You are sucked into a shaft and drop 1 floor! 882 | D:3 | Found a hazy altar of Hepliaklqana. 948 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1195 | D:2 | Identified the scarab talisman "Atunyniz" {Rampage rC+} 1490 | D:2 | Identified a scroll of acquirement 1546 | D:3 | Encountered Terence 1550 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms D:2: layout_rooms, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_corner, infiniplex_forest_clump_double, infiniplex_forest_straight_5, infiniplex_forest_end_1, infiniplex_forest_join D:3: layout_loops_ring, mainiacjoe_overflow_catwalk, serial_shops, shop, nicolae_figureground_pulse, uniq_terence Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 20 Cast: Magic Dart || 54 Searing Ray || 2 Read: Identify || 5 Armour: Robe || 31 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1551 | 1474 | 77 | 21 | 1292 | 3 | 517.0 | Dungeon | 1551 | 1474 | 77 | 21 | 1292 | 3 | 517.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 836 daAuts D:2: 690 daAuts D:3: 24 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+