Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 7466331578586293912 35 Nerf the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Oct 20, 2026. Slain by a goblin ... wielding a +0 club ... led by Robin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1120 turns). Nerf the Conjurer (Demonspawn Conjurer) Turns: 1120, Time: 00:01:26 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 16% Magic: 1/7 EV: 11 Int: 22 God: Gold: 82 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) - Claws rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, enlightened, flying A: claws 1, big brain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} e - a scroll of poison {unknown} Potions k - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 4% 1 Mephitic Cloud Conj/Alch/Air 14% N/A 21% 3 Fulminant Prism Conj/Alch 9% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 43% 4 Rending Blade Conj/Frge 19% 2d7 43% 4 Summon Hydra Summ 2% N/A 100% 7 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10873 Altars: Shops: D:1 !(=! Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have an unusually large brain. (Int +2) Message History (Press . to maintain the ray.) The goblin hits you with a +0 club. The goblin hits you with a +0 dagger. You take 3 damage, and have 13/19 hp. You now have 3/5 mp. The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin. Robin is severely wounded. The searing ray hits the hobgoblin but does no damage. The hobgoblin is almost dead. The searing ray hits the goblin. You kill the goblin! The goblin hits you with a +0 club. You take 2 damage, and have 11/19 hp. You now have 2/5 mp. The searing ray hits Robin. You kill Robin! The searing ray misses the goblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The goblin closely misses you. The goblin unwields a +0 club. The goblin wields a +0 heavy sling. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your brain expands. You take 4 damage, and have 7/24 hp. You now have 1/7 mp. You stop channelling your searing ray. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/24 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of brilliance. You feel clever all of a sudden. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The goblin hits you with a +0 club. You die... +### #≈≈≈≈ #≈.). ≈.... ..)### #).## ..##.##.g########.# ........#