Dungeon Crawl Stone Soup version 0.33-a0-1319-g9e0ece63c4 (webtiles) character file. Game seed: 12355637957262326259 434 Nightening the Magician (level 6, -6/32 HPs) Began as a Deep Elf Fire Elementalist on Apr 8, 2025. Killed by an exploding water moccasin zombie (14 damage) ... ignited by their inner flame ... in an ossuary. The game lasted 00:04:38 (2668 turns). Nightening the Magician (DEFE) Turns: 2668, Time: 00:04:39 Health: -6/32 AC: 3 Str: 5 XL: 6 Next: 67% Magic: 12/17 EV: 11 Int: 22 God: Gold: 228 SH: 0 Dex: 15 Spells: 9/18 levels left rFire + . . d - staff of fire rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 228 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) h - the +10 chain mail of Ferocious the Good {*Silence Will+ rCorr Int+4} (You found it on level 2 of the Dungeon) *Silence: It may silence you when you take damage. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Magical Staves d - a staff of fire (weapon) q - a staff of alchemy Jewellery j - a ring of protection from cold (worn) o - an amulet of magic regeneration Wands k - a wand of polymorph (8) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} l - 2 scrolls of fog {unknown} n - 2 scrolls of revelation {unknown} p - a scroll of identify {unknown} Potions f - a potion of brilliance {unknown} i - a potion of curing m - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.7 Spellcasting + Level 3.3 Conjurations + Level 5.7 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 98% 2d9 1% 2 c - Inner Flame Hex/Fire 30% N/A 8% 3 d - Volatile Blastmotes Fire/Tloc 60% 2d15 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 14% 2d3 13% 2 Flame Wave Conj/Fire 41% 2d11 13% 4 Launch Clockwork Bee Frge 7% N/A 26% 3 Forge Blazeheart Golem Fire/Frge 30% N/A 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin zombie is moderately damaged. The concussive blast engulfs the bullfrog simulacrum. The bullfrog simulacrum melts! The bullfrog simulacrum is heavily damaged. The concussive blast engulfs you! You resist. Casting: Inner Flame (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog simulacrum. The bullfrog simulacrum melts! The bullfrog simulacrum vaporises! The water moccasin zombie is engulfed in blazing flames. Flame seeps out of the water moccasin zombie. The water moccasin zombie bites you. An orc zombie comes into view. The water moccasin zombie is engulfed in blazing flames. Flame seeps out of the water moccasin zombie. The water moccasin zombie attacks as it pursues you! The water moccasin zombie misses you. The orc zombie is engulfed in freezing vapours. There is an open door here. Okay, then. The water moccasin zombie closely misses you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you but does no damage. There is an open door here. The water moccasin zombie attacks as it pursues you! The water moccasin zombie misses you. The water moccasin zombie barely misses you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie barely misses you. There is a gate leading back out of this place here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin zombie. The water moccasin zombie explodes! The fiery explosion engulfs you! You resist. You die... #...# #...# #...# ###Z# #...# #...##### ### #§§.#...#?!?!# #§..'.∩.#!/$!+ #@§.#...#!?!!# ######### ### You could see an orc zombie. Vanquished Creatures 4 water moccasin zombies (Ossuary) A howler monkey (D:4) Ijyb (D:3) Terence (D:2) An orc wizard (D:3) A bullfrog simulacrum (Ossuary) Robin (D:3) 4 adders An adder zombie (Ossuary) A dart slug (D:4) 5 orcs (D:3) 6 ball pythons 3 endoplasms 2 giant cockroaches (D:1) 2 gnoll zombies (Ossuary) 7 goblins 8 hobgoblins 6 jackals 2 quokkas 8 bats 2 frilled lizards 7 kobolds An orc zombie (Ossuary) 9 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nightening the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 242 | D:1 | Learned a level 2 spell: Scorch 436 | D:1 | Reached XP level 3. HP: 17/19 MP: 6/10 585 | D:2 | Reached skill level 4 in Spellcasting 592 | D:2 | Identified the +10 chain mail of Ferocious the Good | {*Silence Will+ rCorr Int+4} 704 | D:2 | Noticed Terence 708 | D:2 | Killed Terence 709 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1152 | D:3 | Noticed Robin 1162 | D:3 | Killed Robin 1168 | D:3 | Noticed Ijyb 1233 | D:3 | Killed Ijyb 1234 | D:3 | Reached skill level 5 in Spellcasting 1234 | D:3 | Reached XP level 5. HP: 26/28 MP: 6/14 1240 | D:3 | Learned a level 3 spell: Inner Flame 1245 | D:3 | Learned a level 3 spell: Volatile Blastmotes 2053 | D:3 | Reached skill level 5 in Fire Magic 2318 | D:4 | Found the +10 dark maul {heavy} 2462 | D:4 | Found a sand-covered staircase. 2471 | Ossuary | Entered an ossuary 2512 | Ossuary | Reached skill level 6 in Spellcasting 2512 | Ossuary | Reached XP level 6. HP: 17/32 MP: 11/17 2668 | Ossuary | Killed by an exploding water moccasin zombie... ignited by | their inner flame Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_rooms D:2: layout_basic, uniq_terence D:3: layout_basic, nicolae_goblin_pals D:4: layout_basic, mainiacjoe_ossuary_entry_dusty_tomb, uniq_menkaure Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fire Magic | 4 5 | 5.7 Spellcasting | 4 5 6 | 6.7 Conjurations | 2 3 | 3.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 55 | 98 || 153 Scorch | 2 | 18 || 20 Inner Flame | | 1 || 1 Volatile Blastmot | | 1 || 1 Use: Potion | | 3 || 3 Armour: Robe | 8 | 24 || 32 Skin | | 15 || 15 Dodge: Dodged | 18 | 49 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2651 | 2573 | 78 | 0 | 2105 | 5 | 530.2 | Dungeon | 2454 | 2376 | 78 | 0 | 1966 | 4 | 613.5 | Ossuary | 196 | 196 | 0 | 0 | 139 | 1 | 196.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1141 daAuts D:1: 566 daAuts D:2: 502 daAuts D:4: 243 daAuts Ossuary: 196 daAuts