Dungeon Crawl Stone Soup version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 14889080313022705928 18 Nightening the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 1, 2025. Killed from afar by an orc wizard (2 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:01:15 (507 turns). Nightening the Conjurer (Deep Elf Conjurer) Turns: 507, Time: 00:01:16 Health: -1/15 AC: 5 Str: 4 XL: 2 Next: 51% Magic: 4/8 EV: 11 Int: 22 God: Gold: 50 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +2 pair of boots (worn) Scrolls c - 2 scrolls of noise {unknown} d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.4 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Something hits you but does no damage. Your Conjurations skill increases to level 5! Something hits you but does no damage. You start resting. You stop channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Something hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You stop channelling your searing ray. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You die... #.# ###.##### #....##.# #....##.# #.....#<# #...)...### #....#....# #..{)#...### #..@........ #######.#.## #.#.# #.#.. #..†## There were no monsters in sight! Vanquished Creatures 3 orcs (D:4) An endoplasm (D:4) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:4) A bat (D:1) A frilled lizard (D:3) A goblin (D:1) 3 kobolds 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nightening the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 316 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 424 | D:3 | Learned a level 2 spell: Searing Ray 502 | D:4 | Reached skill level 5 in Conjurations 507 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, hangedman_decor_growths D:2: minmay_chambers_of_ones, layout_loops_ring, minivault_14 D:3: layout_rooms, nicolae_sif_muna_little_library, angelslayer_ecumenical_altar_muddy, minmay_pentangle D:4: layout_basic, bloody_makhleb, marbit_many_paths, dreamdust_gnoll_farm, uniq_duvessa Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 3 Armour: Robe || 13 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 505 | 474 | 31 | 0 | 345 | 4 | 126.2 | Dungeon | 505 | 474 | 31 | 0 | 345 | 4 | 126.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 332 daAuts D:4: 63 daAuts D:3: 59 daAuts D:2: 49 daAuts