Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 14874993724910007414 177222 NoBrain the Severer (level 17, -8/158 HPs) Began as a Minotaur Fighter on Nov 1, 2025. Was an Elder of Okawaru. Mangled by a merfolk ... wielding a +0 trident (42 damage) ... while put to sleep by a dream sheep... on level 4 of the Shoals. The game lasted 01:07:10 (29365 turns). NoBrain the Severer (Minotaur Fighter) Turns: 29365, Time: 01:07:11 Health: -8/158 AC: 34 Str: 35 XL: 17 Next: 53% Magic: 20/26 EV: 2 Int: 8 God: Okawaru [****..] Gold: 1319 SH: 0 Dex: 8 Spells: 16/16 levels left rFire . . . (100%) t - +1 broad axe (pain) rCold . . . (100%) k - +0 tower shield rNeg + + + (0%) v - +4 plate armour {Command} rPois + (33%) (no helmet) rElec + (33%) l - +1 cloak {Stlth+} rCorr + (50%) i - +2 pair of gloves of the Volcano {Hurl, Str+4} SInv . w - +2 pair of boots {Fly} Will ++... h - amulet "Diummur" {Reflect Str+3 Int+3 SH+5} Stlth u - ring of Erokkoat {rElec rPois rN+++ rCorr Dex-3} HPRegen 0.46/turn e - ring of willpower MPRegen 0.20/turn %: reflection @: mighty, sleeping, heroic, finesse-ful, flying, studying 2 skills A: horns 2, retaliatory headbutt a: Renounce Religion, Heroism, Finesse You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was greatly pleased with you. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Ossuary and Ice Cave. You collected 3505 gold pieces. You spent 2186 gold pieces at shops. Inventory: Hand Weapons a - a +1 war axe of venom t - a +1 broad axe of pain (weapon) C - a +1 eveningstar of protection Missiles d - 5 silver javelins f - 43 poisoned darts g - 10 atropa-tipped darts m - 3 throwing nets n - 11 curare-tipped darts q - 23 javelins s - 8 boomerangs (quivered) E - a datura-tipped dart Armour i - the +2 pair of gloves of the Volcano (worn) {Hurl, Str+4} (Okawaru gifted it to you on level 2 of the Lair of Beasts) Str+4: It affects your strength (+4). It cannot be enchanted further. k - a +0 tower shield (worn) l - a +1 cloak of stealth (worn) v - a +4 plate armour of command (worn) w - a +2 pair of boots of flying (worn) Jewellery b - a +4 ring of protection c - a ring of protection from cold e - a ring of willpower (worn) h - the amulet "Diummur" (worn) {Reflect Str+3 Int+3 SH+5} (You found it on level 2 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). j - a ring of willpower o - a +5 ring of evasion p - a ring of magical power r - a ring of protection from cold u - the ring of Erokkoat (worn) {rElec rPois rN+++ rCorr Dex-3} (You bought it in a shop on level 4 of the Dungeon) [ring of resist corrosion] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). x - an amulet of faith y - a +6 ring of strength z - the ring of Qoown {rF+ rC+ Dex-5 SInv Stlth+} (You found it on level 13 of the Dungeon) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. A - a ring of protection from fire B - a ring of flight D - a ring of protection from fire G - the ring "Kifar" {*Slow rF+ AC+4 Dex+5 SInv Stlth+} (You found it in a treasure trove) [ring of see invisible] *Slow: It may slow you when you take damage. rF+: It protects you from fire. AC+4: It affects your AC (+4). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Wands f - a wand of mindburst (6) a - a wand of flame (52) c - a wand of iceblast (34) b - a wand of light (5) p - a wand of polymorph (3) e - a wand of paralysis (15) d - a wand of digging (6) Scrolls w - 6 scrolls of enchant weapon x - 6 scrolls of amnesia I - 3 scrolls of immolation p - 5 scrolls of poison b - 11 scrolls of blinking t - 13 scrolls of teleportation g - 4 scrolls of fog a - a scroll of enchant armour s - 2 scrolls of butterflies i - 13 scrolls of identify r - 2 scrolls of revelation Potions m - 6 potions of might r - 3 potions of resistance c - 13 potions of curing M - 12 potions of mutation w - 6 potions of heal wounds L - 7 potions of lignification b - 5 potions of brilliance A - 4 potions of attraction e - 6 potions of enlightenment a - a potion of ambrosia h - 6 potions of haste k - 4 potions of moonshine g - 5 potions of magic C - 4 potions of cancellation Miscellaneous g - a +1 tin of tremorstones (2/2) Skills: + Level 16.1(21.1) Fighting - Level 18.0(23.0) Axes + Level 12.6(17.6) Throwing + Level 15.7(20.7) Armour + Level 15.6(20.6) Shields - Level 14.0 Invocations You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 90% 1 Freeze Ice 0% 1d3 90% 1 Kiss of Death Conj/Necr 0% 2d5 90% 1 Sandblast Erth 0% 2d4 90% 1 Shock Conj/Air 0% 1d3 90% 1 Slow Hex 0% N/A 90% 1 Blink Tloc 0% N/A 97% 2 Construct Spike Launche Frge 0% 2d3 97% 2 Jinxbite Hex 0% 2d2 97% 2 Lesser Beckoning Tloc 0% N/A 97% 2 Momentum Strike Conj/Tloc 0% 3d8 97% 2 Searing Ray Conj 0% 2d4 97% 2 Sublimation of Blood Necr 0% N/A 97% 2 Frozen Ramparts Ice 0% 1d1 99% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Teleport Other Tloc 0% N/A 99% 3 Anguish Hex/Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Death's Door Necr 0% N/A 100% 9 Call Canine Familiar Summ Unusable N/A N/A 3 Soul Splinter Necr Unusable N/A N/A 1 Launch Clockwork Bee Frge Unusable N/A N/A 3 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Sphinx Sisters Hex/Summ Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Cheibriados Fedhas Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Zin The Shining One Beogh Shops: D:3 [ D:4 *:[= D:7 * D:9 : D:15 ([[ Orc:1 :*=![[ Orc:2 =:[[ Shoals:1 :( Shoals:2 :=*:*( Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The sea snake bites you! * * * LOW HITPOINT WARNING * * * A minotaur comes into view. Something claws the plant. The plant begins to die. Something claws the plant! You closely miss the merfolk siren. The merfolk siren is heavily wounded. You barely miss the sea snake. You closely miss the merfolk. You block the merfolk siren's attack. The merfolk javelineer hits you from afar with a +0 vampiric spear. * * * LOW HITPOINT WARNING * * * You block the merfolk's attack. Something claws the plant! x2 You barely miss the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is heavily wounded. You slash the sea snake! You slash the merfolk! The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. You block the sea snake's attack. You are no longer terrified. A satyr comes into view. It is wielding a +0 spear. You slash the sea snake! Your headbutt misses the sea snake. The sea snake is almost dead. You slice the merfolk siren!! You are no longer entranced. You kill the merfolk siren! Okawaru accepts your kill. You barely miss the merfolk. The merfolk siren chants a haunting song. You are unaffected. You slice the sea snake!! You kill the sea snake! Okawaru accepts your kill. You slice the harpy!! You closely miss the merfolk. The harpy claws you but does no damage. You block the harpy's attack. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The merfolk javelineer hits you but does no damage. A water elemental comes into view. The merfolk hits you with a +0 trident!!! You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~ ≈≈≈≈≈~~~......PPP......~~ ≈≈≈≈~~~...)..P..........~~ ≈≈≈~~~....#.....P.PP.#PP.~ ≈≈~~~~<<[##...m~†