ON1MO Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -27, D:1) a frilled lizard corpse (skeletalised by now) (13, -26, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, -25, D:1) a bat corpse (skeletalised by now) (14, -8, D:1) a rat skeleton (14, 11, D:1) a rat skeleton (16, 11, D:1) a rat skeleton (17, 11, D:1) a quokka skeleton (21, 20, D:1) 3 large rocks (22, 0, D:1) a rat skeleton (26, -30, D:1) a hobgoblin corpse (skeletalised by now) (26, -28, D:1) a rat skeleton (28, -29, D:1) a staff of earth (30, -33, D:1) a quokka corpse (skeletalised by now) (30, 6, D:1) a +0 club a goblin skeleton (35, -11, D:1) a +0 dagger (37, -31, D:1) a hobgoblin corpse (skeletalised by now) (39, -1, D:1) a rat corpse (skeletalised by now) (42, 16, D:1) a +0 dagger (58, 9, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 dagger a +0 helmet a +0 animal skin a +0 club a +0 club a +0 shortbow a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (1, 7, D:2) a hobgoblin corpse (skeletalised by now) (6, 4, D:2) a quill talisman (7, 17, D:2) a ball python corpse (skeletalised by now) (14, 9, D:2) a quokka skeleton (14, 22, D:2) a +0 short sword (21, 29, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (22, 8, D:2) a rat skeleton (22, 29, D:2) a +0 dagger (23, -14, D:2) a +0 club a goblin corpse (skeletalised by now) (24, 5, D:2) a +0 trident (30, 11, D:2) a +0 flail (30, 16, D:2) a quokka skeleton (31, 16, D:2) an adder skeleton (31, 19, D:2) a +0 short sword (33, -13, D:2) a +0 hammer (39, 13, D:2) a +0 robe (41, 23, D:2) a +0 club a goblin skeleton (42, -11, D:2) a +0 dagger a stone a kobold skeleton (46, 25, D:2) a +0 robe (53, 26, D:2) a +0 hat (57, 3, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Iraomohu's Weapon Emporium the +12 partisan of Prune {freeze, Prune} (875 gold) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. a +2 rapier of speed (313 gold) a +0 hand axe (33 gold) 6 atropa-tipped darts (59 gold) a +0 long sword (38 gold) a +0 war axe (38 gold) 5 large rocks (82 gold) a +0 long sword (38 gold) the +4 sling "Zyjucs" {elec, Int+3 Dex+4} (499 gold) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 club (5 gold) (4, -14, D:3) a +0 leather armour (6, -6, D:3) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (11, -34, D:3) a +0 ring mail (11, 2, D:3) a +0 halberd a +0 spear a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (12, 2, D:3) a +0 dagger 2 stones a +0 flail a rat corpse (skeletalised by now) (25, -21, D:3) a bat skeleton (35, -11, D:3) a +0 dagger 5 stones (41, 3, D:3) a +0 short sword a kobold corpse (skeletalised by now) (45, -20, D:3) a +0 dagger (46, -19, D:3) a +0 club Level 4 of the Dungeon (4, -1, D:4) a +0 club 4 stones a kobold corpse (skeletalised by now) (5, 0, D:4) an adder corpse (skeletalised by now) (10, -9, D:4) a +0 whip (10, 17, D:4) a killer bee corpse a killer bee corpse an adder corpse (11, -8, D:4) a quokka corpse (skeletalised by now) (13, -9, D:4) an adder corpse (skeletalised by now) (13, -3, D:4) an iguana corpse (skeletalised by now) (13, 10, D:4) a +0 helmet of sniping