Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 12794362744963233056 58 OTabTabTab the Trooper (level 3, 0/27 HPs) Began as a Demonspawn Gladiator on Oct 17, 2025. Slain by an orc ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1157 turns). OTabTabTab the Trooper (Demonspawn Gladiator) Turns: 1157, Time: 00:02:11 Health: 0/27 AC: 3 Str: 14 XL: 3 Next: 76% Magic: 3/3 EV: 11 Int: 8 God: Gold: 70 SH: 0 Dex: 16 Spells: 2/2 levels left rFire x . . (150%) f - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn h - quill talisman "Rymeis" {Fly rF- Will+ Stlth+} %: no passive effects @: quill-form, flying A: quills, horns 1, demonic magic 1, frail 1, MP-powered wands, feed off suffering 1 a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 long sword f - a +1 dagger of venom (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet Magical Staves g - a staff of earth Talismans h - the quill talisman "Rymeis" (worn) {Fly rF- Will+ Stlth+} (You found it on level 1 of the Dungeon) [quill talisman] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Scrolls c - a scroll of fog {unknown} j - a scroll of noise {unknown} e - 4 scrolls of identify {unknown} h - a scroll of immolation {unknown} l - 2 scrolls of amnesia {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of brilliance {unknown} k - a potion of might {unknown} Skills: + Level 4.2 Fighting - Level 2.6 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 50% 1 Mercury Arrow Conj/Alch 0% 2d5 63% 2 Scorch Fire 0% 2d5 63% 2 Sublimation of Blood Necr 0% N/A 63% 2 Launch Clockwork Bee Frge 0% N/A 86% 3 Eringya's Surprising Cr Summ 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have a pair of small horns on your head. Spells you cast may paralyse adjacent enemies. You are frail. (-10% HP) You expend magic power (3 MP) to strengthen your wands. You can sometimes gain power from killing poisoned or drained foes. Message History The adder is heavily wounded. The adder bites you. The orc hits you with a +0 club. You hit the adder. You headbutt the adder, but do no damage. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. The orc hits you with a +0 short sword. The orc barely misses you. You hit the adder but do no damage. You headbutt the adder. You kill the adder! The orc hits you with a +0 short sword. The orc hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc wizard. The orc wizard is poisoned. The orc wizard is moderately wounded. You closely miss the orc wizard. Your headbutt misses the orc wizard. The orc wizard is moderately wounded. The orc is struck by your quills. The orc hits you with a +0 short sword. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something. Your headbutt misses something. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 club. You die... #. .. ..#.# #.#...# #.#...##### #.#....... #...o).. #..o{o# ######$##@####.# ....................> #....#####.[.......#.# #.....# #.##.######.# ###.....# #.##... ....# ........# #.#######.#.# ..#.....####.# #.#.# ........##.#.#######.#.# ##'##.#..##.#...........# You could see 3 orcs. Vanquished Creatures Terence (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) An orc (D:2) An endoplasm (D:1) 5 hobgoblins (D:1) A quokka (D:1) A ball python (D:2) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 217 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 217 | D:1 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 217 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 351 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 351 | D:1 | Reached XP level 2. HP: 17/20 MP: 2/2 443 | D:1 | Reached skill level 3 in Fighting 677 | D:1 | HP: 1/21 [goblin/+0 club (2)] 686 | D:1 | Identified the quill talisman "Rymeis" {Fly rF- Will+ | Stlth+} 820 | D:2 | Found Jinuzapt's Weapon Emporium. 947 | D:2 | Noticed Terence 958 | D:2 | HP: 1/21 [Terence/+0 short sword (4)] 962 | D:2 | Killed Terence 963 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 963 | D:2 | Reached XP level 3. HP: 2/27 MP: 3/3 1151 | D:2 | Reached skill level 4 in Fighting 1157 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_rooms, minmay_box_of_dots D:2: layout_basic, chequers_ecumenical_altar_twisty, serial_shops, shop_fountains, basic_altar, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.2 Long Blades | | 2.6 Throwing | | 1.7 Dodging | | 2.6 Action || total ---------------------------++------- Attack: Normal || 80 Melee: Long sword || 26 Dagger || 54 Headbutt || 5 Drink: Moonshine || 1 Berserk rage || 1 Mutation || 1 Armour: Leather armour || 68 Dodge: Dodged || 53 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1168 | 1142 | 26 | 133 | 806 | 2 | 584.0 | Dungeon | 1168 | 1142 | 26 | 133 | 806 | 2 | 584.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 822 daAuts D:2: 346 daAuts