OTabTabTab Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -9, D:1) a +0 dagger (8, -7, D:1) a +0 ring mail (15, 8, D:1) a +0 robe (19, 3, D:1) 3 boomerangs (22, 8, D:1) a hobgoblin corpse (skeletalised by now) (46, -27, D:1) a +0 club (54, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 3, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (8, -19, D:2) a ball python skeleton (8, 15, D:2) a +0 dagger (9, 15, D:2) a frilled lizard corpse (skeletalised by now) (13, -26, D:2) a +0 quarterstaff (24, -27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, -25, D:2) a ball python corpse (skeletalised by now) (26, -7, D:2) a +0 robe the human skeleton of Jessica (29, -4, D:2) a +0 ring mail (40, 16, D:2) 3 poisoned darts a +3 dagger 5 stones (41, -24, D:2) a +0 whip 3 stones (46, 6, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of the Little Devil {Str+3} (2420 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the maw talisman of Wrong Decisions {rPois rF- Will+++ Int-5} (6150 gold) [maw talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). the ring "Goziurch" {Will+++ rCorr MP-11 Int+6 Stlth-} (5210 gold) [ring of intelligence] Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. MP-11: It affects your magic capacity (-11). Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. a +3 spear of flaming (2240 gold) the +1 ring mail of Leapfrog {rF- Will+++ Str+5 Slay+2} (5590 gold) rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Str+5: It affects your strength (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +5 dagger of Blood {heavy, rC+ Dex+4 Stlth-} (4960 gold) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +2 whip "Qukikkai" {drain, *Noise rC+ Str+4} (3340 gold) *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the +1 robe "Juc Zoph" {Harm *Slow rElec rN+} (1850 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the amulet "Ecitirem" {rC+ Regen+ Str+2} (4820 gold) [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). the +9 mace of Checkmate {antimagic, rC- Str+5 SInv} (6870 gold) rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. the sanguine talisman "Uroikhli" {Str+5 Dex-4} (6900 gold) [sanguine talisman] Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). the +7 short sword of Corpus Delicti {venom, Str+5 Dex+4} (6450 gold) Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 leather armour of the Maze {+Inv Will+ Dex+4} (3500 gold) +Inv: It lets you turn invisible. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the blade talisman "Qoblemisu" {-Tele rPois rN+ Str+6} (6000 gold) [blade talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the rimehorn talisman of the Monkey's Uncle {Int+3} (3530 gold) [rimehorn talisman] Int+3: It affects your intelligence (+3). the +5 mace of Zonarot {distort, Str+3} (4580 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 leather armour of Itti {rN++ Int-2} (2530 gold) rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the ring "Uluassur" {rElec Str+5 Slay+4 Stlth+} (6330 gold) [ring of slaying] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the storm talisman of Undesirable Species {rF- rN+ MP+4} (10840 gold) [storm talisman] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). a +2 antimagic shortbow (2100 gold) (5, -14, D:3) a +0 whip (10, 34, D:3) a +0 dagger a kobold skeleton (11, 1, D:3) a quokka skeleton (16, 1, D:3) a +0 whip a stone a kobold skeleton (25, 3, D:3) a ball python skeleton a bat skeleton (30, 3, D:3) a bat skeleton (43, -14, D:3) a +0 dagger a goblin skeleton (44, -13, D:3) a jackal skeleton (48, 16, D:3) a +0 club a rat corpse (skeletalised by now) (51, -16, D:3) a +0 leather armour (57, -12, D:3) a +0 leather armour (72, -18, D:3) a +0 dagger Level 4 of the Dungeon (0, 4, D:4) an iguana corpse (skeletalised by now) (3, -26, D:4) a +0 chain mail (6, -12, D:4) a +0 sling a +0 club a +0 short sword 2 stones a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) a hound corpse (skeletalised by now) (6, -11, D:4) a +0 club a goblin corpse (skeletalised by now) (11, -28, D:4) a staff of necromancy (22, -22, D:4) a +0 dagger 5 stones (41, -21, D:4) a +0 chain mail (51, -11, D:4) a +0 falchion