Dungeon Crawl Stone Soup version 0.34-a0-1899-g04f1e15178 (webtiles) character file. Game seed: 9385245617310300212 5 OTabTabTab the Conjurer (level 1, -3/14 HPs) Began as an Armataur Conjurer on Dec 22, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (350 turns). OTabTabTab the Conjurer (Armataur Conjurer) Turns: 350, Time: 00:00:28 Health: -3/14 AC: 4 Str: 12 XL: 1 Next: 66% Magic: 1/3 EV: 8 Int: 18 God: Gold: 20 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.41/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 1.9 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Frozen Ramparts Ice 2% 1d1 50% 3 Sigil of Binding Hex 1% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Spellspark Servitor Conj/Frge 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5649 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Found 2 smoky dark potions and 16 gold pieces. The goblin shouts! You roll towards the endoplasm! Found 5 gold pieces. You encounter a bat. The endoplasm hits you. You took 3 damage! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You took 5 damage! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. The rat closely misses you. You took 2 damage! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. The endoplasm freezes you. You are frozen. You die... #.......#.#.......#.#.. ##.#.#.....(.#.#....... ##......#...#.....#...#. #....#....#....#....#... ........#...#.....#...#$ ....#.#.......#.#.....!. .........#.#.......#.#.. #..#...#.....#...#.....# ##...#....#....#@r..#.## #.#...#.....#.gJ#.....# #.......#.#....b..#.#.# ###.#.#.......#.#....).. [.......#...#... .#...#. ####.#....#....# ...#... ##.....#...#... .#.$... #....#.......#. ...#..# ##.......## You could see an endoplasm, a goblin, a bat and a rat. Vanquished Creatures A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 350 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_loops_corners, nicolae_kite_square_tiling_tiny Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 14 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 349 | 349 | 0 | 0 | 303 | 1 | 349.0 | Dungeon | 349 | 349 | 0 | 0 | 303 | 1 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 349 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+