Dungeon Crawl Stone Soup version 0.34-a0-1899-g04f1e15178 (webtiles) character file. Game seed: 1163979436327055253 133 OTabTabTab the Conjurer (level 4, -1/33 HPs) Began as an Armataur Conjurer on Dec 22, 2025. Slain by an orc ... wielding a +0 mace (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (2293 turns). OTabTabTab the Conjurer (Armataur Conjurer) Turns: 2293, Time: 00:03:52 Health: -1/33 AC: 6 Str: 13 XL: 4 Next: 94% Magic: 0/8 EV: 8 Int: 20 God: Gold: 71 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . (100%) c - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) b - a +1 helmet (worn) Scrolls i - a scroll of identify c - a scroll of fog {unknown} p - a scroll of poison Potions L - 3 potions of lignification f - 3 potions of curing {unknown} j - 2 potions of heal wounds {unknown} k - a potion of haste {unknown} d - a potion of cancellation {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting * Level 4.9 Conjurations * Level 1.4 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 5% 1 Grave Claw Necr 4% 2d7 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Anguish Hex/Necr 1% N/A 82% 4 Petrify Alch/Erth 1% N/A 82% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15706 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The river rat is almost dead. The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray misses the clockroach. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The river rat bites you but does no damage. You took 2 damage! The searing ray hits the river rat. You kill the river rat! The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray hits the clockroach! The clockroach is warded from harm. You finish channelling your searing ray. The orc shouts! The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The clockroach sprays sand from its hourglass at you. The blast of sand hits you. * * * LOW HITPOINT WARNING * * * You hear a shout! You took 3 damage! The orc attacks as it pursues you! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You took 1 damage! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 78% to hit) You focus your ray upon the clockroach. The searing ray hits the orc. The orc is lightly wounded. The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray hits the clockroach! The clockroach is warded from harm. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray hits the rat! You kill the rat! Without enough magic to sustain it, your Searing Ray dissipates. The clockroach closely misses you. The orc hits you with a +0 mace. You die... ######.## #+## #........# #...# #.#####..###..... # ##......#....$. #.#...#.......... #................ .#...##......... #.##...†..#...... .......B@###..... #.####.o## #...# ##†B# #+## ~~~~~~#.o..# ~~~~~~#..#.# ##~~##+.## # ### .## # You could see a clockroach (warded) and an orc. Vanquished Creatures Robin (D:2) 4 gnolls (D:2) 2 adders A river rat (D:3) 2 dart slugs (D:1) 2 orcs (D:3) 6 endoplasms 8 hobgoblins 5 ball pythons 5 bats 4 frilled lizards 13 goblins 6 kobolds 9 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 275 | D:1 | Learned a level 2 spell: Searing Ray 344 | D:1 | Reached skill level 4 in Conjurations 1075 | D:2 | Reached XP level 3. HP: 16/26 MP: 4/6 1181 | D:2 | Reached XP level 4. HP: 31/33 MP: 7/7 1187 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1240 | D:2 | Encountered Robin 1244 | D:2 | Killed Robin 1992 | D:3 | Reached skill level 1 in Translocations 2293 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_rooms, minmay_misc_feat_rugged D:2: layout_loops_ring, skrybe_limestone_x, chequers_big_river, uniq_robin D:3: layout_loops_corners, gup_sewer_entry_bowl, cheibrodos_gnoll_hut Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.9 Translocations | 1 | 1.4 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | 4 || 7 Melee: Dagger | 3 | 4 || 7 Cast: Magic Dart | 23 | 11 || 34 Searing Ray | 17 | 18 || 35 Drink: Magic | | 1 || 1 Read: Identify | | 2 || 2 Fear | | 1 || 1 Enchant armour | | 1 || 1 Revelation | | 1 || 1 Armour: Robe | 8 | 25 || 33 Dodge: Dodged | 9 | 7 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2292 | 2159 | 133 | 0 | 1735 | 3 | 764.0 | Dungeon | 2292 | 2159 | 133 | 0 | 1735 | 3 | 764.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1157 daAuts D:1: 815 daAuts D:3: 319 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+