Dungeon Crawl Stone Soup version 0.34-a0-1993-gc46cf17215 (webtiles) character file. Game seed: 14280181990032489226 14 OTabTabTab the Conjurer (level 2, -4/20 HPs) Began as a Draconian Conjurer on Jan 15, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (639 turns). OTabTabTab the Conjurer (Draconian Conjurer) Turns: 639, Time: 00:00:54 Health: -4/20 AC: 4 Str: 9 XL: 2 Next: 27% Magic: 0/5 EV: 11 Int: 18 God: Gold: 29 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr + (50%) (no boots) SInv . (no amulet) Will ..... a - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Jewellery a - a ring of resist corrosion (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of butterflies {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations + Level 0.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5360 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You see here a ball python corpse. You see here a frilled lizard corpse. You encounter a gnoll. It is wielding a +0 whip. The gnoll shouts! You encounter a bat. You recovered 1 MP! There are monsters nearby! There are monsters nearby! The bat leaves your sight. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. You encounter an endoplasm. The gnoll hits you with a +0 whip. You took 1 damage! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 whip! You took 8 damage! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You took 9 damage! You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... #...†......# ...## #..........# ########†.........# ..............##### ...............# ##########.###.# ...# ..... #.# .# #..# ......#.###.######## #..# .......Jj@.........# #..## ......#.###.#....#.# #..#. ....b.#.# #.#. .#.# #..#. ..... #.# #.#. #.# #..#. ..... ### ... #.# #..#. ...b ######.####.###.... .... #.................. #.........#........ #.........#####..#. You could see a gnoll and an endoplasm. Vanquished Creatures A hobgoblin (D:1) 3 ball pythons (D:1) A bat (D:1) 6 endoplasms (D:1) A frilled lizard (D:1) 2 quokkas (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 395 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 567 | D:1 | Learned a level 2 spell: Searing Ray 639 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 28 Searing Ray || 1 Armour: None || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 638 | 638 | 0 | 29 | 531 | 1 | 638.0 | Dungeon | 638 | 638 | 0 | 29 | 531 | 1 | 638.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 638 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+