Dungeon Crawl Stone Soup version 0.35-a0-1-g231e7417e9 (webtiles) character file. Game seed: 11920778821994750878 521 OTabTabTab the Conjurer (level 7, 50/50 HPs) Began as a White Draconian Conjurer on Jan 27, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:05:31 (4030 turns). OTabTabTab the Conjurer (White Draconian Conjurer) Turns: 4030, Time: 00:05:33 Health: 50/50 AC: 12 Str: 9 XL: 7 Next: 1% Magic: 2/12 EV: 16 Int: 20 God: Gold: 81 SH: 0 Dex: 10 Spells: 6/13 levels left rFire . . . (100%) c - +1 dagger (elec) rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) a - scarf {Repulsion} rElec . (100%) d - +0 pair of gloves {Hurl} rCorr . (100%) i - +0 pair of boots SInv . (no amulet) Will ..... b - +5 ring of evasion Stlth ++ f - +4 ring of protection HPRegen 0.28/turn MPRegen 0.13/turn %: repel missiles @: no status effects A: glacial breath, AC +6, unfitting armour, cold resistance 1, cold-blooded, armoured tail 1 a: Glacial Breath (5%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 218 gold pieces. You spent 137 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger of electrocution (weapon) h - the +5 mace of Cheibriados's Delight {heavy, rElec Will- Int+3 Stlth+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a scarf of repulsion (worn) d - a +0 pair of gloves of hurling (worn) i - a +0 pair of boots (worn) Magical Staves g - a staff of earth Jewellery b - a +5 ring of evasion (worn) e - a ring of protection from fire f - a +4 ring of protection (worn) Scrolls i - 3 scrolls of identify e - 4 scrolls of fog {unknown} p - a scroll of poison l - 2 scrolls of fear {unknown} b - 2 scrolls of blinking t - 3 scrolls of teleportation c - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of might {unknown} j - a potion of cancellation {unknown} f - a potion of attraction {unknown} k - 2 potions of curing {unknown} n - 3 potions of ambrosia {unknown} o - a potion of haste {unknown} p - 2 potions of heal wounds {unknown} q - 2 potions of enlightenment {unknown} s - a potion of mutation {unknown} Baubles g - 3 flux baubles Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting * Level 6.1 Conjurations * Level 4.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 21% 2 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Inner Flame Hex/Fire 3% N/A 38% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Irradiate Conj/Alch 12% 3d15 38% 5 Detonation Catalyst Fire/Alch 12% 1d1 83% 5 Ignition Fire 1% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20442 Ossuary (visited) Temple: D:4-7 Altars: Shops: D:3 ? Annotations: D:1 exclusion: staircase Innate Abilities, Weirdness & Mutations You can breathe waves of cold which freeze foes solid. Your icy white scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (moderately wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) The hound barely misses you. You encounter a hobgoblin. The hound misses you. The searing ray hits the hound. You kill the hound! The searing ray hits the iguana. The iguana is lightly wounded. The searing ray hits the iguana. The iguana is moderately wounded. You recovered 1 HP! The searing ray hits the iguana. The iguana is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The iguana bites you but does no damage. The searing ray misses the iguana. The iguana barely misses you. The searing ray hits the iguana. You kill the iguana! You have reached level 7! Your scales start taking on an icy white colour. You learn Fire Magic much slower. You learn Ice Magic much quicker. You can breathe waves of cold which freeze foes solid. You feel resistant to cold. You recovered 6 HP! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .............####.....#### .l...?.................... ...#.###......###......... #...#..# #.#....... #...# ....##.....# ##.## #### ##...## #.# ##'### #)# ### #.##. #@# ##.## #.#.# #.# ##...####..## #.# #..........# #.#####...##....## #........####....# ########## ##.##) ####. ## There were no monsters in sight! Vanquished Creatures 2 scorpions (Ossuary) A hound (D:4) A jelly (D:3) A clockroach (D:3) An iguana (D:4) Terence (D:3) 4 scorpion zombies (Ossuary) 3 mummies (Ossuary) 7 adders 4 gnolls (D:2) 5 dart slugs 5 adder zombies (Ossuary) 4 gnoll zombies (Ossuary) An orc (D:3) 5 endoplasms 7 hobgoblins 2 jackals (D:3) 3 quokkas 4 ball pythons 5 bats 3 frilled lizards 4 goblins 3 jackal zombies (Ossuary) 4 kobolds A kobold zombie (Ossuary) 7 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 327 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 390 | D:1 | Reached skill level 1 in Alchemy 393 | D:1 | Learned a level 2 spell: Searing Ray 1334 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1536 | D:2 | Found a faded altar of an unknown god. 1601 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/7 1880 | D:2 | Learned a level 4 spell: Fulminant Prism 2179 | D:3 | Reached skill level 5 in Conjurations 2184 | D:3 | Reached XP level 5. HP: 38/38 MP: 4/9 2482 | D:3 | Encountered Terence 2489 | D:3 | Killed Terence 2718 | D:3 | Found Maugougi's Magic Scroll Shop. 2721 | D:3 | Bought a scroll of blinking for 104 gold pieces 2721 | D:3 | Bought a scroll of teleportation for 33 gold pieces 2722 | D:3 | Identified a scroll of acquirement 2723 | D:3 | Acquired a book of Spontaneous Combustion 2849 | D:3 | Identified the +5 mace of Cheibriados's Delight {heavy, | rElec Will- Int+3 Stlth+} 3399 | D:4 | Found a sand-covered staircase. 3405 | Ossuary | Entered an ossuary 3515 | Ossuary | Reached XP level 6. HP: 45/45 MP: 10/10 3688 | Ossuary | Reached skill level 6 in Conjurations 4030 | D:4 | Your scales start taking on an icy white colour. 4030 | D:4 | Reached XP level 7. HP: 50/50 MP: 2/12 4030 | D:4 | Gained mutation: You are cold resistant. (rC+) [White | Draconian growth] 4030 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_corners, chequers_arboretum D:2: layout_rooms, chequers_ecumenical_altar_island D:3: layout_loops_corners, serial_shops, shop, uniq_terence D:4: cheibrodos_barr_body, layout_loops_corners, nicolae_ossuary_entry_ruins, minmay_statues_item, minmay_misc_feat_secret_circle Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 2 3 4 | 4.4 Conjurations | 5 6 | 6.1 Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 47 | 141 | || 188 Melee: Unarmed | 12 | | || 12 Dagger | 35 | 141 | || 176 Tailslap | 2 | 25 | || 27 Cast: Magic Dart | 38 | 18 | || 56 Searing Ray | 1 | 16 | || 17 Fulminant Prism | | 2 | || 2 Read: Identify | | 2 | || 2 Acquirement | | 1 | || 1 Stab: Sleeping | 1 | 3 | || 4 Armour: None | 32 | 54 | || 86 Dodge: Dodged | 31 | 123 | || 154 Repelled | 1 | 1 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4034 | 3870 | 164 | 156 | 3020 | 5 | 806.8 | Dungeon | 3557 | 3393 | 164 | 156 | 2696 | 4 | 889.2 | Ossuary | 476 | 476 | 0 | 0 | 324 | 1 | 476.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1319 daAuts D:1: 1295 daAuts D:2: 787 daAuts Ossuary: 476 daAuts D:4: 156 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+