Dungeon Crawl Stone Soup version 0.35-a0-1-g231e7417e9 (webtiles) character file. Game seed: 9756757355250091419 490680 OTabTabTab the Cloud Mage (level 23, -2/165 (174) HPs) Began as a Black Draconian Conjurer on Jan 27, 2026. Was the Champion of Vehumet. Shot with a bolt by a yaktaur (9 damage) ... led by a yaktaur captain ... on level 5 of the Vaults. The game lasted 02:00:30 (58394 turns). OTabTabTab the Cloud Mage (DrCj) Turns: 58394, Time: 02:00:30 HP: -2/165 (174) AC: 18 Str: 15 XL: 23 Next: 87% MP: 54/54 EV: 11 Int: 34 God: Vehumet [******] Gold: 4668 SH: 5 Dex: 10 Spells: 7/58 levels left rFire . . . (100%) l - cold staff "Juost" {rF- rC+++ Will+ Ice Air} rCold + + . (33%) e - orb of Action {Energy, rPois rC- Regen+ Fire} rNeg . . . (100%) M - +0 hat {SInv} rPois + (33%) g - +2 cloak {Will+} rElec + (33%) j - +0 pair of gloves of Snakes and Ladders {Stlth+} rCorr . (100%) L - +2 pair of boots SInv + w - amulet "Hanoas" {Reflect +Inv Str+4 SH+5} Will +++.. p - ring of Due Proportion {rF+ MP+9 Slay+3 Stlth+} Stlth +++++ f - +6 ring of intelligence HPRegen 1.27/turn MPRegen 0.34/turn %: reflection, channel magic (28%) @: flying, studying Short Blades, lightly drained, invisible A: galvanic breath, AC +11, unfitting armour, big wings, electricity resistance, cold-blooded, armoured tail 1 }: 2/15 runes: decaying, serpentine a: Galvanic Breath (1%), Renounce Religion (0%), Evoke Invisibility (1%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Gauntlet and Ice Cave. You collected 6701 gold pieces. You spent 2033 gold pieces at shops. Inventory: Missiles b - 15 throwing nets k - 16 curare-tipped darts n - 4 datura-tipped darts C - 13 silver javelins (quivered) Armour e - the orb of Action (worn) {Energy, rPois rC- Regen+ Fire} (You took it off a kobold on level 10 of the Dungeon) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Fire: It increases the power of your Fire spells. g - a +2 cloak of willpower (worn) j - the +0 pair of gloves of Snakes and Ladders (worn) {Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) Stlth+: It makes you more stealthy. It cannot be enchanted further. o - a scarf of harm u - an orb of mesmerism y - a scarf of shadows A - a +0 pair of gloves of fire K - a +2 pair of boots of rampaging L - a +2 pair of boots (worn) M - a +0 hat of see invisible (worn) Magical Staves c - a staff of conjuration l - the cold staff "Juost" (weapon) {rF- rC+++ Will+ Ice Air} (You found it in an ice cave) [staff of cold] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. q - a staff of earth r - the cold staff of the Farrago {rC+ Str+3 Int+4 Dex-2 Fire Ice} (You acquired it in the Necropolis) [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. s - a staff of fire F - a staff of cold Jewellery d - a ring of magical power f - a +6 ring of intelligence (worn) h - the ring of Hohyesch {^Drain Fly rElec Slay+5 SInv} (You found it on level 11 of the Dungeon) [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. i - an amulet of regeneration p - the ring of Due Proportion (worn) {rF+ MP+9 Slay+3 Stlth+} (You found it on level 9 of the Dungeon) [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. t - an amulet of magic regeneration w - the amulet "Hanoas" (worn) {Reflect +Inv Str+4 SH+5} (You found it in the Necropolis) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). x - the ring "Waistoer" {rN+ rCorr Int+4} (You found it on level 5 of the Lair of Beasts) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). z - the ring of Somin {Fly Int+3 Dex+2} (You found it in a Gauntlet) [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). B - a ring of protection from cold D - a ring of protection from fire E - an amulet of chemistry G - the amulet "Meshaups" {Acrobat Str+4 Int+3} (You found it in a treasure trove) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). H - the ring "Adepif" {^Contam rF+ Will+ Str+4} (You found it in a treasure trove) [ring of willpower] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). J - the amulet "Asmomm" {Wildshape *Slow rElec AC+4 Str+4 Dex+3 Slay+2} (You found it in a treasure trove) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). N - an amulet of wildshape O - a ring of see invisible Q - the amulet "Doaball" {Dissipate Harm rElec rCorr Int-2} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Wands e - a wand of charming (27) c - a wand of warping (19) a - a wand of flame (57) d - a wand of digging (28) p - a wand of polymorph (19) b - a wand of quicksilver (6) f - a wand of mindburst (15) Scrolls s - 4 scrolls of summoning f - 7 scrolls of fear g - 6 scrolls of fog S - 3 scrolls of silence t - 30 scrolls of teleportation N - 11 scrolls of noise x - 4 scrolls of amnesia p - 15 scrolls of poison I - 6 scrolls of immolation V - 6 scrolls of vulnerability a - 7 scrolls of enchant armour b - 9 scrolls of blinking w - 8 scrolls of enchant weapon i - 5 scrolls of identify r - 2 scrolls of revelation T - 2 scrolls of torment W - 2 scrolls of brand weapon Potions g - 4 potions of magic b - 8 potions of brilliance w - 10 potions of heal wounds a - 7 potions of ambrosia k - 5 potions of moonshine L - 9 potions of lignification C - 3 potions of cancellation c - 9 potions of curing M - 6 potions of mutation A - 12 potions of attraction i - 2 potions of invisibility e - 9 potions of enlightenment m - 6 potions of might h - 7 potions of haste r - 5 potions of resistance B - 4 potions of berserk rage Miscellaneous h - a +1 lightning rod (4/4) i - a +0 phial of floods j - a +1 phantom mirror Baubles g - 7 flux baubles Skills: - Level 8.0 Fighting - Level 1.7 Dodging - Level 5.0 Stealth - Level 18.0 Spellcasting - Level 23.0 Conjurations - Level 4.0 Necromancy - Level 2.0 Translocations - Level 2.0 Fire Magic - Level 15.0 Ice Magic - Level 23.0 Air Magic - Level 6.0 Earth Magic - Level 8.0 Alchemy - Level 12.0 Evocations + Level 13.2 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Permafrost Eruption Ice/Erth 50% 2x4d10 2% 6 b - Blink Tloc 88% N/A 4% 2 c - Fulminant Prism Conj/Alch 47% 3d21 1% 4 d - Iskenderun's Mystic Conj/Tloc 86% 2d17 (+2d91% 4 e - Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 f - Freezing Cloud Conj/Ice/Air 77% 6-21 1% 5 g - Ignite Poison Fire/Alch 77% N/A 1% 4 h - Chain Lightning Conj/Air 68% 3d90 7% 9 i - Sublimation of Blood Necr 55% N/A 3% 2 j - Ozocubu's Refrigerat Ice 57% 4d20 2% 7 y - Yara's Violent Unrav Hex/Alch 27% 3d12 4% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Summon Ice Beast Ice/Summ 89% N/A 1% 3 Swiftness Air 100% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Brom's Barrelling Bould Conj/Erth 92% 2d13 1% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Olgreb's Toxic Radiance Alch 71% N/A 1% 4 Rending Blade Conj/Frge 83% 2d(12+9*) 1% 4 Sticky Flame Fire/Alch 77% 2d12 1% 4 Conjure Ball Lightning Conj/Air 68% 3x3d25 1% 6 Starburst Conj/Fire 53% 6d14 1% 6 Orb of Destruction Conj 56% 9d14 1% 7 Soul Splinter Necr 100% N/A 2% 1 Inner Flame Hex/Fire 54% N/A 2% 3 Passwall Erth 63% N/A 2% 3 Lee's Rapid Deconstruct Erth 31% 3d16* 2% 5 Silence Hex/Air 52% N/A 2% 5 Magnavolt Erth/Air 57% 4d20 2% 7 Apportation Tloc 88% N/A 3% 1 Grave Claw Necr 100% 2d14 3% 2 Leda's Liquefaction Alch/Erth 33% N/A 4% 4 Petrify Alch/Erth 33% N/A 4% 4 Slow Hex 100% N/A 5% 1 Eringya's Noxious Bog Alch 35% 4d6 5% 6 Gloom Hex/Necr 88% N/A 7% 3 Maxwell's Portable Pile Tloc 44% (3-9)d5 7% 3 Hoarfrost Cannonade Ice/Frge 44% 3d9/3d18 7% 5 Metabolic Englaciation Hex/Ice 44% N/A 7% 5 Dispel Undead Necr 55% 3d20 9% 4 Summon Seismosaurus Egg Summ/Erth 50% N/A 11% 4 Call Canine Familiar Summ 30% N/A 12% 3 Launch Clockwork Bee Frge 30% N/A 12% 3 Tukima's Dance Hex 30% N/A 12% 3 Rimeblight Ice/Necr 48% 2d9 (prima12% 7 Borgnjor's Vile Clutch Necr/Erth 29% N/A 13% 5 Detonation Catalyst Fire/Alch 77% 2d4 13% 5 Anguish Hex/Necr 22% N/A 14% 4 Martyr's Knell Necr/Summ 44% N/A 14% 4 Passage of Golubria Tloc 44% N/A 14% 4 Alistair's Walking Alem Alch/Frge 55% N/A 17% 5 Curse of Agony Necr 55% N/A 17% 5 Cause Fear Hex 15% N/A 28% 4 Eringya's Surprising Cr Summ 30% N/A 28% 4 Summon Forest Summ/Tloc 18% N/A 43% 5 Death Channel Necr 27% N/A 56% 6 Enfeeble Hex 15% N/A 100% 7 Haunt Necr/Summ 22% N/A 100% 7 Sphinx Sisters Hex/Summ 15% N/A 100% 7 Maxwell's Capacitive Co Air 68% ∞ 1% 8 Lehudib's Crystal Spear Conj/Erth 46% 10d11 12% 8 Polar Vortex Ice 57% 12d7* 65% 9 Fire Storm Conj/Fire 53% 8d14 90% 9 Ignition Fire 30% 3d10 100% 8 Death's Door Necr 27% N/A 100% 9 Dragon's Call Summ 15% N/A 100% 9 Shatter Erth 31% 3d26* 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25150 Temple (1/1) D:5 Zot: 5914 Lair (5/5) D:10 Zot: 21807 Swamp (4/4) Lair:3 Zot: 20224 Snake (4/4) Lair:2 Zot: 19598 Slime (0/5) Lair:5 Orc (2/2) D:11 Zot: 9902 Elf (3/3) Orc:2 Zot: 13472 Vaults (5/5) D:13 Zot: 23520 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot: 18761 Zot (0/5) Depths:4 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 [ D:11 = Orc:1 [: Orc:2 :[(*[: Elf:2 :[ Snake:2 :: Vaults:1 (: Vaults:2 (: Vaults:3 [ Depths:3 :=: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:3 Annotations: D:8 1 transporter D:11 2 transporters Vaults:2 Boris Innate Abilities, Weirdness & Mutations You can breathe arcing electricity. Your glossy black scales are hard. (AC +11) You cannot fit into any form of body armour or wear helmets. Your large and strong wings let you fly. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The lich gestures wildly while chanting. The lich seems to speed up. The yaktaur captain shoots a bolt. You took 4 damage! Casting: Chain Lightning (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Lightning arcs from your hands! The bolt of lightning hits the fire giant!!!! You kill the fire giant! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! You encounter a yaktaur. It is carrying a +2 arbalest of draining. The yaktaur captain shoots a bolt. You recovered 1 HP! You recovered 6 MP! Casting: Chain Lightning (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Lightning arcs from your hands! The bolt of lightning hits the lich!!!! You destroy the lich! Vehumet accepts your kill. The bolt of lightning hits the yaktaur captain!!!! You kill the yaktaur captain! Vehumet accepts your kill. You feel your power returning. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * Magical energy flows into your mind! You hear a horrible gurgling sound! The yaktaur wields a +2 arbalest of draining. You sense an unholy aura. The yaktaur shoots a bolt. The bolt barely misses you. You encounter a fire giant. It is wielding a +0 great sword of flaming. You encounter a vault sentinel. It is wielding a +1 long sword of holy wrath and carrying a +0 arbalest. You took 8 damage! The lich casts a spell at you. You resist with almost no effort. The vault sentinel blows a loud note on a signal horn! You encounter a yaktaur. It is carrying a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * You feel drained. You die... .....#c...# ....#....#####T ....#.)..#..p. .$.......)C. #####..)[[[.)##### c.....[.[[†(...).. ....[.[)<<).[...)[ ...)[[[@[.<)[[..)) ......[.<