Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 9293727580770491709 524 OTabTabTab the Conjurer (level 7, 50/50 HPs) Began as a Yellow Draconian Conjurer on Jan 30, 2026. Was an Initiate of Vehumet. Quit the game on level 4 of the Dungeon. The game lasted 00:04:49 (4213 turns). OTabTabTab the Conjurer (Yellow Draconian Conjurer) Turns: 4213, Time: 00:04:50 Health: 50/50 AC: 6 Str: 10 XL: 7 Next: 2% Magic: 14/21 EV: 11 Int: 20 God: Vehumet [......] Gold: 200 SH: 0 Dex: 9 Spells: 6/13 levels left rFire . . . (100%) d - +5 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr + (50%) (no boots) SInv . (no amulet) Will +.... c - ring of magical power Stlth ++ f - ring of willpower HPRegen 0.28/turn MPRegen 0.17/turn %: no passive effects @: no status effects A: caustic breath, AC +6, unfitting armour, cold-blooded, acid resistance, armoured tail 1 a: Caustic Breath (5%), Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons a - a +0 short sword d - a +5 hand axe (weapon) Magical Staves b - a staff of cold Jewellery c - a ring of magical power (worn) e - a ring of see invisible f - a ring of willpower (worn) Scrolls p - a scroll of poison t - 2 scrolls of teleportation T - a scroll of torment g - a scroll of fog c - a scroll of brand weapon {unknown} d - a scroll of acquirement {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of attraction {unknown} k - a potion of ambrosia {unknown} l - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting * Level 6.1 Conjurations * Level 4.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 3% 1 Poisonous Vapours Alch/Air 48% 1d2 5% 1 Mephitic Cloud Conj/Alch/Air 17% N/A 10% 3 Apportation Tloc 6% N/A 14% 1 Kinetic Grapnel Frge 12% 1d4 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Grave Claw Necr 6% 2d7 21% 2 Olgreb's Toxic Radiance Alch 21% N/A 22% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Inner Flame Hex/Fire 3% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Eringya's Surprising Cr Summ 3% N/A 80% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 80% 4 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 19816 Temple (1/1) D:4 Zot: 5968 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You can breathe corrosive fumes. Your lurid yellow scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You are resistant to acid. (rCorr) You have an armoured tail. Message History You recovered 1 MP! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (asleep, 100% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. (Press . to maintain the ray.) There are no items here. The searing ray hits the iguana! The iguana is severely wounded. There are no items here. The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the iguana but does no damage. The iguana is almost dead. You finish channelling your searing ray. The iguana barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (almost dead, 82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! You kill the iguana! Vehumet accepts your kill. (Press . to maintain the ray.) You have reached level 7! Your scales start taking on a lurid yellow colour. You learn Forgecraft much quicker. You can breathe corrosive fumes. You feel resistant to acid. You recovered 5 HP! You stop channelling your searing ray. Found 16 gold pieces. There is an open door here. You recovered 1 MP! f - a ring of willpower (worn) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......... #....... ...g..... #....... ## ###### #....... ...##....# #....... .........########...... ........##.....##...... ....................... .######'##............. #.@.##............. #......#............. #$.....#............. #......#............. #...####....###.....# #### ########.....# .......... .......... .. ......... There were no monsters in sight! Vanquished Creatures An ogre (D:4) A phantom (D:4) 2 hounds (D:3) 2 orc priests Terence (D:3) An iguana (D:4) 2 orc wizards (D:4) A gnoll (D:3) 6 adders 6 dart slugs A ribbon worm (D:2) 4 orcs 8 endoplasms 9 hobgoblins 3 jackals (D:1) 8 quokkas 10 ball pythons 6 bats 4 frilled lizards 5 goblins 4 kobolds 3 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 303 | D:1 | Found a faded altar of an unknown god. 305 | D:1 | Reached skill level 1 in Alchemy 352 | D:1 | Learned a level 2 spell: Searing Ray 861 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 1585 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/7 1690 | D:2 | Learned a level 4 spell: Fulminant Prism 2488 | D:3 | Encountered Terence 2489 | D:3 | Reached skill level 5 in Conjurations 2489 | D:3 | Reached XP level 5. HP: 27/38 MP: 9/9 2497 | D:3 | Killed Terence 2650 | D:3 | Found a broken altar of Ashenzari. 3570 | D:4 | Reached XP level 6. HP: 45/45 MP: 10/10 3653 | D:4 | Encountered Ijyb 3903 | D:4 | Found a statue of an orb of winter. 3903 | D:4 | Found a staircase to the Ecumenical Temple. 3903 | D:4 | Found a statue of an orb of winter. 3912 | Temple | Entered the Ecumenical Temple 3927 | Temple | Became a worshipper of Vehumet 3927 | Temple | Offered knowledge of Kiss of Death by Vehumet. 3981 | D:4 | Reached skill level 6 in Conjurations 4109 | D:4 | Found a bloodstained altar of Trog. 4210 | D:4 | Your scales start taking on a lurid yellow colour. 4210 | D:4 | Reached XP level 7. HP: 50/50 MP: 12/12 4210 | D:4 | Gained mutation: You are resistant to acid. (rCorr) [Yellow | Draconian growth] 4213 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, chequers_ecumenical_altar_simple D:2: minmay_door_path, layout_rooms D:3: layout_basic, nicolae_overflow_crystal_walls, kennysheep_minor_cross, cheibrodos_gnoll_hut, uniq_terence D:4: layout_gridville, nicolae_overflow_sandstone_temple, temple_green, uniq_ijyb Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 2 3 4 | 4.4 Conjurations | 5 6 | 6.1 Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 46 | 6 | || 52 Melee: Short sword | 46 | 6 | || 52 Cast: Magic Dart | 23 | 35 | || 58 Searing Ray | 18 | 30 | || 48 Read: Identify | | 2 | || 2 Teleportation | | 1 | || 1 Enchant weapon | | 1 | || 1 Fog | | 1 | || 1 Armour: None | 42 | 15 | || 57 Dodge: Dodged | 35 | 11 | || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4215 | 4053 | 162 | 119 | 3437 | 5 | 843.0 | Dungeon | 4183 | 4049 | 134 | 119 | 3437 | 4 | 1045.8 | Temple | 31 | 3 | 28 | 0 | 0 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1263 daAuts D:1: 1246 daAuts D:2: 1103 daAuts D:4: 571 daAuts Temple: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 39290 | 15 | 5 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 6 | 0 || 6 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 10 | 0 || 10 ----------------------+-------+-------+-------++-------