Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 332750766103346768 39 OTabTabTab the Conjurer (level 3, -7/26 HPs) Began as an Armataur Conjurer on Feb 15, 2026. Mangled by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1342 turns). OTabTabTab the Conjurer (Armataur Conjurer) Turns: 1342, Time: 00:01:31 Health: -7/26 AC: 4 Str: 12 XL: 3 Next: 28% Magic: 3/6 EV: 8 Int: 20 God: Gold: 54 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of summoning {unknown} j - a scroll of poison {unknown} Potions f - a potion of berserk rage {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations * Level 1.7 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 d - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10657 Altars: Dithmenos Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. You recovered 1 HP! You closely miss Terence. Terence is severely wounded. Terence screams, "I'm retired! Go away!" Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You took 3 damage! You recovered 1 MP! Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence closely misses you. Magic courses through your body. Terence closely misses you. You recovered 1 HP! You recovered 6 MP! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You took 1 damage! The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 trident! You die... Terence says, "And stay out!" .. #. .. #. ##### #..# .... #..# ##.#.# # #..# #.##.# # .# #..# #.##@# .#..# #.. #######:##@##..[.## #.# ##........#.#......# #>####...#####........... ......†.># #...##.....# #.####.....# #$..# ...## #.# #.....# #...# .## #.# ..._..##....# # #.# #......##.#..# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 endoplasms 3 hobgoblins 3 jackals (D:1) A ball python (D:1) A bat (D:2) 3 frilled lizards 4 goblins 2 kobolds 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 396 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 399 | D:1 | Learned a level 2 spell: Searing Ray 439 | D:1 | Reached skill level 1 in Translocations 1137 | D:2 | Reached skill level 4 in Conjurations 1289 | D:2 | Found a shadowy altar of Dithmenos. 1292 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1318 | D:2 | Encountered Terence 1338 | D:2 | HP: 1/26 [Terence/+0 trident (3)] 1342 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_loops_ring D:2: layout_loops_ring, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.7 Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Short sword || 6 Cast: Magic Dart || 30 Searing Ray || 10 Drink: Magic || 1 Stab: Sleeping || 2 Armour: Robe || 21 Dodge: Dodged || 15