Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8163911529438111467 42 OTabTabTab the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on Feb 15, 2026. Slain by a gnoll ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1669 turns). OTabTabTab the Conjurer (Armataur Conjurer) Turns: 1669, Time: 00:02:11 Health: 0/26 AC: 5 Str: 12 XL: 3 Next: 33% Magic: 1/6 EV: 8 Int: 20 God: Gold: 150 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (100%) e - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no barding) Will ..... b - amulet of wildshape Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery b - an amulet of wildshape (worn) Talismans c - an inkwell talisman Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of acquirement {unknown} m - a scroll of noise {unknown} q - a scroll of amnesia {unknown} u - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of enlightenment {unknown} j - 4 potions of curing {unknown} k - 2 potions of attraction {unknown} l - a potion of cancellation {unknown} n - a potion of ambrosia {unknown} o - a potion of mutation {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations * Level 1.7 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 d - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 40% 2x1d6 7% 1 Stone Arrow Conj/Erth 20% 3d8 21% 3 Jinxbite Hex 4% 2d2 24% 2 Ozocubu's Armour Ice 2% N/A 43% 3 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10331 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You recovered 1 MP! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You took 9 damage! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You took 12 damage! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You took 4 damage! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you with a +0 club. You die... #.####..........####. #...####......####... ##....####..####..... ##.....######....... ##.....######....... ####### ##....####..####....# ....... #...####......####... ....... ##.####.....#....####. .......###..))@......##........ .............#j##...####....... #.........).##.##.#............ #......##################...... ....... #........ .....>. #........ ....... ### ♣♣##........ ....... #)..#♣♣ ♣♣..#..#'#### ......# #...+.♣♣♣♣.♣....#..... You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 3 dart slugs (D:2) 2 endoplasms (D:1) 6 hobgoblins A quokka (D:1) 5 ball pythons 2 bats 3 frilled lizards 2 goblins (D:1) A kobold (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 277 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 288 | D:1 | Learned a level 2 spell: Searing Ray 304 | D:1 | Reached skill level 1 in Translocations 941 | D:2 | Reached skill level 4 in Conjurations 965 | D:2 | Encountered Sigmund 1067 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1197 | D:2 | Encountered Crazy Yiuf 1668 | D:2 | HP: 1/26 [gnoll/+0 club (4)] 1669 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_rooms, chequers_serial_rivers_micro_a D:2: minmay_door_path, layout_basic, minmay_misc_feat_x, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.7 Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Club || 3 Short sword || 19 Tailslap || 2 Cast: Magic Dart || 32 Searing Ray || 12 Stab: Sleeping || 1 Armour: Robe || 29 Dodge: Dodged || 12 Form: Default || 1 Scroll || 1