Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7336863176246488836 71 OTabTabTab the Poker (level 4, -5/35 HPs) Began as a Merfolk Gladiator on Feb 17, 2026. Slain by a gnoll ... wielding a +0 trident (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (1357 turns). OTabTabTab the Poker (Merfolk Gladiator) Turns: 1357, Time: 00:01:27 Health: -5/35 AC: 4 Str: 16 XL: 4 Next: 24% Magic: 4/4 EV: 12 Int: 7 God: Gold: 103 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of chemistry Stlth + g - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - an amulet of chemistry (worn) g - a ring of protection from cold (worn) Scrolls t - a scroll of teleportation Potions d - a potion of ambrosia {unknown} f - a potion of mutation {unknown} j - a potion of enlightenment {unknown} Skills: + Level 3.2 Fighting * Level 6.4 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10642 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The adder bites you but does no damage. You took 9 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 trident (66% to hit) You reach to attack! You barely miss the gnoll. You feel sick. You are no longer poisoned. The adder bites you but does no damage. The gnoll hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You took 8 damage! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 trident (66% to hit) You reach to attack! You barely miss the gnoll. The adder bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You took 6 damage! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 trident (66% to hit) You reach to attack! You closely miss the gnoll. The adder misses you. The gnoll hits you from afar with a +0 trident! You die... #.....### .# .###...........#.# # ......#..........# .< ......#.......#.. ... ..............#. .... #....#........# ..... #....#.†....#.###...... #.........@Sgj..... ## ####.......j####...... .###...........# ..... ...#.####.....## .... ........##...## ... .........#.#.# .. .........#.#.# . .............# ######....>... You could see 2 gnolls, an adder and a hobgoblin. Vanquished Creatures 4 adders (D:2) A gnoll (D:2) 3 ribbon worms (D:2) A dart slug (D:2) 3 endoplasms 2 hobgoblins 6 ball pythons 2 bats (D:2) A frilled lizard (D:1) A goblin (D:1) 2 kobolds 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 702 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 767 | D:1 | Reached skill level 5 in Polearms 912 | D:2 | Reached XP level 3. HP: 9/28 MP: 3/3 1008 | D:2 | Found a faded altar of an unknown god. 1049 | D:2 | Reached skill level 6 in Polearms 1257 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1357 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_corners, serial_glass, glass_columns_b, glass_columns_c D:2: layout_rooms, hellmonk_ecumenical_altar_arch_garden Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.4 Fighting | 3 | 3.2 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 90 | 25 || 115 Melee: Trident | 90 | 25 || 115 Read: Teleportation | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 32 | 17 || 49 Dodge: Dodged | 70 | 10 || 80