OTabTabTab Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -24, D:1) a rat skeleton (1, -19, D:1) a +0 dagger a kobold skeleton (4, -17, D:1) a quokka skeleton (18, -28, D:1) a +0 club a goblin skeleton (18, -16, D:1) a +0 dagger of protection (24, -30, D:1) a +0 dagger a kobold skeleton (34, -32, D:1) a +0 spear (34, -2, D:1) a +0 club (39, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -30, D:1) a +0 ring mail (47, 0, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qaekhuw's Distillery a potion of curing (42 gold) a potion of moonshine (14 gold) a potion of might (unknown) (56 gold) a potion of curing (42 gold) a potion of moonshine (14 gold) a potion of enlightenment (unknown) (70 gold) 2 potions of might (unknown) (112 gold) [Shop] Vudebbie's Armour Shop the +0 pair of boots of Kindness {Regen+} (161 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. an orb of guile (364 gold) the +5 ring mail of Tender Moments {Bane rF+ Dex+4} (719 gold) Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe (12 gold) a +1 plate armour of poison resistance (378 gold) a +4 ring mail (364 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 robe (12 gold) a +3 leather armour of fire resistance (336 gold) a +0 chain mail (84 gold) a +0 plate armour (252 gold) [Shop] Jeuc's Jewellery Boutique the ring "Remummeco" {rC+ Will+ Dex+5} (481 gold) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). a ring of flight (unknown) (175 gold) a ring of resist corrosion (unknown) (200 gold) a ring of resist corrosion (unknown) (200 gold) a ring of poison resistance (unknown) (200 gold) a ring of see invisible (unknown) (150 gold) [Shop] Jeov's Antique Weapon Emporium the +6 sling "Toxu" {elec, rC+ rCorr Int-4 Dex+4} (1332 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +2 antimagic whip (487 gold) a +0 sling (37 gold) a +0 whip (62 gold) a +2 hand axe of distortion (487 gold) a +0 club (12 gold) a +1 quarterstaff of draining (400 gold) the +5 bardiche "Lumorphy" {heavy, Fly rPois Str+5} (1895 gold) Fly: It grants you flight. rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 mace (75 gold) (0, 0, D:2) a bat skeleton (6, -21, D:2) a +0 dagger (7, 1, D:2) a frilled lizard skeleton (8, -23, D:2) a +0 club a hobgoblin skeleton a kobold skeleton (9, -29, D:2) a +0 whip 3 stones (10, 17, D:2) a quokka corpse (skeletalised by now) (16, -16, D:2) a bat corpse (skeletalised by now) (17, 10, D:2) a +0 short sword 4 stones (25, 17, D:2) a hobgoblin corpse (skeletalised by now) (48, 8, D:2) a +0 whip (51, -10, D:2) a +0 robe (53, 5, D:2) a +0 dagger (58, -21, D:2) a +0 spear Level 3 of the Dungeon (6, -21, D:3) a +0 dagger 2 boomerangs a +0 ring mail an orc corpse (7, -21, D:3) a +0 short sword a +0 ring mail a +0 trident a +0 leather armour an orc corpse an orc corpse (13, -23, D:3) 12 gold pieces (17, -13, D:3) a bat corpse (24, -1, D:3) a ball python corpse (25, -3, D:3) 2 large rocks