Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 10502139497104656418 62 OTabTabTab the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Mar 27, 2026. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:54 (1828 turns). OTabTabTab the Magician (Djinni Conjurer) Turns: 1828, Time: 00:03:54 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 28% Gold: 35 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. You spent 13 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of moonshine f - a potion of curing {unknown} Skills: + Level 0.3 Fighting - Level 2.1 Dodging + Level 1.7 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Forgecraft * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Kinetic Grapnel Frge 88% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16172 Altars: Shops: D:2 ! Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a stone staircase leading up. There is a stone staircase leading down here. You encounter 3 gnolls. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! You encounter a gnoll. It is wielding a +0 spear. The gnoll hits you from afar with a +0 halberd. You took 7 damage! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 halberd! You took 13 damage! The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You took 3 damage! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... ## .. #^# #j #.# #j ### #.# #j #<# #.# #.####.###.# #.# ..!....@..># #.# ######.###.# #.# #. #.###.# #. #.....# .. .. #.##### ###. ## #.# ...######.# #........# #.......## You could see 3 gnolls. Vanquished Creatures An adder (D:3) A gnoll (D:3) 2 dart slugs (D:1) 2 ribbon worms (D:2) 6 endoplasms 4 hobgoblins 5 jackals (D:1) A quokka (D:1) 4 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Djinni Conjurer began the quest for the Orb. 0 | D:1 | OTabTabTab set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 144 | D:1 | You are sucked into a shaft and drop 1 floor! 410 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 410 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1025 | D:2 | Found Maut's Distillery. 1032 | D:2 | Bought a potion of moonshine for 13 gold pieces 1213 | D:2 | Encountered Crazy Yiuf 1631 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1828 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms D:2: layout_loops_ring, serial_shops, nicolae_shop_cornered_store, uniq_crazy_yiuf_cottage D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Fighting | | 0.3 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 28 | || 28 Searing Ray | 21 | 2 || 23 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1827 | 1747 | 80 | 0 | 1545 | 3 | 609.0 | Dungeon | 1827 | 1747 | 80 | 0 | 1545 | 3 | 609.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 848 daAuts D:1: 779 daAuts D:3: 200 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+