Dungeon Crawl Stone Soup version 0.35-a0-340-g55cc796d3c (webtiles) character file. Game seed: 1790984226466274462 0 OTabTabTab the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on May 5, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (53 turns). OTabTabTab the Vexing (Poltergeist Enchanter) Turns: 53, Time: 00:00:34 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 15 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility d - a potion of brilliance {unknown} Skills: + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting * Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Animate Dead Necr 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5946 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History A quokka is nearby! Search for what [? for help]? armor || artef || short You encounter a ball python. You encounter a jackal. You encounter a jackal. The jackal barks! x2 You see here a grey potion. Found a dagger and 6 gold pieces. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. x2 The jackal misses you. The jackal bites you. You took 2 damage! You barely miss the jackal. The jackal bites you but does no damage. x2 You hit the quokka. The quokka is moderately wounded. The jackal bites you. The quokka bites you. The jackal closely misses you. You took 3 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal completely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You took 3 damage! The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a grey potion. The jackal bites you. You die... #### #... ###...### #......r############### # #...S..hh@............##.. #.......#############...). ###....... ##.##.# #...####)$ #..# # ..... ## #.## #####. #'##### .. ##...... .# ##...#### ##.#.#.# You could see a quokka, 2 jackals and a ball python (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 53 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_ring, serial_shops, nicolae_shop_bimaterial_pillars, ebering_ecumenical_altar_webs Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Armour: None || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52 | 52 | 0 | 0 | 38 | 1 | 52.0 | Dungeon | 52 | 52 | 0 | 0 | 38 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 52 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+