Dungeon Crawl Stone Soup version 0.35-a0-894-g1abff85513 (webtiles) character file. Game seed: 16723159282113910748 828 OTabTabTab the Chiller (level 7, 0/51 HPs) Began as a Merfolk Ice Elementalist on Aug 28, 2026. Was an Initiate of Yredelemnul. Succumbed to Blorkula the orcula's sting ... on level 5 of the Dungeon. The game lasted 00:07:42 (4160 turns). OTabTabTab the Chiller (Merfolk Ice Elementalist) Turns: 4160, Time: 00:07:43 Health: 0/51 AC: 11 Str: 8 XL: 7 Next: 97% Magic: 3/22 EV: 12 Int: 16 God: Yredelemnul [......] Gold: 152 SH: 0 Dex: 18 Spells: 4/14 levels left rFire . . . (100%) e - +2 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) c - +0 cloak rCorr . (100%) h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++++ f - ring "Guewk" {rElec MP+9 Dex+3} HPRegen 0.28/turn (no ring) MPRegen 0.18/turn %: no passive effects @: lethally poisoned (0 -> -6), ice-armoured, wreathed by umbra, invisible, lit torch A: (nimble swimmer 2), mertail a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (1%) You were on level 5 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons b - a +1 sling of draining e - a +2 dagger of flaming (weapon) g - a +0 spear Missiles d - 5 poisoned darts i - a boomerang Armour a - a +0 robe (worn) c - a +0 cloak (worn) h - a +0 pair of gloves (worn) Jewellery f - the ring "Guewk" (worn) {rElec MP+9 Dex+3} (You found it on level 2 of the Dungeon) [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). Wands a - a wand of flame (19) Scrolls t - 3 scrolls of teleportation N - 2 scrolls of noise a - a scroll of enchant armour i - 2 scrolls of identify Potions g - 2 potions of magic l - a potion of moonshine {unknown} e - a potion of enlightenment j - a potion of mutation {unknown} k - a potion of curing {unknown} Skills: + Level 2.4 Fighting - Level 3.0 Dodging - Level 5.0 Stealth + Level 4.0 Spellcasting * Level 7.6 Ice Magic + Level 2.3 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 54% 1d9 2% 3 c - Ozocubu's Armour Ice 27% N/A 2% 3 d - Summon Ice Beast Ice/Summ 15% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 15% 3d6 11% 3 Apportation Tloc 6% N/A 17% 1 Magic Dart Conj 12% 1d3 17% 1 Poisonous Vapours Alch/Air 12% 1d1 17% 1 Call Imp Summ 6% N/A 26% 2 Call Canine Familiar Summ 3% N/A 45% 3 Vampiric Draining Necr 3% 2d6 45% 3 Forge Lightning Spire Air/Frge 3% 3d4 86% 4 Metabolic Englaciation Hex/Ice 7% N/A 69% 5 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25859 Temple: D:4-7 Altars: Cheibriados Trog Wu Jian Yredelemnul Annotations: D:5 Blorkula the orcula Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +1 robe of willpower (moderately damaged, catching his breath, ally target, umbra, 100% to hit) You freeze Blorkula the orcula. Blorkula the orcula resists. Blorkula the orcula is heavily damaged. You feel very sick. Your scorpion zombie barely misses Blorkula the orcula. Blorkula the orcula completely resists. The wall freezes Blorkula the orcula but does no damage. Blorkula the orcula barely misses you. Blorkula the orcula barely misses your scorpion zombie. Blorkula the orcula bites you. * * * LOW HITPOINT WARNING * * * Blorkula the orcula draws vitality from your injuries! You took 6 damage! Okay, then. Okay, then. Okay, then. Okay, then. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 hand axe and wearing a +1 robe of willpower (moderately damaged, catching his breath, ally target, umbra, 100% to hit) You freeze Blorkula the orcula. Blorkula the orcula resists. Blorkula the orcula is moderately damaged. You feel sick. Your scorpion zombie hits Blorkula the orcula. The wall freezes Blorkula the orcula but does no damage. Blorkula the orcula says, "Beogh has given me so many different colours to drink." Blorkula the orcula gestures at you while chanting. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The heat melts your icy armour. You took 11 damage! It was a potion of invisibility. You fade into invisibility! The frozen ramparts melt away. You die... Your body rises from the dead as a mindless zombie. ####.#..# #.. .....#..# ##... .....#..#### ##...#...#. ...........####..# ....##. ....#...........### ....... #####.######......##.≈≈≈≈≈≈ #.# ##.#..<..#.≈..... #.#####ZZ###o#...≈.≈≈≈≈ #..ZZ...## #@Z#..≈.≈_.. #.Z###### ##Z...≈.≈≈≈. #####.Z# ###..≈..... ......Z# #!.≈≈≈≈≈≈ .......# #....≈... .......# #..b.≈.≈≈ .......# #..≈.≈.._ .......# #..≈.≈≈≈≈ ######## #..≈..... You could see Blorkula the orcula (catching breath, ally target), a friendly scorpion zombie (minion) and a friendly orc wizard zombie (minion). Vanquished Creatures A water moccasin (D:5) An ogre (D:3) A bullfrog (D:4) 2 scorpions A hound (D:4) 3 orc priests Jessica (D:3) 2 iguanas (D:4) 4 orc wizards 3 adders 4 dart slugs 10 orcs 3 ribbon worms 10 endoplasms 7 hobgoblins 8 jackals 3 quokkas 6 ball pythons 10 bats 6 frilled lizards 7 goblins 6 kobolds 7 rats 106 creatures vanquished. Vanquished Creatures (collateral kills) 2 vampire bats (D:5) A howler monkey (D:5) 3 orcs An endoplasm (D:4) A quokka (D:4) 8 creatures vanquished. Grand Total: 114 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 137 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 736 | D:1 | Reached XP level 3. HP: 20/24 MP: 4/6 746 | D:1 | Learned a level 3 spell: Frozen Ramparts 957 | D:2 | Found a faded altar of an unknown god. 964 | D:2 | You fall into a shaft and drop 1 floor! 975 | D:3 | Encountered an ogre 983 | D:3 | Killed an ogre 984 | D:3 | Reached skill level 5 in Ice Magic 984 | D:3 | Reached XP level 4. HP: 6/30 MP: 0/8 1094 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/9 1190 | D:3 | Encountered Jessica 1197 | D:3 | Killed Jessica 1213 | D:3 | Learned a level 3 spell: Ozocubu's Armour 1268 | D:3 | Reached skill level 6 in Ice Magic 1655 | D:3 | Reached XP level 6. HP: 41/41 MP: 10/10 2615 | D:2 | Identified the ring "Guewk" {rElec MP+9 Dex+3} 2763 | D:2 | Learned a level 3 spell: Summon Ice Beast 2986 | D:4 | Found a basalt altar of Yredelemnul. 3062 | D:4 | Became a worshipper of Yredelemnul the Fallen 3349 | D:4 | Reached skill level 1 in Fighting 3349 | D:4 | Reached skill level 1 in Invocations 3607 | D:4 | Reached XP level 7. HP: 48/48 MP: 12/12 3635 | D:4 | Found a snail-covered altar of Cheibriados. 3641 | D:4 | Reached skill level 7 in Ice Magic 3764 | D:5 | Entered Level 5 of the Dungeon 4016 | D:5 | Reached skill level 5 in Stealth 4123 | D:5 | Found an ornate altar of the Wu Jian Council. 4124 | D:5 | Found a bloodstained altar of Trog. 4126 | D:5 | Encountered Blorkula the orcula 4159 | D:5 | HP: 2/51 [Blorkula the orcula/puff of flame (9)] 4160 | D:5 | Succumbed to Blorkula the orcula's sting Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_rooms, minmay_misc_feat_room D:2: layout_loops_ring, ebering_ecumenical_altar_abandoned D:3: layout_loops_ring, kennysheep_generic_room_7, darby_gloom_lake, uniq_jessica D:4: layout_loops_cross, kennysheep_mini, mainiacjoe_overflow_alcove_1 D:5: layout_rooms, mainiacjoe_overflow_catwalk_spiral, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 | 3.0 Stealth | 3 4 5 | 5.0 Ice Magic | 5 6 7 | 7.6 Spellcasting | 3 4 | 4.0 Fighting | 1 2 | 2.4 Invocations | 1 2 | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 20 | 67 | 17 || 104 Melee: Dagger | 20 | 67 | 17 || 104 Cast: Freeze | 41 | 9 | 12 || 62 Frozen Ramparts | 1 | 19 | 6 || 26 Ozocubu's Armour | | 2 | 4 || 6 Invoke: Light the Black T | | 1 | 1 || 2 Drink: Heal wounds | | | 1 || 1 Invisibility | | | 1 || 1 Read: Identify | 1 | 3 | 1 || 5 Butterflies | 1 | | || 1 Stab: Sleeping | 4 | 16 | 4 || 24 Distracted | | 1 | || 1 Armour: Robe | 33 | 31 | 36 || 100 Dodge: Dodged | 33 | 41 | 29 || 103 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4140 | 3886 | 254 | 172 | 2927 | 5 | 828.0 | Dungeon | 4140 | 3886 | 254 | 172 | 2927 | 5 | 828.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1242 daAuts D:1: 904 daAuts D:4: 818 daAuts D:2: 778 daAuts D:5: 396 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Yredelemnul | 0 | 30428 | 15 | 6 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Yredelemnul Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 1 | 6 || 8 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 24 | 11 || 35 ----------------------+-------+-------+-------++-------