Dungeon Crawl Stone Soup version 0.35-a0-1320-g9ad20179db (webtiles) character file. Game seed: 11995572932892576305 42 OTabTabTab the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Oct 23, 2026. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1248 turns). OTabTabTab the Conjurer (Deep Elf Conjurer) Turns: 1248, Time: 00:01:49 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 8/10 EV: 11 Int: 24 God: Gold: 123 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.23/turn w - ring of wizardry MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery d - a ring of willpower (worn) w - a ring of wizardry (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of teleportation {unknown} h - a scroll of brand weapon {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of mutation {unknown} j - a potion of berserk rage {unknown} Skills: - Level 3.0 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting * Level 4.8 Conjurations + Level 0.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 6% 2 Fulminant Prism Conj/Alch 8% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10752 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Sigmund. Sigmund is moderately wounded. You finish channelling your searing ray. Sigmund barely misses you. You recovered 1 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of fire resistance (moderately wounded, 85% to hit) You focus your ray upon Sigmund. The searing ray hits the kobold! You kill the kobold! The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! The searing ray hits something! Something hits you! You took 7 damage! You finish channelling your searing ray. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 10 damage! Magic courses through your body. You recovered 1 HP! You recovered 7 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you! You die... #.#######.####.# ## #.##........##.# #. #.##.#.###..##.######. #.##...# #............ #.##...###..##.######. #.##..#...#.#...## #. #.##.............# ## #.........###...## #####@##### ##.## #######.### #.# #...)..)..# #.# #.#####@#.## ##+## #......# ##...## #.#.#..###...<.## #...#..##.......## #..$# .#.........### ...... .+.........+.. You were aware of invisible Sigmund (remembered). Vanquished Creatures An adder (D:2) 4 endoplasms (D:1) 4 hobgoblins 4 jackals (D:1) A quokka (D:1) 6 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 5 goblins 2 kobolds 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 447 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 475 | D:1 | Learned a level 2 spell: Searing Ray 993 | D:1 | Reached XP level 3. HP: 15/19 MP: 0/10 1231 | D:2 | Encountered Sigmund 1248 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_corners, dreamdust_princess_corridor, dreamdust_wishing_well D:2: layout_loops_corners, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 15 Drink: Magic || 1 Armour: Robe || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1247 | 1228 | 19 | 0 | 1084 | 2 | 623.5 | Dungeon | 1247 | 1228 | 19 | 0 | 1084 | 2 | 623.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1066 daAuts D:2: 181 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+