Oddgaron Level 1 of the Dungeon (0, 0, D:1) a +0 spear (9, -16, D:1) a +0 leather armour (22, 11, D:1) a +0 robe (23, 7, D:1) a rat skeleton (27, 34, D:1) a parchment of Swiftness (31, 22, D:1) a +0 robe (48, 13, D:1) a +0 whip (54, 7, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Xainlet's Antique Weapon Shop a +0 spear (78 gold) a +0 sling (39 gold) a +0 dagger (52 gold) a +0 war axe (91 gold) a +0 hand axe (78 gold) a +0 long sword (91 gold) a +0 long sword (91 gold) a +0 quarterstaff (130 gold) the +3 mace "Giwac" {flame, rPois rF+} (1003 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +0 quarterstaff (130 gold) a +0 hand axe (78 gold) [Shop] Tiwutingiy's Weapon Emporium 2 boomerangs (56 gold) a +0 mace of holy wrath (103 gold) a +2 athame of protection (336 gold) a +0 club (7 gold) a +0 long sword (49 gold) a +1 spear of flaming (173 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) [Shop] Ceaz's Weapon Boutique a +0 short sword (36 gold) a +0 flail of venom (74 gold) 3 boomerangs (72 gold) a +0 mace (36 gold) a +0 mace (36 gold) a +5 vampiric whip (414 gold) a +0 whip (30 gold) a +0 hand axe (36 gold) the +3 sling of the Jumping Gods {drain, ^Contam ^Drain Str+6 Stlth+} (346 gold) ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Fecuwon's Magic Scroll Emporium a scroll of identify (28 gold) a parchment of Freeze (56 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of poison (56 gold) a scroll of brand weapon (unknown) (133 gold) a scroll of immolation (56 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) (0, 0, D:2) a quokka corpse (3, -1, D:2) a ball python corpse (12, 20, D:2) a bat corpse (13, 10, D:2) a +0 club (41, 18, D:2) a +0 dagger (43, 23, D:2) a hobgoblin corpse (skeletalised by now) (45, 22, D:2) the +0 robe of Wariness {-Tele Rampage rPois SInv} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (47, 10, D:2) a rat corpse (skeletalised by now) (48, 10, D:2) a rat corpse (skeletalised by now) (49, 2, D:2) a quokka skeleton (49, 10, D:2) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (49, 12, D:2) a +2 vampiric dagger a goblin corpse (skeletalised by now) (49, 13, D:2) a +0 club (52, 11, D:2) a +0 leather armour (55, 8, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 5, D:3) a +0 war axe (3, 7, D:3) an adder corpse (10, 2, D:3) a +0 whip of venom (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) a frilled lizard corpse (still there?) an orc corpse (still there?)