Dungeon Crawl Stone Soup version 0.35-a0-1241-g07a7fc663f (webtiles) character file. Game seed: 1086951909177678671 48 Oddgaron the Shooter (level 3, -1/28 HPs) Began as a Gnoll Hexslinger on Oct 7, 2026. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (832 turns). Oddgaron the Shooter (Gnoll Hexslinger) Turns: 832, Time: 00:00:51 Health: -1/28 AC: 2 Str: 7 XL: 3 Next: 70% Magic: 4/6 EV: 12 Int: 12 God: Gold: 57 SH: 0 Dex: 16 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of chemistry Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, studying 6 skills A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - 14 stones Armour b - a +0 robe (worn) Jewellery d - an amulet of chemistry (worn) Scrolls p - a scroll of poison c - a scroll of vulnerability {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} m - a scroll of revelation {unknown} Potions f - 2 potions of enlightenment {unknown} j - a potion of moonshine {unknown} k - 2 potions of curing {unknown} l - a potion of mutation {unknown} n - a potion of lignification {unknown} Skills: + Level 2.3 Fighting + Level 1.0 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 3.8 Ranged Weapons + Level 1.0 Throwing + Level 1.0 Armour + Level 3.5 Dodging + Level 1.0 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 2.2 Spellcasting + Level 0.5 Conjurations + Level 3.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 1.6 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.2 Invocations + Level 1.0 Evocations + Level 1.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 4% N/A 52% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11142 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The gnoll shouts! Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is severely wounded. You encounter a ball python. You encounter a kobold. It is wielding a +0 short sword and quivering stones. The gnoll barely misses you. The gnoll hits you with a +0 whip. The gnoll barely misses you. No target in view! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. A giggling sprite leaps out and bonks the gnoll with its +0 halberd. The gnoll is severely wounded. The jinxing sprites lose interest in you. The gnoll seems less drained. The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, heavily drained, 64% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 64% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet barely misses the gnoll. The gnoll seems less drained. The gnoll hits you from afar with a +0 halberd! You die... .. .... #.#.....# #.##..##### #.#.....# ¿¿#......... ##.#.....# ##........ #..#.....# ###...#...# #........# ....†..ğ.# #..†##.### #..ğ.# #...##.# #..#.## ####...##.# #..#.@####.........# #...##......†##...### #... #.......##..## #K># #.).....##..# .S.........#...... $...........#....... .....##..†#........ ....> ....#........# .....###..#...... You could see 2 gnolls. Vanquished Creatures An adder (D:2) A gnoll (D:2) A dart slug (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 5 ball pythons (D:1) 3 bats 4 endoplasms 3 frilled lizards 4 goblins (D:1) 4 kobolds (D:1) 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oddgaron the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 133 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/4 395 | D:1 | Reached skill level 1 in Invocations 481 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 691 | D:2 | Learned a level 2 spell: Jinxbite 714 | D:2 | Reached skill level 1 in Short Blades 714 | D:2 | Reached skill level 1 in Long Blades 714 | D:2 | Reached skill level 1 in Axes 714 | D:2 | Reached skill level 1 in Maces & Flails 714 | D:2 | Reached skill level 1 in Polearms 714 | D:2 | Reached skill level 1 in Staves 714 | D:2 | Reached skill level 1 in Unarmed Combat 793 | D:2 | Reached skill level 1 in Throwing 793 | D:2 | Reached skill level 1 in Armour 793 | D:2 | Reached skill level 1 in Stealth 793 | D:2 | Reached skill level 1 in Shields 793 | D:2 | Reached skill level 1 in Evocations 793 | D:2 | Reached skill level 1 in Shapeshifting 832 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring D:2: layout_rooms, minmay_joined_circles Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.3 Spellcasting | 2 | 2.2 Invocations | 1 | 1.2 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Unarmed Combat | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Stealth | 1 | 1.0 Shields | 1 | 1.0 Evocations | 1 | 1.0 Shapeshifting | 1 | 1.0 Ranged Weapons | | 3.8 Dodging | | 3.5 Conjurations | | 0.5 Hexes | | 3.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 1.6 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 111 Cast: Jinxbite || 2 Armour: Robe || 21 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 856 | 852 | 4 | 0 | 659 | 2 | 428.0 | Dungeon | 856 | 852 | 4 | 0 | 659 | 2 | 428.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 681 daAuts D:2: 174 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+