OkawaruMiFi Level 1 of the Dungeon (6, -4, D:1) a bat skeleton (9, 0, D:1) a +0 robe (9, 9, D:1) a hobgoblin skeleton (11, 17, D:1) a quokka skeleton (21, 0, D:1) a ball python corpse (skeletalised by now) (22, 13, D:1) an orb of guile (29, -11, D:1) a frilled lizard skeleton (34, 29, D:1) a quokka skeleton (35, 17, D:1) a bat corpse (skeletalised by now) (37, 0, D:1) a +0 club 5 stones a ball python corpse (skeletalised by now) (39, 30, D:1) a +0 club a goblin skeleton (39, 31, D:1) a frilled lizard skeleton (40, 0, D:1) a +0 leather armour (41, -5, D:1) a +0 leather armour (41, 30, D:1) a +0 short sword 2 stones (46, -11, D:1) a +0 helmet of light (46, 9, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (50, 23, D:1) a +0 dagger (51, 27, D:1) a frilled lizard skeleton (52, -13, D:1) a hobgoblin skeleton (52, 27, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 20, D:1) a +0 ring mail (55, -11, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -1, D:2) a bat corpse (skeletalised by now) (8, -9, D:2) an adder corpse (skeletalised by now) (10, 19, D:2) a hobgoblin skeleton (15, 32, D:2) a +0 short sword (16, 23, D:2) a +0 robe (16, 26, D:2) a +0 short sword (20, 25, D:2) the +4 falchion "Qidghoeq" {reap, ^Drain rPois Str+4 Int+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (23, -15, D:2) a +0 mace (41, -5, D:2) a +0 ring mail (45, -2, D:2) a +0 club (60, 23, D:2) an adder skeleton (62, -1, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (9, -12, D:3) a frilled lizard corpse (skeletalised by now) (19, 28, D:3) a ball python skeleton (19, 37, D:3) a +0 hand axe (19, 38, D:3) a +0 short sword (19, 39, D:3) a ball python corpse (skeletalised by now) (19, 40, D:3) a +0 club (20, 36, D:3) a +0 short sword (23, 13, D:3) a +0 robe (30, 35, D:3) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (34, 1, D:3) a +0 robe (40, 21, D:3) a +0 dagger a +2 heavy sling (51, -9, D:3) a +0 ring mail (70, 34, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (12, -31, D:4) an adder corpse (skeletalised by now) (13, 2, D:4) a ring of magical power a ring of magical power (14, -40, D:4) a +0 dagger (14, 2, D:4) a +1 vampiric dagger (15, -12, D:4) a +0 short sword a +0 chain mail a +0 vampiric dagger a +0 club a +0 club an orc skeleton an orc skeleton (16, -12, D:4) a +0 short sword a +0 ring mail (17, -15, D:4) a +0 scale mail (20, -40, D:4) a +0 flail a gnoll skeleton (22, -43, D:4) a +0 spear (23, -34, D:4) a +0 dagger a kobold skeleton (37, -48, D:4) a +0 dagger (38, -10, D:4) a stone a +0 short sword a kobold skeleton (42, -27, D:4) a ball python corpse (skeletalised by now) (55, -38, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 whip a +0 scale mail (8, 12, D:5) a hound corpse (skeletalised by now) (10, 12, D:5) a water moccasin corpse (skeletalised by now) (26, -6, D:5) a +0 long sword (37, -10, D:5) a ring of magical power (42, 8, D:5) a parchment of Stone Arrow (43, -11, D:5) a black bear skeleton (46, 2, D:5) a +0 scale mail a +0 mace Level 6 of the Dungeon (0, 0, D:6) an adder corpse (skeletalised by now) (3, -11, D:6) a water moccasin skeleton (9, -25, D:6) a +0 ring mail (10, -10, D:6) a +0 sling (12, -26, D:6) a +0 giant club (27, 2, D:6) a +0 robe (28, -24, D:6) 3 flux baubles (40, -20, D:6) a +0 war axe (44, -26, D:6) a +2 scale mail of positive energy a +0 ring mail a +0 club a +0 club a +0 scimitar an orc skeleton an orc skeleton (49, -24, D:6) a +0 short sword (50, 11, D:6) a +0 battleaxe Level 7 of the Dungeon (0, 0, D:7) a quill talisman (0, 15, D:7) a +0 morningstar (1, 14, D:7) a +0 club a +0 whip (1, 15, D:7) a +0 dagger a +0 robe (1, 16, D:7) a +0 flail a +0 chain mail (6, -7, D:7) a +0 orcbow (6, -6, D:7) a +0 dagger a +0 leather armour (9, -6, D:7) a +0 robe (16, 4, D:7) a +0 shortbow (17, -11, D:7) a medusa talisman (18, -14, D:7) a +0 flail (20, -12, D:7) a +0 robe a +0 club (23, -12, D:7) a +0 flail (23, -11, D:7) a +0 spear (25, -11, D:7) a +0 robe a +0 dagger (25, -10, D:7) a +0 club (26, -10, D:7) a +0 spear a +0 leather armour a +0 mace Level 8 of the Dungeon (2, 8, D:8) a +0 war axe (9, 23, D:8) a +0 leather armour a +0 mace (9, 24, D:8) a +0 leather armour a +0 club a +0 war axe a +0 robe a +0 dagger (13, 24, D:8) a +0 club (18, -1, D:8) a +0 club a +0 leather armour (21, 15, D:8) a +0 ring mail (24, -6, D:8) a +0 hand axe (33, 16, D:8) a +0 robe of cold resistance a +0 dagger (33, 18, D:8) a +0 robe a +0 mace a +1 robe of willpower a +0 mace (37, -2, D:8) a +0 hand axe (48, 0, D:8) a +0 robe Level 9 of the Dungeon [Shop] Tang's General Store a +4 flail of holy wrath (650 gold) 3 silver javelins (621 gold) a potion of might (116 gold) 3 datura-tipped darts (62 gold) a +2 scale mail of archery (414 gold) a +2 chain mail of fire resistance (529 gold) a +1 scale mail of fire resistance (368 gold) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} (1851 gold) IceDoom: Whenever you deal cold damage to an enemy without rColdāˆž, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. a lightning rod (4/4) (920 gold) (0, 0, D:9) a +0 spear (1, 26, D:9) a +0 sling (6, -2, D:9) a +0 dagger (12, -12, D:9) a +0 falchion of freezing (12, 9, D:9) a +0 dagger a +0 scale mail (13, 8, D:9) a +0 flail a +0 leather armour (13, 9, D:9) a +0 short sword a +0 robe (14, 9, D:9) a +0 club the +1 leather armour "Waurph" {rPois Int+5} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (19, 20, D:9) a +0 robe a +0 dagger (19, 21, D:9) a +0 leather armour a +1 whip of electrocution (20, 18, D:9) a +0 leather armour a +0 short sword a +0 plate armour a +1 halberd of venom (28, 38, D:9) a +2 hand axe of flaming (28, 42, D:9) 6 gold pieces (still there?) a +0 short sword (still there?) 7 poisoned darts (still there?) (29, 39, D:9) a +0 short sword (30, 33, D:9) the +5 halberd "Fiozxom" {spect, rC+} rC+: It protects you from cold. It cannot be enchanted further. (31, 31, D:9) a +0 falchion (48, -8, D:9) a +0 dagger (49, -8, D:9) a +0 whip a +0 club (50, -9, D:9) a +0 club 2 stones (50, -7, D:9) a +0 dagger the Ecumenical Temple