Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 1, D:1) a ball python skeleton (17, 15, D:1) a bat skeleton (18, 13, D:1) a hobgoblin skeleton (18, 14, D:1) a ball python skeleton (22, -2, D:1) a +0 whip a gnoll corpse (skeletalised by now) (23, 29, D:1) a +0 whip (29, -2, D:1) an inkwell talisman (29, 15, D:1) a hobgoblin skeleton (32, 24, D:1) a rat skeleton a rat skeleton (35, 0, D:1) a rat corpse (skeletalised by now) (40, 33, D:1) a frilled lizard skeleton (43, -1, D:1) a frilled lizard corpse (skeletalised by now) (43, 11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (4, 2, D:2) a potion of lignification (4, 10, D:2) a scroll of teleportation (5, 1, D:2) a giant cockroach corpse (8, 4, D:2) a +0 dagger a kobold corpse (10, 6, D:2) 14 gold pieces (11, 28, D:2) a bat corpse (15, 32, D:2) a +0 spear (17, 21, D:2) a +0 robe (21, 18, D:2) 5 poisoned darts (24, 18, D:2) a bat corpse (27, 21, D:2) a +0 mace (29, 8, D:2) a +0 war axe (38, -3, D:2) a +0 dagger a +0 sling (38, 18, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (40, 4, D:2) a +0 dagger