Omaro Level 1 of the Dungeon (0, 33, D:1) a jackal corpse (skeletalised by now) (18, 13, D:1) a quokka skeleton (30, 41, D:1) a +0 dagger (38, 9, D:1) a +0 mace (38, 47, D:1) an inkwell talisman (48, 8, D:1) a ball python corpse (skeletalised by now) (50, 29, D:1) 4 poisoned darts (57, 44, D:1) a bat corpse (skeletalised by now) (63, 14, D:1) a +0 leather armour Level 2 of the Dungeon (0, 23, D:2) 3 flux baubles (8, 4, D:2) a +0 sling a stone a +0 dagger a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (9, 4, D:2) an adder corpse (skeletalised by now) (15, 1, D:2) a jackal corpse (skeletalised by now) (16, 2, D:2) a jackal corpse (19, 18, D:2) a potion of brilliance (25, 16, D:2) a bat corpse (27, 14, D:2) a +0 club a +0 robe (34, 7, D:2) a +0 ring mail (35, -6, D:2) a +0 dagger 5 stones (35, -2, D:2) a +0 leather armour (36, 5, D:2) a +0 dagger 4 stones a ball python corpse a kobold corpse