Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 sling (0, 5, D:1) a rimehorn talisman (4, 8, D:1) a +0 short sword (5, -6, D:1) a frilled lizard corpse (skeletalised by now) (5, -4, D:1) a hobgoblin corpse (skeletalised by now) (8, 10, D:1) a +0 war axe (10, -10, D:1) a parchment of Kiss of Death (24, 9, D:1) 2 poisoned darts (24, 18, D:1) a +0 scale mail (26, -2, D:1) a +0 sling (26, 26, D:1) a rat skeleton (28, 39, D:1) a +0 buckler (30, 39, D:1) a frilled lizard corpse (skeletalised by now) (34, 14, D:1) a +0 spear (36, 25, D:1) a hobgoblin skeleton (36, 32, D:1) 3 stones a +0 whip a kobold skeleton (42, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, 29, D:1) a +0 club a +0 club a hobgoblin corpse (skeletalised by now) (42, 31, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of curing (still there?) a staff of conjuration (still there?) (1, -2, D:2) a potion of moonshine (4, -5, D:2) a giant cockroach corpse (4, -4, D:2) a +0 short sword 2 stones (4, 23, D:2) a +0 long sword (10, 1, D:2) a +0 broad axe (10, 3, D:2) a potion of resistance Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (5, -5, D:3) a +0 club (7, 7, D:3) a quokka corpse (8, 5, D:3) a +0 short sword (8, 7, D:3) a quokka corpse