Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 3314953561887535741 528 Omaro the Conjurer (level 7, 56/56 HPs) Began as a Green Draconian Conjurer on Sept 12, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:10:47 (4201 turns). Omaro the Conjurer (Green Draconian Conjurer) Turns: 4201, Time: 00:10:48 Health: 56/56 AC: 7 Str: 15 XL: 7 Next: 3% Magic: 5/23 EV: 11 Int: 21 God: Gold: 195 SH: 0 Dex: 9 Spells: 12/15 levels left rFire . . . (100%) i - +0 hand axe (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) e - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... b - ring of magical power Stlth ++ c - +6 ring of strength HPRegen 0.29/turn MPRegen 0.18/turn %: no passive effects @: studying Ranged Weapons A: noxious breath, AC +6, unfitting armour, poison resistance, cold-blooded, armoured tail 1 a: Noxious Breath You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons i - a +0 hand axe of flaming (weapon) Armour e - a +0 pair of gloves (worn) Jewellery a - a ring of protection from fire b - a ring of magical power (worn) c - a +6 ring of strength (worn) d - a +6 ring of strength f - an amulet of guardian spirit g - a ring of protection from cold h - a +6 ring of dexterity Wands p - a wand of polymorph (4) Scrolls N - a scroll of noise t - a scroll of teleportation r - 3 scrolls of revelation x - a scroll of amnesia f - a scroll of fear Potions g - a potion of magic c - 3 potions of curing m - a potion of might Skills: * Level 2.5 Fighting + Level 0.2 Axes - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.8 Spellcasting * Level 6.3 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 11% 1 Soul Splinter Necr 20% N/A 11% 1 Blink Tloc 10% N/A 17% 2 Flame Wave Conj/Fire 18% 2d7 30% 4 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Inner Flame Hex/Fire 5% N/A 32% 3 Sigil of Binding Hex 5% N/A 32% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 32% 3 Anguish Hex/Necr 2% N/A 73% 4 Passage of Golubria Tloc 5% N/A 73% 4 Sticky Flame Fire/Alch 5% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Qazlal Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +6) You cannot fit into any form of body armour. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: an orc priest, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the orc priest. You kill the orc priest! A scorpion comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The searing ray hits the scorpion! The scorpion is moderately wounded. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you but does no damage. x2 The searing ray hits the scorpion. You kill the scorpion! You finish channelling your searing ray. You have reached level 7! Your scales start taking on a mossy green colour. You learn Alchemy much quicker. You can breathe blasts of noxious fumes. You feel resistant to poisons. Unknown command. Okay, then. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......))... #.....)..... #.......)....... #.#####...).)......?.. #...................?. #####................. ###+####.................. #........†................ #.......[@..............j. #............#.########<# #....[.........# #.jj. #......>....#### #.j.. #.........### ..... #......##.# ###.#. #......##.# .... ##'######.. ..#. #....<##### ..#. There were no monsters in sight! Vanquished Creatures An ice beast (D:5) A scorpion (D:5) A bombardier beetle (D:4) 2 jellies (D:5) 3 orc priests A drude (D:4) 8 gnolls 3 adders A shadow imp (D:4) 4 dart slugs 8 orcs A ribbon worm (D:4) 3 endoplasms 6 giant cockroaches A hobgoblin (D:3) 3 jackals (D:1) A quokka (D:3) 8 ball pythons 5 bats 2 frilled lizards (D:2) 3 goblins (D:1) 4 kobolds 4 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 524 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 527 | D:1 | Learned a level 2 spell: Searing Ray 1359 | D:1 | Reached skill level 1 in Fighting 1359 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/6 1965 | D:3 | Found a stormy altar of Qazlal. 2010 | D:3 | Reached XP level 4. HP: 25/35 MP: 2/8 2266 | D:3 | Found a broken altar of Ashenzari. 2770 | D:4 | Reached skill level 5 in Conjurations 3036 | D:4 | Reached XP level 5. HP: 41/41 MP: 9/9 3945 | D:5 | Entered Level 5 of the Dungeon 4038 | D:5 | Noticed an ice beast 4059 | D:5 | Killed an ice beast 4060 | D:5 | Reached XP level 6. HP: 48/48 MP: 12/12 4136 | D:5 | Reached skill level 6 in Conjurations 4201 | D:5 | Your scales start taking on a mossy green colour. 4201 | D:5 | Reached XP level 7. HP: 56/56 MP: 5/14 4201 | D:5 | Gained mutation: You are resistant to poisons. (rPois) | [Green Draconian growth] 4201 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic D:2: layout_rooms D:3: layout_rooms, chequers_temple_overflow_statue_of_worship, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_large_b D:4: layout_loops_cross, kennysheep_small_spiral D:5: layout_basic, nicolae_gozag_seed_capital, amcnicky_mini_pool_small Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.5 Spellcasting | 3 4 | 4.8 Conjurations | 5 6 | 6.3 Axes | | 0.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 5 | || 5 Melee: Hand axe | | 5 | || 5 Tailslap | | 1 | || 1 Cast: Magic Dart | 68 | 54 | || 122 Searing Ray | 4 | 15 | || 19 Drink: Curing | | 1 | || 1 Heal wounds | | 1 | || 1 Might | | 1 | || 1 Attraction | | 1 | || 1 Moonshine | | 1 | || 1 Enlightenment | | 1 | || 1 Read: Identify | | 4 | || 4 Teleportation | | 1 | || 1 Armour: None | 16 | 20 | || 36 Dodge: Dodged | 15 | 15 | || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4230 | 4014 | 216 | 89 | 3460 | 5 | 846.0 | Dungeon | 4230 | 4014 | 216 | 89 | 3460 | 5 | 846.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1387 daAuts D:4: 1297 daAuts D:3: 792 daAuts D:2: 570 daAuts D:5: 182 daAuts