Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -15, D:1) a frilled lizard corpse (skeletalised by now) (8, 0, D:1) a hobgoblin corpse (skeletalised by now) (14, 14, D:1) a +0 robe (17, -4, D:1) a quokka skeleton (17, 0, D:1) a ball python skeleton (20, -17, D:1) a medusa talisman (26, -20, D:1) a hobgoblin corpse (skeletalised by now) (27, -9, D:1) a frilled lizard skeleton (31, 3, D:1) a hobgoblin skeleton (32, -21, D:1) 5 stones a +0 whip of flaming a kobold corpse (skeletalised by now) (34, 3, D:1) 3 stones a +0 dagger (37, -9, D:1) a parchment of Fulminant Prism (41, -30, D:1) a +0 club (44, -11, D:1) a frilled lizard corpse (skeletalised by now) (46, -19, D:1) 6 datura-tipped darts (60, -10, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (2, 20, D:2) a +0 quarterstaff (4, 26, D:2) a +0 ring mail (5, 9, D:2) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (5, 14, D:2) a +0 heavy spear (14, -1, D:2) a +0 robe (15, 17, D:2) a +0 spear (15, 23, D:2) a hobgoblin skeleton (16, 18, D:2) a +0 sling (16, 49, D:2) the felid corpse of Natasha (skeletalised by now) (18, 22, D:2) the felid corpse of Natasha (skeletalised by now) (29, 24, D:2) 2 flux baubles (39, -2, D:2) an adder skeleton (52, -9, D:2) the felid corpse of Natasha (skeletalised by now) Level 3 of the Dungeon [Shop] Oneurghue's Weapon Boutique 2 atropa-tipped darts (18 gold) a +0 mace (30 gold) a +0 club (5 gold) a +1 battleaxe of electrocution (320 gold) a +4 great sword (320 gold) a +0 long sword (35 gold) the +6 flail "Vyozo" {vamp, Dex+3} (538 gold) Dex+3: It affects your dexterity (+3). a +0 mace (30 gold) the +4 dagger of the Forging Python {spect, ^Fragile Dex+4 Stlth+} (376 gold) ^Fragile: It will be destroyed if unequipped. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (0, 0, D:3) a rat skeleton (1, 0, D:3) a +0 dagger a goblin skeleton (3, -7, D:3) 2 poisoned darts (3, 2, D:3) a +0 robe of positive energy (4, 7, D:3) a +0 trident (6, -24, D:3) a frilled lizard corpse (skeletalised by now) (11, 17, D:3) a frilled lizard corpse (skeletalised by now) (20, -29, D:3) a ball python corpse (skeletalised by now) (20, -9, D:3) a +0 falchion (20, -7, D:3) a +0 mace of draining (22, -9, D:3) a +0 hand axe (22, -7, D:3) a +0 spear (27, 15, D:3) a +0 club a +0 leather armour (31, -23, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (35, 13, D:3) a +0 club (44, 14, D:3) a hobgoblin corpse (skeletalised by now) (49, -23, D:3) 3 poisoned darts Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 ring mail of Experimentation {rC+ Dex+3 SInv} (3850 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring "Deismuz" {rC+++ Will+ rCorr Str-3} (6630 gold) [ring of willpower] rC+++: It renders you almost immune to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). the +8 dagger of Piyn {freeze, rC+ Stlth+} (6040 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. the +6 whip "Qoov" {drain, rCorr} (4710 gold) rCorr: It protects you from acid and corrosion. the amulet "Ammuz" {Spirit Int+2} (4120 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). the lupine talisman of Setsok {rCorr} (8400 gold) [lupine talisman] rCorr: It protects you from acid and corrosion. the +10 dagger of Ceuff {drain, rElec Will- Str-3 Dex+5} (6760 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). the +1 robe of Pandemonium {^Drain rN+++ Int-2 Archmagi} (3810 gold) ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Archmagi: It increases the power of your magical spells. the conjuration staff "Ugeczewni" {Dex+3 Conj} (3830 gold) [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +9 mace of Responsibility {venom, rN+ Int+2} (6400 gold) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the ring of Akaorchu {Fly rPois rCorr Dex+2} (3750 gold) [ring of resist corrosion] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the +0 leather armour of the Great Game {+Inv rC+ Int+3} (2930 gold) +Inv: It lets you turn invisible. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the +3 dagger "Foasoza" {speed, +Blink Str+3 Int+3 Dex-3} (4130 gold) +Blink: It lets you blink. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). the amulet "Suntunoxt" {Acrobat ^Fragile rPois Dex+5 Slay+2} (5450 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the cold staff "Pyheaxt" {*Corrode rC+ Str+3 Int+5 Ice Alch} (4880 gold) [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the amulet of the Marlin {Spirit rElec Str+7 Int-5 SInv} (5240 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. a +5 great sword of holy wrath (4500 gold) the +3 dagger "Cyneirima" {vamp, rC+} (3500 gold) rC+: It protects you from cold. the storm talisman "Zumposso" {Rampage +Blink Will+ MP+7} (25160 gold) [storm talisman] Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). the +8 whip of the Scroll {elec, rPois rF+} (6440 gold) rPois: It protects you from poison. rF+: It protects you from fire. (0, 0, D:4) a +0 short sword (3, -4, D:4) an adder skeleton (4, -4, D:4) a hobgoblin skeleton (6, 38, D:4) a +0 dagger (7, 31, D:4) a +0 club (10, -2, D:4) a +0 plate armour (15, 24, D:4) a +3 rapier a kobold skeleton (22, 29, D:4) a stone a +0 short sword a kobold skeleton (23, 9, D:4) a +0 orcbow (28, 23, D:4) a +0 dagger (32, 24, D:4) a quokka skeleton (42, 8, D:4) a +0 short sword 5 stones (43, 44, D:4) a +0 club an orc corpse (skeletalised by now) (45, 19, D:4) a +0 short sword (47, 12, D:4) a +0 chain mail (51, 30, D:4) a +0 hand axe a +0 leather armour (52, 30, D:4) a +0 club a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (54, 28, D:4) a +0 club (54, 30, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Oplecuaro's Jewellery Emporium (Shop contents are unknown) (7, -28, D:5) a +0 whip (7, -7, D:5) a +0 robe (10, -11, D:5) 4 javelins (12, -10, D:5) a jackal skeleton (13, -10, D:5) a jackal skeleton (15, -18, D:5) an iguana skeleton (15, -3, D:5) an iguana skeleton (48, -7, D:5) a +0 dagger (49, 9, D:5) a +0 whip an adder skeleton an orc skeleton (50, 4, D:5) an adder skeleton (50, 8, D:5) an orc skeleton (51, 7, D:5) a +0 falchion a +0 scale mail a +0 dagger of speed an orc skeleton (51, 8, D:5) a +0 whip (54, -10, D:5) 2 boomerangs Level 6 of the Dungeon