Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 1796634368701092865 23 Omaro the Conjurer (level 2, 23/23 HPs) Began as a Draconian Conjurer on Oct 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:28 (1297 turns). Omaro the Conjurer (Draconian Conjurer) Turns: 1297, Time: 00:02:28 Health: 23/23 AC: 5 Str: 9 XL: 2 Next: 75% Magic: 4/4 EV: 11 Int: 18 God: Gold: 62 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger (venom) rCold . . . (100%) c - orb {Glass} rNeg . . . (100%) a - +1 hat rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1, low MP 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +1 hat (worn) c - an orb of glass (worn) Potions g - a potion of magic Skills: + Level 1.0 Fighting + Level 2.1 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations + Level 1.0 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Blink Tloc 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your magical capacity is very low. (-20% MP) Message History A rat comes into view. The magic dart hits the rat. You kill the rat! You open the door. There is an open door here. You now have 52 gold pieces (gained 8). You now have 62 gold pieces (gained 10). There is an open door here. A bat comes into view. The magic dart hits the bat. You kill the bat! Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Search for what [? for help]? glas You see here an orb of glass. c - an orb of glass You start putting on your armour. You continue putting on your orb of glass. x5 You finish putting on your orb of glass. As you read the scroll labelled XUSA TIMUTS, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. It was a potion of moonshine. You feel tipsy. It was a potion of mutation. You feel extremely strange. You feel less energetic. x2 What level of the Dungeon? (default 1, ? - help) Your surroundings suddenly seem different. The world stops spinning. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 2, ? - help) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #......#.#.#..# ##.## #####..÷...#..# ....########..........# #'#...........##.###.## #.#.#######.#.#...##.# ###.######.###..#....# #.#....†....#.#...#### #'#.#####....###.## ....##........##@# .......##...#.##.# ##########.##.##.# #### #>##.##.# ...# #.##.##.#### ##.# ##.##.##....# #.# ##.#.#.#####.# #.# #.###...# #.# #.######.#.#..# #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 hobgoblins (D:1) 5 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 10 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 278 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 281 | D:1 | Learned a level 2 spell: Searing Ray 949 | D:1 | Reached skill level 1 in Invocations 1070 | D:1 | Reached skill level 1 in Fighting 1286 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1286 | D:1 | Gained mutation: Your magical capacity is very low. (-20% | MP) [potion of mutation] 1297 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Invocations | 1 | 1.0 Fighting | 1 | 1.0 Stealth | | 1.7 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 23 Tailslap || 3 Cast: Magic Dart || 44 Drink: Moonshine || 1 Mutation || 1 Read: Teleportation || 1 Armour: None || 11 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1294 | 1242 | 52 | 0 | 1061 | 1 | 1294.0 | Dungeon | 1294 | 1242 | 52 | 0 | 1061 | 1 | 1294.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1294 daAuts