Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -33, D:1) a +0 whip a +0 spear (18, -13, D:1) a rat skeleton (19, -17, D:1) a rat skeleton (20, -17, D:1) a +0 dagger a goblin skeleton (22, -27, D:1) a +0 club a +0 dagger a stone a kobold skeleton (25, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (27, -30, D:1) a +0 short sword (28, -7, D:1) a +0 robe (34, -27, D:1) a +0 dagger (39, -24, D:1) a frilled lizard skeleton (43, -34, D:1) a +0 club (45, -6, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Ewojoclia's Weapon Shop a +0 spear (39 gold) a +0 sling (19 gold) the +3 whip of Lust {elec, ^Fragile Int+5 Stlth+} (466 gold) ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. 2 datura-tipped darts (23 gold) a +0 short sword (39 gold) 2 silver javelins (234 gold) a +1 hand axe of holy wrath (161 gold) a +0 club (6 gold) 6 large rocks (117 gold) (12, -5, D:2) a scarab talisman (22, 5, D:2) a +0 whip (25, 3, D:2) a rat corpse (26, 20, D:2) a +0 spear (still there?) a +2 dagger of venom (still there?) a +0 short sword (still there?) (27, -5, D:2) 2 poisoned darts (30, 9, D:2) an orb of glass