PRIDE Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -15, D:1) a jackal skeleton (2, -14, D:1) a jackal skeleton (3, -14, D:1) a jackal skeleton (3, -13, D:1) a +0 dagger a goblin skeleton (3, -12, D:1) a hobgoblin skeleton (6, -21, D:1) a quokka skeleton (6, -1, D:1) a +0 dagger (7, -22, D:1) a +0 short sword 2 stones (9, -2, D:1) a ball python skeleton (9, -1, D:1) a hobgoblin skeleton (10, -20, D:1) a +0 dagger 2 stones a hobgoblin skeleton a kobold skeleton (11, -12, D:1) 4 javelins (13, -15, D:1) a bat skeleton (14, -5, D:1) a +0 club (14, -2, D:1) a +0 robe (20, -3, D:1) a +0 whip (22, -19, D:1) a +0 sling (22, -9, D:1) a frilled lizard skeleton (25, -8, D:1) a quokka corpse (skeletalised by now) (26, 7, D:1) a +0 dagger a goblin skeleton (29, 5, D:1) a bat skeleton (31, 4, D:1) a frilled lizard skeleton (32, -17, D:1) a rat skeleton (32, -16, D:1) a hobgoblin skeleton (36, 5, D:1) a hobgoblin skeleton (36, 6, D:1) a parchment of Sigil of Binding (41, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (43, -24, D:1) a +0 scale mail (45, 0, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 5, D:2) a parchment of Fugue of the Fallen (10, -14, D:2) a +0 mace (15, -19, D:2) a ball python skeleton (24, -41, D:2) a +0 mace (24, -37, D:2) the +0 robe of Foolhardiness {Rampage rElec SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (26, -9, D:2) a +0 quarterstaff (28, 5, D:2) a parchment of Momentum Strike (29, -2, D:2) a parchment of Leda's Liquefaction (39, -26, D:2) an inkwell talisman (40, -37, D:2) a +0 whip (42, -5, D:2) a staff of alchemy (43, -16, D:2) a +0 dagger (52, -22, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Pongel's Antique Armour Shop a +0 pair of boots (130 gold) a +0 ring mail (116 gold) a +4 scale mail of fire resistance (899 gold) the +4 pair of boots of Bad Feelings {Harm rCorr Int+4 Dex-2} (1197 gold) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 leather armour (58 gold) a +0 scale mail (116 gold) a +0 cloak (130 gold) a +0 ring mail (116 gold) a +0 ring mail (116 gold) (0, 0, D:3) a +0 dagger (0, 2, D:3) a +0 morningstar (6, -1, D:3) a +0 flail (13, 5, D:3) a +0 dagger (14, -3, D:3) a hobgoblin corpse (skeletalised by now) (14, 48, D:3) 3 javelins (17, 1, D:3) a +0 robe (18, 37, D:3) a +0 leather armour (20, 15, D:3) a parchment of Poisonous Vapours (29, 17, D:3) an adder corpse (skeletalised by now) (30, 31, D:3) a +0 robe (31, 14, D:3) a parchment of Eringya's Surprising Crocodile Level 4 of the Dungeon (3, -2, D:4) an adder corpse Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (2, -4, D:5) 20 gold pieces (5, -6, D:5) a +0 dagger a +0 robe (5, -5, D:5) a +0 dagger an orc corpse (6, -5, D:5) a +1 falchion of valour