Parzival the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 battleaxe (4, 7, D) a +3 scutum (still there?) a +3 heater shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, 4, D) an empty bottle a +0 rapier (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} (still there?) [staff of ] Base accuracy: +5 Base damage: 5 (bludgeon) Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. This weapon deals bludgeoning damage. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} (still there?) Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} (still there?) It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} (still there?) A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; upon a hit, such missiles discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +0 heater shield of protection (61, 4, D) a +0 long sword (still there?) the ring of Dissent {rCorr Stlth+} (still there?) [ring of resist corrosion] It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. an elf corpse (still there?) (62, 0, D) a book of the Sky (62, 1, D) a +2 ring mail of poison resistance (62, 4, D) a +0 dagger (still there?) an elf corpse (still there?) (63, 0, D) a +9 staff of poison (67, 0, D) a +5 warped staff of air (68, 0, D) a +2 ring mail of poison resistance (68, 4, D) a sewer rat corpse (69, 3, D) an iguana skeleton a sewer rat corpse (74, 4, D) 2 empty bottles (75, 0, D) a cysgobwca corpse (skeletalised by now) (75, 1, D) a cursed amulet of reduced vision {(Curse: MR-)} (76, 0, D) a quasit corpse (skeletalised by now)