Percussigant Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold skeleton (4, -1, D:1) a +0 dagger (14, 23, D:1) a +0 dagger (22, 22, D:1) 6 stones a +0 club (30, -3, D:1) 3 stones (30, 6, D:1) a jackal skeleton (30, 7, D:1) a jackal skeleton (33, 0, D:1) a +0 ring mail (34, 10, D:1) a quokka skeleton (34, 11, D:1) a +0 hand axe (37, -6, D:1) a +0 robe (37, 26, D:1) a rat skeleton (41, -5, D:1) a +0 robe (41, -1, D:1) a +0 spear (41, 4, D:1) a +0 chain mail (41, 14, D:1) a +0 dagger (42, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a staff of cold (6, 11, D:2) a hobgoblin skeleton (14, -16, D:2) a bat skeleton (17, -25, D:2) a +0 hand axe a goblin corpse (skeletalised by now) (22, -21, D:2) a +0 club (22, 9, D:2) a +0 short sword 3 stones (26, -35, D:2) a +0 leather armour (31, -38, D:2) a blade talisman (36, 20, D:2) a book of Winter (39, 3, D:2) a +0 ring mail (41, -35, D:2) the +1 leather armour "Joerabbeda" {rElec Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (45, 10, D:2) a frilled lizard corpse (skeletalised by now) (47, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (47, 18, D:2) a +0 dagger (53, -17, D:2) a jackal corpse (skeletalised by now) (58, 7, D:2) a book of Air Level 3 of the Dungeon [Shop] Lafotrim's Assorted Antiques a +2 scale mail of cold resistance (483 gold) a +0 club (23 gold) a +0 flail (80 gold) a +0 robe (16 gold) a +0 long sword (80 gold) a beast talisman (460 gold) [Shop] Ele Myh's One-of-a-Kind Rings a +5 ring of dexterity (210 gold) a +7 ring of dexterity (450 gold) the ring of Lady Luck {rF+ Dex+7} (467 gold) [ring of protection from fire] Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. a +4 ring of intelligence (150 gold) the ring of the Devil's Team {rN+ MP+9 Int+6 Dex-4} (354 gold) [ring of magical power] Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). a +2 ring of strength (30 gold) a +2 ring of evasion (60 gold) the ring of Hoezimok {rN+ HP+11} (578 gold) [ring of positive energy] rN+: It protects you from negative energy. HP+11: It affects your health (+11). (0, 18, D:3) an adder corpse (skeletalised by now) (2, 2, D:3) a +0 falchion (5, 6, D:3) a +2 vampiric hand axe (25, -1, D:3) a +0 flail of protection an orc skeleton (26, 29, D:3) a +0 dagger (31, 11, D:3) a +0 plate armour (39, 9, D:3) a rat skeleton (40, 21, D:3) a +0 dagger a goblin skeleton (41, 21, D:3) a +0 hand axe a +0 leather armour an orc skeleton (42, 9, D:3) a rat skeleton (44, 0, D:3) a book of Callings (49, -1, D:3) a ball python corpse (50, 0, D:3) a bombardier beetle corpse (51, -16, D:3) a stone (52, 4, D:3) 3 stones (54, -9, D:3) a +0 dagger (55, 25, D:3) a +0 helmet (58, 33, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) a ring of protection from cold (3, 8, D:4) a +0 helmet (11, 0, D:4) 9 gold pieces (34, -17, D:4) 6 gold pieces