Phalan Level 1 of the Dungeon (2, -4, D:1) a +0 club (3, -2, D:1) a hobgoblin corpse (skeletalised by now) (4, 0, D:1) 5 boomerangs (5, -22, D:1) a hobgoblin corpse (skeletalised by now) (5, -21, D:1) a +0 robe (7, 15, D:1) a +0 robe (10, -16, D:1) 4 javelins (13, -15, D:1) a +0 dagger (19, -10, D:1) 3 stones (20, 5, D:1) a ball python skeleton (28, -7, D:1) a +0 club (28, 8, D:1) a +0 club a kobold skeleton (29, 9, D:1) a jackal skeleton (34, -6, D:1) an amulet of faith {!P} (36, -23, D:1) a +0 whip (37, -25, D:1) a +0 club (38, 0, D:1) a +0 club (39, -9, D:1) a +0 club (47, 10, D:1) a quokka corpse (skeletalised by now) (49, -20, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (6, -9, D:2) a +0 short sword (11, -7, D:2) a rat skeleton (12, -3, D:2) a +0 ring mail (24, -12, D:2) a ball python skeleton (33, 6, D:2) a frilled lizard corpse (skeletalised by now) (46, -30, D:2) a hobgoblin corpse (skeletalised by now) (50, -32, D:2) a +0 dagger (52, -20, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 flail (4, -1, D:3) a +0 dagger a kobold corpse (skeletalised by now) (8, 30, D:3) a frilled lizard corpse (skeletalised by now) (18, 19, D:3) the felid skeleton of Natasha (18, 33, D:3) a +0 leather armour (21, -2, D:3) a frilled lizard skeleton (23, 41, D:3) 2 boomerangs (27, -4, D:3) a hobgoblin skeleton (36, 8, D:3) 13 stones a +0 short sword a kobold skeleton (38, 3, D:3) a +0 sling (39, 21, D:3) a +0 club (40, 6, D:3) a quokka skeleton (41, 38, D:3) a bat corpse (skeletalised by now) (43, 36, D:3) the felid skeleton of Natasha (44, 38, D:3) a +0 dagger a +0 robe (63, 17, D:3) a +1 dagger of draining (63, 29, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (14, 14, D:4) a +0 short sword a kobold skeleton (17, 52, D:4) a +0 club a goblin skeleton (28, 10, D:4) a +0 ring mail (28, 22, D:4) 5 stones (28, 32, D:4) a +0 trident an orc skeleton (29, 24, D:4) 7 stones (29, 33, D:4) a +0 war axe an orc skeleton (30, 4, D:4) a +0 leather armour a +4 antimagic dire flail the human skeleton of Edmund (30, 31, D:4) a +0 whip a +0 leather armour an orc skeleton (37, 9, D:4) an adder corpse (skeletalised by now) (40, 54, D:4) a +0 hand axe (41, 54, D:4) a +0 dagger (50, 25, D:4) a +0 whip (51, 1, D:4) a +0 dagger a kobold corpse (skeletalised by now) (57, 36, D:4) 8 stones (59, 14, D:4) a +0 mace 5 poisoned darts a goblin skeleton (59, 15, D:4) a +0 dagger (64, 31, D:4) a +0 dagger Level 5 of the Dungeon (6, 3, D:5) 5 stones (18, 19, D:5) a +0 leather armour (23, 4, D:5) a +0 ring mail (25, -6, D:5) a +0 dagger (40, -34, D:5) a +0 shortbow (49, 11, D:5) a +0 whip (57, -24, D:5) an adder corpse (skeletalised by now) (62, 4, D:5) a +0 scale mail a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (3, -13, D:6) a +0 giant club (13, -16, D:6) a +3 trident of draining a +0 robe an orb of energy (18, -6, D:6) a +0 cloak a +2 quarterstaff of chaos (19, -31, D:6) a +0 falchion (19, -27, D:6) a +0 robe a +0 dagger (19, -3, D:6) a +0 hammer (26, -21, D:6) a +0 leather armour a +0 hand axe (28, -22, D:6) a +0 chain mail a +0 long sword (31, -21, D:6) a ring of wizardry (41, -20, D:6) a +0 dagger (53, -18, D:6) an orb of light (63, 14, D:6) 6 poisoned darts Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, 12, D:7) a +0 flail (1, 13, D:7) a +0 club a +0 robe (1, 14, D:7) a +0 flail (1, 15, D:7) a +0 mace (2, 12, D:7) a +0 spear a +3 chain mail (2, 13, D:7) a +0 whip (3, 12, D:7) a +0 robe a +0 dagger a +0 chain mail a +0 short sword a +0 leather armour a +0 club (3, 13, D:7) a +0 ring mail a +0 robe a +0 battleaxe a +2 short sword a +0 orcbow (4, 17, D:7) a +0 club a +0 robe (9, -3, D:7) a +0 war axe (10, -2, D:7) a +0 dagger (10, -1, D:7) a +0 chain mail a +0 short sword a +0 orcbow (11, -4, D:7) a +0 flail a +0 dagger (12, 22, D:7) a +3 quarterstaff a +0 robe (13, 6, D:7) a +0 whip of holy wrath 6 poisoned darts (14, 6, D:7) a +0 leather armour a +0 whip (16, 1, D:7) a +0 halberd (16, 5, D:7) a +0 robe a +0 whip (17, 0, D:7) a +0 robe a +4 halberd a +0 halberd 4 stones (17, 4, D:7) a +0 spear a +0 spear a +0 chain mail a +1 war axe of electrocution (17, 5, D:7) a +0 spear (19, 0, D:7) a +0 plate armour a +0 dire flail (19, 16, D:7) a +0 club (21, 1, D:7) a +0 robe a +0 whip (23, -6, D:7) 3 poisoned darts a +0 whip (24, -34, D:7) a +0 ring mail (24, -8, D:7) 2 stones a +0 dagger (25, -7, D:7) a +0 short sword (25, -2, D:7) a +0 whip (26, -8, D:7) 5 stones a +0 dagger (26, -3, D:7) a +0 short sword (26, -2, D:7) 5 stones a +0 club (27, -24, D:7) a +4 dagger a +0 robe (27, -3, D:7) a +0 short sword (27, -1, D:7) a +0 spear (28, -24, D:7) a +0 falchion (28, 0, D:7) a +0 giant club (29, -13, D:7) 4 stones (32, -29, D:7) a +0 leather armour (33, -26, D:7) a +0 chain mail a +0 trident (38, -23, D:7) a +0 robe a +0 dagger (39, 22, D:7) a +4 dagger a +0 robe a +0 club a +0 club (40, 8, D:7) a +0 ring mail (48, -30, D:7) a +0 flail a +0 leather armour (50, -31, D:7) a +0 war axe a +0 dagger a +0 robe (50, -30, D:7) a +0 flail a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 leather armour (0, 1, D:8) a +0 short sword a +0 leather armour (1, 0, D:8) a +0 flail (2, 0, D:8) a +0 dagger a +0 robe (12, -32, D:8) a +0 chain mail (33, -23, D:8) a +0 quarterstaff (36, -2, D:8) a +0 arbalest (38, -13, D:8) a +2 robe of positive energy (43, -31, D:8) a book of Frost (45, -12, D:8) a +1 halberd of venom (47, -24, D:8) a +0 trident (47, -23, D:8) a +0 war axe (47, -22, D:8) a +0 glaive a +0 chain mail (53, -14, D:8) a +0 flail Level 9 of the Dungeon (5, 0, D:9) a +0 hand axe (7, -2, D:9) an orb of light (15, -33, D:9) a +0 flail (15, -28, D:9) an adder corpse (skeletalised by now) (16, -35, D:9) a +0 hand axe a +0 ring mail (16, -33, D:9) a +0 hand axe a +0 plate armour (16, -28, D:9) an electric eel corpse (skeletalised by now) (17, -38, D:9) a +0 giant club a +0 giant club (17, -37, D:9) a +0 club (17, -36, D:9) a +0 hand axe a +0 leather armour (17, -28, D:9) an electric eel corpse (skeletalised by now) (18, -36, D:9) a +0 club (18, -28, D:9) an adder corpse (skeletalised by now) (20, -23, D:9) 3 stones (22, -20, D:9) a +0 war axe (23, -31, D:9) a +0 falchion (24, -24, D:9) a +0 shortbow (25, -31, D:9) a +0 club (26, -30, D:9) a +0 leather armour (27, -16, D:9) a +0 orcbow (29, -34, D:9) a +0 scale mail (36, -21, D:9) 2 poisoned darts (37, -1, D:9) a +0 short sword 5 stones (39, -33, D:9) a +0 sling (39, -1, D:9) a +0 short sword (40, -1, D:9) a +0 dagger (41, -1, D:9) a +1 dagger of speed 5 stones (42, -1, D:9) a +2 vampiric short sword a +0 club a +0 short sword 8 stones (43, -43, D:9) 2 poisoned darts (43, -1, D:9) a +0 short sword 4 stones (45, -44, D:9) a +0 hand axe (47, -34, D:9) a +0 giant club a +0 giant club (57, -30, D:9) a +0 orcbow (57, 0, D:9) a +0 leather armour (57, 8, D:9) a +0 club a +0 leather armour (59, 8, D:9) a +0 dagger a +0 robe (60, 8, D:9) a +0 dagger a +0 robe (61, 8, D:9) a +0 club Level 10 of the Dungeon (2, -12, D:10) a +0 dagger a +0 robe (3, -12, D:10) a +0 flail a +0 chain mail (4, -39, D:10) a +3 mace (4, -13, D:10) a +0 hand axe (15, -30, D:10) 5 stones (15, -28, D:10) a +0 cloak of stealth (15, -18, D:10) a +0 falchion of electrocution (23, -10, D:10) a book of Touch (25, -18, D:10) a +0 short sword a +0 robe (28, -30, D:10) a +0 war axe a +0 leather armour (28, -27, D:10) a +0 long sword a +0 scale mail (37, -31, D:10) 4 stones (53, -1, D:10) a +0 chain mail a +0 mace (53, 1, D:10) a +0 plate armour 2 boomerangs a +0 flail (53, 2, D:10) a +0 chain mail a +0 battleaxe a +0 orcbow (54, 1, D:10) a +0 plate armour a +0 long sword (54, 2, D:10) a +0 plate armour a boomerang a +0 scimitar (67, -7, D:10) a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) a +0 sling (4, -6, D:11) 7 stones (4, 13, D:11) 5 poisoned darts (10, -15, D:11) 3 stones (20, -2, D:11) a wand of polymorph (7) a +0 falchion a +0 hand axe a +0 leather armour (20, 0, D:11) a +0 short sword 5 poisoned darts a +0 club 4 stones (21, 0, D:11) a +0 dagger a stone (21, 1, D:11) a +0 dagger 7 poisoned darts (23, -12, D:11) 7 stones (26, -25, D:11) a +0 club (40, 15, D:11) a +0 club (42, -3, D:11) a +0 giant spiked club (42, -2, D:11) a +0 giant club (43, -16, D:11) 5 stones (43, -3, D:11) a +0 giant club (43, 7, D:11) a +0 robe (44, -3, D:11) a +0 giant spiked club (44, 7, D:11) a +0 dagger (45, -3, D:11) a +0 giant club (46, -26, D:11) 4 stones (46, -3, D:11) a +3 dire flail of protection a +0 giant club a +0 giant club (51, -26, D:11) a +0 giant club a +0 giant club (55, 7, D:11) 8 stones (55, 14, D:11) a +0 flail a +0 hand axe a +0 chain mail (55, 15, D:11) a +0 short sword a +0 leather armour a +0 flail Level 12 of the Dungeon [Shop] Xufuesea's Weapon Boutique a +4 hand axe of flaming (493 gold) a +0 long sword (63 gold) the +6 morningstar "Foejeam" {protect, rC+ rN++} (1110 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. a +0 sling (27 gold) a +0 hand axe (54 gold) a +0 morningstar (108 gold) a +0 arbalest (135 gold) 5 stones (9 gold) [Shop] Qaqia's Weapon Emporium the +1 hand axe "Tir Gano" {drain, rF- rN+++ Dex+4} (597 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex+4: It affects your dexterity (+4). a +0 sling (22 gold) a +1 falchion of electrocution (217 gold) a +2 short sword of draining (261 gold) a +2 heavy war axe (274 gold) a +0 hand axe (45 gold) [Shop] Neuris's Jewellery Shoppe a ring of willpower (450 gold) an inkwell talisman (360 gold) a talisman of death (1440 gold) a ring of protection from fire (450 gold) an amulet of the acrobat (540 gold) a +6 ring of intelligence (648 gold) the maw talisman "Misez" {rF+ Will+} (1974 gold) [maw talisman] rF+: It protects you from fire. Will+: It increases your willpower. a ring of positive energy (360 gold) [Shop] Wuclyol's Jewellery Emporium an amulet of faith (600 gold) a ring of protection from fire (375 gold) an amulet of faith (600 gold) a ring of resist corrosion (300 gold) an amulet of the acrobat (450 gold) a ring of resist corrosion (300 gold) a ring of protection from fire (375 gold) [Shop] Zefresch's Assorted Antiques a wand of flame (4) (58 gold) a scroll of fog (84 gold) a +0 long sword of protection (130 gold) a wand of warping (4) (201 gold) a scroll of amnesia (84 gold) a scroll of vulnerability (84 gold) (2, 43, D:12) a gold piece (6, 26, D:12) a medusa talisman (6, 35, D:12) 8 stones (12, 14, D:12) 5 stones (13, 13, D:12) 6 stones (13, 15, D:12) a +0 club (13, 16, D:12) a +0 club (14, 17, D:12) a +0 club (15, 11, D:12) a +0 club (15, 16, D:12) 2 large rocks (16, 13, D:12) a +0 club (16, 16, D:12) a +0 club (18, 12, D:12) 3 large rocks (18, 13, D:12) 4 large rocks {=f} a +0 club (20, 12, D:12) a +0 short sword a +0 ring mail (20, 13, D:12) a +0 trident 15 stones (21, 13, D:12) a +0 whip (22, 15, D:12) a +0 dagger a +0 robe a +0 club (40, 10, D:12) 3 large rocks {=f} (47, 18, D:12) a +0 shortbow a +0 robe Level 13 of the Dungeon (8, -15, D:13) a +0 dagger (9, -6, D:13) a +0 broad axe a +0 chain mail (10, -3, D:13) a wand of flame (9) (20, 8, D:13) a +0 rapier a +0 robe (30, 17, D:13) a +6 ring of dexterity (56, 15, D:13) 3 large rocks {=f} Level 14 of the Dungeon (0, 0, D:14) a +0 falchion 7 stones (1, 11, D:14) 2 scrolls of amnesia a wand of warping (14) a phial of floods 2 scrolls of enchant armour a scroll of brand weapon 4 scrolls of vulnerability (1, 29, D:14) a +1 pair of boots (2, 21, D:14) a +0 shortbow (7, 0, D:14) a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe (14, 16, D:14) a +0 shortbow a +0 orcbow (14, 17, D:14) a +0 orcbow (14, 18, D:14) a +0 orcbow (15, 28, D:14) a +0 spear (17, 33, D:14) a +4 scimitar of flaming (29, 12, D:14) a +0 chain mail a +0 great sword (30, 12, D:14) a +0 ring mail a +0 long sword (31, 8, D:14) 5 darts of disjunction (31, 11, D:14) a +0 robe a +0 dagger (39, -11, D:14) a +0 battleaxe a +0 ring mail (41, 6, D:14) a +0 leather armour (48, 16, D:14) a +0 dagger (51, -10, D:14) a +0 shortbow (53, 23, D:14) a +0 war axe a +0 robe (53, 24, D:14) a +0 hand axe a +0 leather armour (54, 24, D:14) a +0 hand axe a +0 robe (55, -2, D:14) a +0 arbalest (56, 0, D:14) a +0 arbalest (57, -2, D:14) a +0 arbalest a +0 arbalest (57, 0, D:14) a +0 arbalest Level 15 of the Dungeon (5, -3, D:15) the +1 flail "Simnavaymp" {holy, Fly rC- rCorr Stlth+} Fly: It grants you flight. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (6, -7, D:15) 5 stones (12, 30, D:15) 3 boomerangs (13, 16, D:15) a +2 helmet (15, 41, D:15) 5 stones (16, 29, D:15) a +0 glaive a +0 hand axe (17, 10, D:15) a +0 dagger a +0 robe (19, 29, D:15) a +0 battleaxe (21, 8, D:15) a +0 spear (23, -6, D:15) a +0 shortbow (31, 38, D:15) a hell hog corpse (skeletalised by now) (36, 6, D:15) 3 flux baubles (36, 9, D:15) a +4 long sword of draining (37, 7, D:15) a +0 dagger a +0 robe (40, 8, D:15) a +0 orcbow (43, 36, D:15) 6 boomerangs (55, 28, D:15) a rimehorn talisman the Ecumenical Temple Level 1 of the Orcish Mines (4, 10, Orc:1) a +0 leather armour a +0 whip (4, 11, Orc:1) a +0 chain mail a +0 flail (5, 10, Orc:1) a +0 leather armour a +0 whip a +0 plate armour a +0 scimitar a +0 arbalest (24, 18, Orc:1) a +0 short sword a +0 war axe a +0 leather armour (25, 18, Orc:1) a +0 club a +0 leather armour (27, 16, Orc:1) a +0 whip (28, 8, Orc:1) a +0 plate armour 3 boomerangs a +0 mace (28, 16, Orc:1) a +0 falchion a +0 scale mail (29, 7, Orc:1) a +0 war axe (29, 8, Orc:1) a +0 leather armour a +0 falchion of holy wrath (30, 19, Orc:1) a +0 hand axe a +0 plate armour (31, 18, Orc:1) a +0 falchion (31, 19, Orc:1) a +0 flail (38, 3, Orc:1) a +0 trident (38, 5, Orc:1) a +0 ring mail a +0 dagger (39, 4, Orc:1) a +0 robe a +0 dagger (39, 5, Orc:1) a +0 dagger Level 2 of the Orcish Mines [Shop] Houralas's Antique Armour Boutique a +1 cloak of preservation (478 gold) a +0 leather armour (58 gold) a +0 plate armour (522 gold) a +0 chain mail (174 gold) a +0 scale mail (116 gold) a +0 cloak (130 gold) a +0 plate armour (522 gold) a +0 chain mail (174 gold) a +0 plate armour (522 gold) a +1 leather armour of positive energy (319 gold) [Shop] Xievemu's Antique Weapon Boutique a +0 morningstar (156 gold) a +0 club (13 gold) a +5 vampiric short sword (936 gold) a +0 scimitar (156 gold) a +0 orcbow (104 gold) a +0 scimitar (156 gold) a +0 arbalest (195 gold) [Shop] Potzaoka's General Store a scroll of identify (24 gold) a wand of warping (3) (86 gold) a +0 plate armour (216 gold) a tin of tremorstones (2/2) (480 gold) a +0 club (6 gold) a +0 flail (42 gold) a wand of digging (7) (352 gold) a +6 short sword of venom (427 gold) [Shop] Turocot's Book Shop a book of the Moon (680 gold) a book of Conjurations (340 gold) a book of Flames (476 gold) a book of the Dragon (714 gold) an Everburning Encyclopedia (646 gold) Great Wizards, Vol. II (646 gold) a book of Geomancy (340 gold) Sif Muna's Incunabulum of Prime Voltage (680 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Shock Conjuration/Air 1 c - Arcjolt Conjuration/Air 5 d - Chain Lightning Conjuration/Air 9 a Fen Folio (714 gold) a book of Blood (544 gold) (0, 0, Orc:2) a +0 hand axe a +0 leather armour (3, -2, Orc:2) a +2 dagger of venom a +0 robe a +0 club (3, -1, Orc:2) a +0 dagger a +0 robe a +0 short sword a +0 ring mail a +0 trident a +0 plate armour (3, 20, Orc:2) a +0 robe a +0 dagger (3, 23, Orc:2) a +0 plate armour a +0 short sword (3, 25, Orc:2) a +0 robe a +0 dagger (4, -5, Orc:2) a +0 battleaxe a +0 plate armour a +0 dagger a +2 robe of willpower a +2 halberd of flaming a +0 plate armour a +0 club a +0 leather armour (4, -4, Orc:2) a +0 trident a +0 flail of holy wrath a +0 leather armour a +0 club a +0 short sword a +0 leather armour a +0 short sword (4, -3, Orc:2) a +0 club a +0 scale mail a +0 dagger a +0 robe a +1 heavy mace a +0 chain mail a +0 halberd a +0 plate armour (4, -2, Orc:2) a +0 short sword a +0 trident a +0 plate armour (4, -1, Orc:2) a +0 flail a +0 dagger a +0 robe a +0 scale mail a +0 falchion (4, 0, Orc:2) a +0 plate armour a +0 hand axe a +0 orcbow (4, 22, Orc:2) a +0 plate armour a +0 trident a +0 orcbow a +0 chain mail a +0 great sword of flaming (5, -4, Orc:2) a +0 glaive a +0 chain mail a +0 dagger a +0 robe (5, -3, Orc:2) a +0 long sword a +0 chain mail (5, -2, Orc:2) a +0 whip a +0 ring mail a +0 dagger a +0 robe a +0 whip a +0 chain mail a +0 dagger a +0 robe (5, 20, Orc:2) a +0 leather armour a +0 club (5, 21, Orc:2) a +0 falchion (5, 22, Orc:2) a +0 dagger a +0 plate armour a +0 war axe (6, -3, Orc:2) a +0 short sword a +0 dagger a +2 robe of willpower a +0 falchion a +0 chain mail a +0 leather armour a +0 dagger (6, -2, Orc:2) a +0 halberd a +0 orcbow a +0 chain mail (6, 0, Orc:2) a +0 leather armour a +2 flail of draining (6, 20, Orc:2) a +0 chain mail a +3 long sword of holy wrath (6, 21, Orc:2) a +0 robe a +0 dagger (6, 22, Orc:2) a +0 chain mail a +3 heavy flail a +0 leather armour a +0 dagger a +0 ring mail a +0 dagger (7, -2, Orc:2) a +0 hand axe a +0 flail a +0 leather armour a +0 club (7, -1, Orc:2) a +0 hand axe (7, 0, Orc:2) a +0 chain mail a boomerang a +0 short sword a +1 chain mail of fire resistance a +1 great mace of protection a +0 flail a +0 chain mail a +0 flail (7, 1, Orc:2) a +0 leather armour a +0 dagger a +0 robe a +0 short sword (7, 21, Orc:2) a +0 hand axe of draining a +0 robe a +0 dagger (7, 22, Orc:2) a +0 club (8, -1, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (8, 0, Orc:2) a +0 leather armour a +0 whip (8, 1, Orc:2) a +0 chain mail a +0 glaive (8, 23, Orc:2) a +0 leather armour a +0 dagger (9, -2, Orc:2) a +0 leather armour a +1 short sword of draining (9, 0, Orc:2) a +0 club a +0 leather armour a +0 dagger a +0 club (9, 1, Orc:2) a +0 plate armour a +0 glaive a +1 robe of willpower a +0 dagger a +0 flail a +0 chain mail a +0 dire flail a +0 robe a +0 mace a +0 chain mail a +0 short sword a +0 arbalest a +0 chain mail a +0 scimitar a +0 vampiric war axe a +0 short sword a +0 trident a +0 robe a +0 dagger of venom a +0 club (9, 23, Orc:2) a +0 chain mail a +0 short sword (10, 0, Orc:2) a +5 chain mail of ponderousness a +0 long sword a +0 robe a +0 dagger (10, 2, Orc:2) a +0 chain mail 2 boomerangs a +0 mace (10, 22, Orc:2) a +0 short sword (10, 23, Orc:2) a +0 plate armour a +0 mace (11, 24, Orc:2) 2 boomerangs a +0 flail (12, -6, Orc:2) a +0 falchion a +0 ring mail (13, -5, Orc:2) a +0 halberd a +0 chain mail (14, -6, Orc:2) a +0 short sword (14, -5, Orc:2) a +0 dagger a +0 robe Level 1 of the Elven Halls [Shop] Cihainea's Weapon Emporium (Shop contents are unknown) (1, -1, Elf:1) 5 stones (3, -23, Elf:1) a +0 spear (3, -8, Elf:1) a +0 scimitar a +0 shortbow a +0 robe (3, 28, Elf:1) a +0 robe (6, -11, Elf:1) a +2 long sword of holy wrath a +0 robe a +0 short sword a +0 leather armour a +0 rapier a +0 ring mail a +0 dagger a +0 longbow a +0 leather armour a +0 short sword a +0 robe (7, -23, Elf:1) a +0 short sword a +0 leather armour (7, -7, Elf:1) a ring of flight (8, 16, Elf:1) a +0 great sword (9, 17, Elf:1) a +0 heavy scimitar a +0 shortbow a +0 robe (13, -14, Elf:1) a +0 falchion (14, -9, Elf:1) a +0 long sword a +0 robe (16, 28, Elf:1) a +0 short sword a +0 robe (17, -19, Elf:1) 8 stones (17, -6, Elf:1) a +0 long sword a +0 shortbow a +0 scale mail (29, -25, Elf:1) a +0 whip (30, -23, Elf:1) a +0 dagger (31, 16, Elf:1) a +0 leather armour a +0 dagger (32, 28, Elf:1) a +0 robe a +0 long sword (33, 15, Elf:1) a +0 scale mail a +0 rapier (33, 26, Elf:1) a +0 leather armour a +0 short sword (34, 25, Elf:1) a +0 leather armour a +0 long sword (43, -19, Elf:1) 3 stones (47, 5, Elf:1) 3 stones (56, 8, Elf:1) a +2 long sword of draining a +0 robe (57, -7, Elf:1) a +0 dagger a +0 robe (58, -9, Elf:1) a +0 scimitar of flaming (58, -4, Elf:1) a +0 long sword a +0 robe (58, -2, Elf:1) a +0 dagger a +0 longbow a +0 leather armour (58, -1, Elf:1) a +0 short sword a +0 ring mail (58, 19, Elf:1) a +0 long sword a +0 robe a +0 buckler (59, -11, Elf:1) a +0 short sword a +0 robe (59, -6, Elf:1) a +0 long sword a +0 robe (59, 17, Elf:1) a +0 long sword a +0 leather armour (59, 19, Elf:1) a +0 dagger a +0 robe (60, 11, Elf:1) a +0 chain mail (61, 10, Elf:1) 4 stones (61, 11, Elf:1) a staff of death {!a} (63, 17, Elf:1) a +0 short sword a +0 robe a +0 buckler Level 2 of the Elven Halls (0, 0, Elf:2) a +0 robe a +0 long sword (2, 2, Elf:2) a +0 leather armour a +0 long sword (2, 19, Elf:2) a +0 robe a +0 rapier (4, 20, Elf:2) a +0 robe a +4 lajatang of pain (4, 22, Elf:2) a +0 robe a +0 rapier (5, 4, Elf:2) a +0 rapier a +0 leather armour a +0 rapier (7, 18, Elf:2) a +0 ring mail a +0 long sword (7, 22, Elf:2) a +0 leather armour a +0 long sword (8, 31, Elf:2) a +0 shortbow a +0 scimitar a +0 leather armour (9, 22, Elf:2) a +0 long sword a +0 robe (10, 32, Elf:2) a +0 long sword a +0 robe (12, 13, Elf:2) a +0 leather armour a +0 dagger (13, 28, Elf:2) a +0 long sword a +0 ring mail (16, -7, Elf:2) a +0 short sword a +0 leather armour (16, -3, Elf:2) a +0 rapier a +0 robe (29, 26, Elf:2) a scroll of identify (32, 38, Elf:2) a scroll of identify (34, 27, Elf:2) a +0 long sword a +0 robe (35, 15, Elf:2) a +0 leather armour a +0 dagger (36, 15, Elf:2) a +6 ring of intelligence a +0 robe a +0 long sword a +0 leather armour of fire resistance a +0 long sword a +0 robe a +0 long sword a +1 longbow of flaming a +0 robe a +0 short sword a +0 shortbow (36, 38, Elf:2) a +0 short sword (39, 12, Elf:2) a +0 spear (39, 13, Elf:2) a +0 robe a +0 long sword (42, 0, Elf:2) a +1 rapier of venom a +0 robe (46, -9, Elf:2) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (46, 22, Elf:2) a +0 trident (48, 15, Elf:2) a +0 war axe (48, 21, Elf:2) a +0 robe a +0 long sword (48, 28, Elf:2) 8 stones (48, 36, Elf:2) a +0 helmet (49, 40, Elf:2) a +0 dagger a +0 ring mail (50, 5, Elf:2) a ring of wizardry (51, -10, Elf:2) a +0 rapier a +0 robe (56, -5, Elf:2) a +0 rapier a +0 leather armour (56, 30, Elf:2) a +0 robe a +0 long sword (57, -5, Elf:2) a +4 ring of slaying (57, 30, Elf:2) a +0 scale mail a +0 long sword (57, 32, Elf:2) a +0 ring mail a +0 rapier (58, 15, Elf:2) a potion of moonshine (58, 30, Elf:2) a +0 robe a +0 short sword a +0 shortbow (58, 32, Elf:2) a +0 leather armour a +0 rapier (60, 33, Elf:2) a +0 short sword Level 3 of the Elven Halls (0, 35, Elf:3) a +0 pair of boots (6, -4, Elf:3) a scroll of noise (6, 12, Elf:3) a +0 short sword a +0 robe (7, -11, Elf:3) a +0 quarterstaff (7, -10, Elf:3) a +0 dagger a +0 leather armour (7, 9, Elf:3) 3 stones (8, 19, Elf:3) a +0 rapier (20, -15, Elf:3) a staff of fire {!a} (20, -14, Elf:3) a +2 morningstar of venom (20, 5, Elf:3) the +0 plate armour of Periwinkles {Dex+3} Dex+3: It affects your dexterity (+3). (20, 37, Elf:3) a +0 trident (21, -16, Elf:3) a +2 long sword of holy wrath (21, -15, Elf:3) the +6 swamp dragon scales of Noon {rPois rC+ Int-5 Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (21, 4, Elf:3) a staff of conjuration {!a} (21, 5, Elf:3) a +0 leather armour (21, 6, Elf:3) the +8 quarterstaff of Pandemonium {speed, *Rage rF+ rN+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (21, 24, Elf:3) a ring of willpower a ring of positive energy (22, -16, Elf:3) a +0 club (22, -14, Elf:3) a scroll of noise (22, 4, Elf:3) a scroll of identify (22, 5, Elf:3) a +1 crystal plate armour (22, 6, Elf:3) a +0 rapier (22, 7, Elf:3) a ring of see invisible (24, 33, Elf:3) a +0 club (27, -6, Elf:3) a +0 short sword a +0 robe (27, 32, Elf:3) a +0 long sword a +0 robe (28, -16, Elf:3) an amulet of regeneration (29, -17, Elf:3) an amulet of reflection (29, -10, Elf:3) a +4 longbow 4 stones a +0 leather armour (29, -9, Elf:3) a +0 long sword a +0 leather armour (30, -18, Elf:3) a staff of earth {!a} (30, -17, Elf:3) 2 stones (30, -16, Elf:3) a ring of flight (30, -15, Elf:3) a +0 ring mail (30, 2, Elf:3) a +0 short sword of venom a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (31, -17, Elf:3) a +0 heavy long sword (31, -16, Elf:3) 5 stones (31, -9, Elf:3) a +2 heavy battleaxe a +0 robe (31, 2, Elf:3) a +0 rapier a +0 robe a +2 long sword of electrocution a +0 leather armour (31, 3, Elf:3) a +0 long sword a +0 robe a +0 short sword a +0 robe (31, 4, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (32, -18, Elf:3) 5 stones (32, -16, Elf:3) a staff of earth {!a} (32, -15, Elf:3) a scroll of identify (32, 0, Elf:3) a +0 rapier a +0 robe (32, 2, Elf:3) a +0 dagger a +0 robe (32, 4, Elf:3) a +0 longbow 9 stones a +2 chain mail of cold resistance a +0 dagger a +0 robe a +0 rapier a +0 robe a +0 dagger a +0 robe (32, 5, Elf:3) a +4 heavy flail a +0 leather armour a +0 long sword a +0 leather armour a +3 long sword a +0 robe (32, 10, Elf:3) a +0 long sword a +0 leather armour (33, -16, Elf:3) a staff of alchemy {!a} (33, 0, Elf:3) a +0 dagger a +0 leather armour (33, 10, Elf:3) a +0 dagger a +0 robe (34, -16, Elf:3) 6 silver javelins (35, -9, Elf:3) a +0 dagger a +0 robe (36, -10, Elf:3) the +9 dagger "Omecaj" {drain, rElec Dex+8 Stlth-} rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. a +2 ring mail of fire resistance (37, -10, Elf:3) a +0 rapier a +0 robe (37, 32, Elf:3) a +0 shortbow a +0 scimitar a +0 leather armour (38, 31, Elf:3) a +0 long sword a +0 robe (38, 32, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour a +0 dagger a +0 leather armour (40, -15, Elf:3) a +2 robe of willpower (40, 5, Elf:3) a +0 leather armour (40, 7, Elf:3) 3 silver javelins (40, 31, Elf:3) a +0 dagger of venom a +0 robe (40, 36, Elf:3) a +0 long sword a +0 leather armour (41, -16, Elf:3) 6 stones (41, -15, Elf:3) a +1 ring mail of willpower (41, -14, Elf:3) a +0 long sword (41, 3, Elf:3) a +0 war axe (41, 4, Elf:3) a +2 robe (41, 5, Elf:3) a staff of air {!a} (41, 6, Elf:3) the amulet "Fedub" {Spirit Harm Fly Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. Fly: It grants you flight. Stlth+: It makes you more stealthy. (42, -15, Elf:3) a +2 broad axe of electrocution (42, 4, Elf:3) a +0 hand axe (42, 5, Elf:3) a +3 war axe of freezing (46, 21, Elf:3) a +0 plate armour (51, 34, Elf:3) a +0 long sword a +0 robe a ring of see invisible (51, 37, Elf:3) a +0 sling (57, 38, Elf:3) a +0 flail (63, -13, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour Level 1 of the Lair of Beasts [Shop] Vaesmod's Distillery a potion of lignification (54 gold) a potion of attraction (54 gold) 2 potions of lignification (108 gold) a potion of moonshine (18 gold) [Shop] Asootan's Book Shoppe a book of Duality (828 gold) a book of Hexes (648 gold) a manual of Ranged Weapons (1440 gold) Dispater's Book of Generation (828 gold) Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Haunt Necromancy/Summoning 7 c - Summon Horrible Things Summoning 8 a Treatise on Traps (540 gold) a book of Dangerous Friends (756 gold) Ynuffevu's Spellbook of the Mutagenic Inferno (540 gold) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Dazzling Flash Hexes/Fire 3 c - Eringya's Noxious Bog Alchemy 6 [Shop] Lenyshrod's General Store a phantom mirror (560 gold) a +1 scale mail of poison resistance (182 gold) a wand of light (2) (117 gold) a +0 ring mail of poison resistance (112 gold) +0 golden dragon scales (1120 gold) a +3 scimitar of distortion (448 gold) the +0 chain mail of the Devil's Team {Will+ Int+4} (378 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). [Shop] Evaumucs's Book Shoppe the Octavo of Topology (266 gold) Spells Type Level a - Apportation Translocation 1 b - Dimensional Bullseye Hexes/Translocation 4 a book of Death (836 gold) Great Wizards, Vol. VII (570 gold) a book of the Fortress (722 gold) a book of Chaos (950 gold) Hupno's Incunabulum of Hazy Points (760 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Forge Lightning Spire Air/Forgecraft 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Passage of Golubria Translocation 4 a book of Death (836 gold) the Precepts of Last Rites and Fog (760 gold) Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Animate Dead Necromancy 4 d - Death Channel Necromancy 6 a book of Misfortune (950 gold) a Handbook of Applied Construction (456 gold) [Shop] Kicsoynk's Jewellery Emporium a wellspring talisman (475 gold) a +4 ring of slaying (684 gold) a ring of protection from cold (475 gold) the ring "Bonuihaj" {rElec rPois Will+ Str+2 Int+4} (1060 gold) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). an amulet of faith (760 gold) [Shop] Nabopp's Magic Scroll Shoppe a scroll of torment (204 gold) a scroll of identify (43 gold) a scroll of identify (43 gold) 3 scrolls of identify (129 gold) a scroll of noise (21 gold) a scroll of identify (43 gold) [Shop] Aseatz's Jewellery Emporium a ring of ice (650 gold) the ring "Wigruimu" {rN+ AC+4} (1227 gold) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). the amulet "Cilehizi" {Fly RegenMP+ SInv} (1125 gold) [amulet of magic regeneration] Fly: It grants you flight. RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. a +5 ring of evasion (936 gold) a ring of protection from cold (650 gold) a ring of resist corrosion (520 gold) [Shop] Kuty's Assorted Antiques the +0 quarterstaff "Hyvvaops" {protect, rC+ Str+3 Dex-3} (360 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). a +2 antimagic demon blade (1566 gold) a scroll of identify (36 gold) a wand of warping (6) (259 gold) a +1 leather armour of cold resistance (252 gold) a box of beasts (inert) (720 gold) [Shop] Icidwee's Jewellery Emporium the ring "Kyryocki" {rF+ Str+3} (651 gold) [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). the amulet of Darkness {Acrobat *Slow Str+5} (712 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). a ring of fire (425 gold) a ring of see invisible (255 gold) the ring of Panentheism {^Drain rPois MP+9 Int+3 SInv} (613 gold) [ring of magical power] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. an amulet of regeneration (510 gold) the ring "Rievy" {rF- rC+ Str+4 Ice} (686 gold) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. [Shop] Ossaogoe's Jewellery Shoppe an amulet of the acrobat (600 gold) a ring of fire (500 gold) a blade talisman (600 gold) the ring of Dogguats {*Slow rPois rF+ rC- rCorr Dex-2 Fire} (640 gold) [ring of fire] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. the ring of the Catfish {Fly rC+ MP+9 Int+4} (890 gold) [ring of magical power] Fly: It grants you flight. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). a dragon-coil talisman (1200 gold) the ring of the Sun {Fly Dex+5} (700 gold) [ring of flight] Fly: It grants you flight. Dex+5: It affects your dexterity (+5). a ring of protection from cold (500 gold) (2, 9, Lair:1) 6 stones (11, -6, Lair:1) 5 stones (17, 13, Lair:1) a +0 morningstar (24, 29, Lair:1) a +0 chain mail (25, 1, Lair:1) a +0 robe (31, 24, Lair:1) a +2 pair of boots (32, 14, Lair:1) a +0 ring mail (33, 32, Lair:1) 5 stones (36, 32, Lair:1) a potion of moonshine (46, 2, Lair:1) 9 stones (52, -13, Lair:1) a +3 partisan of freezing a +0 double sword of freezing 5 silver javelins 5 curare-tipped darts {=f} the +4 hat of the Kissing Gods {+Blink rF++ rC- Will-} +Blink: It lets you blink. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. a +3 eveningstar of draining a +0 tower shield of cold resistance an amulet of reflection a +2 cloak the +0 leather armour of Patterns {rPois Str+3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a +1 helmet a honeycomb talisman (52, -12, Lair:1) the ring of the Seer {rN+ Int+3} [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the ring of Secrets {rElec rPois rF- MP+7 Int+5} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+7: It affects your magic capacity (+7). Int+5: It affects your intelligence (+5). the +1 cloak "Ebyl" {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. the amulet of Wotsof {Reflect Slay+2 SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. the ring "Moecsifa" {rF++ rC- rCorr MP-6 Str+3 Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the amulet of Sovereignty {Faith ^Contam rElec rN+++ Stlth-} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. the +0 cloak of Renoenwoa {+Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). a phial of floods the ring "Haifuejo" {rCorr Wiz} [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. the amulet of Voip {+Blink rPois rN+ Regen+ Dex+3} [amulet of regeneration] +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). the +0 hat of the Zealous God {rC- Slay+4} rC-: It makes you vulnerable to cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet of the Priest {rElec rF- rC+ RegenMP+} [amulet of magic regeneration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. the ring of Gaty {rF+ rC- Str-5 Int+5 SInv Stlth+ Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. the staff of the Disbelieving Gods {rPois SInv Conj, !a} [staff of conjuration] rPois: It protects you from poison. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the ring "Dairyly" {rElec MP+9 Dex+3 SInv} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the +0 storm dragon scales of Elyvilon's Pride {^Drain rElec Regen+ MP+8 Int+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). the ring "Kytepeos" {rPois rF+ rN+} [ring of positive energy] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. the ring of Siosy {rF+ rC- Int+5 Stlth+ Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. the ring of Riuttid {rF- rC+ rCorr Int+3 Stlth+ Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. a talisman of death a wand of warping (3) the blade talisman "Riesuij" {rC+ Str+3} [blade talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). the amulet "Afodeom" {Harm rN++ Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. 4 throwing nets {=f} a phantom mirror the ring of Mirth {*Corrode Will++ Str+9 Int+2} [ring of strength] *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). a scroll of noise 8 scrolls of vulnerability 16 scrolls of enchant weapon 4 scrolls of brand weapon the ring "Hiciv" {rCorr Int+3 Dex+2 SInv} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring "Vodapp" {Fly rPois Will+ MP+9} [ring of magical power] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). 5 scrolls of enchant armour a wand of polymorph (4) a +1 eveningstar of flaming the +10 chain mail "Ikycar Anigg" {^Drain rElec rPois Str-4} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). the scarab talisman "Duobekly" {rF+ rC+ rN++ Will-} [scarab talisman] rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. a medusa talisman a scarab talisman (53, -12, Lair:1) a wand of light (12) 12 potions of lignification the ring "Qiarelur" {rF+ Will+ Slay+2} [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). 6 curare-tipped darts {=f} a throwing net {=f} a riddle talisman 2 potions of berserk rage {!q} (56, 28, Lair:1) a +0 leather armour (60, 30, Lair:1) a potion of moonshine (62, 25, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of moonshine (1, -5, Lair:2) a +0 robe (3, -22, Lair:2) a +0 falchion of freezing (6, 8, Lair:2) a +0 hand axe (8, 4, Lair:2) a +0 leather armour (12, 7, Lair:2) a +0 rapier (15, 6, Lair:2) a +0 spear (18, 8, Lair:2) the ring of Divine Intervention {MP+9 Int+5} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). (19, 1, Lair:2) 3 stones (35, -26, Lair:2) a +1 dagger of venom (39, -19, Lair:2) a +0 kite shield (41, -19, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (5, -3, Lair:3) a +0 scale mail (6, -1, Lair:3) the +0 ring mail of Brilliance {Rampage +Inv Regen+ Dex-4} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). (20, -23, Lair:3) a +0 ring mail (24, -39, Lair:3) a +4 ring mail (35, -5, Lair:3) a +0 orcbow (37, -4, Lair:3) a +0 shortbow (37, -3, Lair:3) a +0 orcbow (41, -26, Lair:3) 18 gold pieces (42, -16, Lair:3) a +0 robe (44, -30, Lair:3) a +0 flail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 quarterstaff (25, -14, Lair:4) 9 stones (32, -6, Lair:4) a ring of flight (32, 9, Lair:4) a quill talisman (38, 11, Lair:4) a dragon-coil talisman (39, 8, Lair:4) the quill talisman "Cyneig" {SInv} [quill talisman] SInv: It lets you see invisible. (43, 4, Lair:4) a +0 sling (45, 10, Lair:4) a +0 robe (54, 6, Lair:4) a +0 shortbow (56, -7, Lair:4) the +6 chain mail of the Northern Lights {Will++ Str+6 SInv} Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). SInv: It lets you see invisible. a ring of flight a +6 ring of intelligence Level 5 of the Lair of Beasts (6, 6, Lair:5) a +0 spear (7, -22, Lair:5) a +0 trident (22, -9, Lair:5) a +0 long sword (22, -8, Lair:5) an amulet of faith {!P} (23, -9, Lair:5) a staff of earth {!a} (23, -6, Lair:5) a +5 ring of evasion a ring of ice (24, -6, Lair:5) a +0 demon trident (25, -9, Lair:5) a +3 ring mail of willpower (40, 2, Lair:5) a +0 sling Level 1 of the Shoals (4, 3, Shoals:1) a +0 spear a +0 sling (5, 5, Shoals:1) a +0 spear a +0 longbow (5, 6, Shoals:1) a +0 spear a +0 sling (6, 3, Shoals:1) a +0 trident (6, 4, Shoals:1) a +0 club a +0 sling (7, 6, Shoals:1) 2 boomerangs a +0 trident (9, 12, Shoals:1) a +0 leather armour (14, 13, Shoals:1) an amulet of faith (19, 1, Shoals:1) a ring of wizardry (22, 8, Shoals:1) a +1 heavy longbow (24, 8, Shoals:1) 5 javelins a +0 chain mail a +0 quarterstaff a +0 sling (25, 10, Shoals:1) a +0 scale mail (29, 10, Shoals:1) a snapping turtle skeleton (30, -1, Shoals:1) 2 boomerangs a +0 trident (30, 0, Shoals:1) a +0 leather armour a javelin a +3 spear of venom a +0 leather armour a +0 war axe a +3 spear of venom a +0 sling (30, 1, Shoals:1) a +0 trident a +0 quarterstaff a +0 sling (30, 2, Shoals:1) a +0 quarterstaff a +0 sling (31, -14, Shoals:1) a +0 spear (31, -1, Shoals:1) a +0 robe a +0 hand axe (31, 10, Shoals:1) an elephant skeleton (32, -16, Shoals:1) a +0 spear a +0 sling (34, -14, Shoals:1) a +0 club a +0 sling (35, -22, Shoals:1) a +0 helmet (36, 8, Shoals:1) a +0 hand axe a +0 leather armour (37, 9, Shoals:1) a +0 longbow a +0 club (38, 8, Shoals:1) a +1 heavy arbalest (47, -30, Shoals:1) 5 stones (50, -12, Shoals:1) a +2 spear of venom 2 silver javelins a +0 leather armour (50, 2, Shoals:1) a wand of polymorph (3) (52, -18, Shoals:1) a +1 trident of venom a +0 leather armour (58, -7, Shoals:1) a +0 longbow Level 2 of the Shoals (0, 0, Shoals:2) a +0 helmet (4, -6, Shoals:2) 6 stones (4, -1, Shoals:2) a +6 ring of strength (12, 18, Shoals:2) a +0 spear (13, 3, Shoals:2) a +0 trident (13, 27, Shoals:2) 4 large rocks {=f} (14, -3, Shoals:2) 4 stones (14, 2, Shoals:2) a +0 robe a +0 rapier (14, 32, Shoals:2) a +0 war axe (15, -4, Shoals:2) a +0 rapier (19, -2, Shoals:2) an amulet of guardian spirit (20, 9, Shoals:2) a +0 trident a +0 trident (21, 9, Shoals:2) a +0 trident (21, 10, Shoals:2) a +0 trident a +4 longbow (21, 26, Shoals:2) a +0 quarterstaff a +0 sling (22, 12, Shoals:2) a +3 trident (23, 21, Shoals:2) a +1 battleaxe of freezing (23, 22, Shoals:2) a +0 quarterstaff a +0 sling a +0 spear a +0 club a +0 sling a +0 spear a +0 sling a +0 club a +0 sling a +0 spear a +0 club a +1 sling of freezing the serpent talisman "Caggasch" {Rampage rElec Slay-5} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). 23 large rocks {=f} (24, -6, Shoals:2) a +0 ring mail (26, -1, Shoals:2) 11 large rocks {=f} (27, -1, Shoals:2) a ring of wizardry (29, 11, Shoals:2) a +0 spear a +0 sling (29, 12, Shoals:2) a +0 spear a +0 sling (29, 13, Shoals:2) a +0 spear a +0 sling (29, 14, Shoals:2) a +0 club a +0 sling (32, 30, Shoals:2) a +0 sling (34, 14, Shoals:2) a scarab talisman (38, 19, Shoals:2) a +0 flail (39, -4, Shoals:2) 8 stones (41, 16, Shoals:2) a rimehorn talisman (41, 23, Shoals:2) a +0 spear (42, -2, Shoals:2) 9 stones (42, 10, Shoals:2) a +0 spear a +0 sling (47, 8, Shoals:2) a +0 quarterstaff a +0 sling (61, -2, Shoals:2) a granite talisman Level 3 of the Shoals [Shop] Nucoezawk's Vocational Training a manual of Invocations (1600 gold) a manual of Evocations (1600 gold) (9, -3, Shoals:3) a +0 trident (12, -38, Shoals:3) a scroll of identify (19, -45, Shoals:3) a +0 trident (20, -29, Shoals:3) 4 poisoned darts (23, -27, Shoals:3) a +0 orcbow (28, -5, Shoals:3) a potion of moonshine (30, -16, Shoals:3) a +0 club a +0 sling a +0 club a +0 sling (31, -16, Shoals:3) a +0 trident a +0 spear 2 boomerangs a +0 trident a +0 spear a +0 longbow (32, -35, Shoals:3) a +0 robe (32, -17, Shoals:3) a +0 club a +0 sling (32, -16, Shoals:3) a boomerang a +0 halberd a +0 spear a +0 sling a +0 spear a +0 longbow (32, -15, Shoals:3) a +3 leather armour of cold resistance a +3 trident of venom (33, -25, Shoals:3) a +0 robe (33, -18, Shoals:3) a +0 trident (33, -17, Shoals:3) a +0 quarterstaff a +0 sling a +2 spear of venom a +0 sling (34, -33, Shoals:3) a +0 quarterstaff (34, -18, Shoals:3) a +0 spear a +0 sling 3 boomerangs a +0 trident (35, -19, Shoals:3) 2 boomerangs a +0 trident (35, -18, Shoals:3) 3 boomerangs a +0 trident (36, -19, Shoals:3) 3 boomerangs a +0 trident (37, -21, Shoals:3) a +0 leather armour a silver javelin a +2 spear of flaming (38, -22, Shoals:3) a +0 trident (38, -4, Shoals:3) a +2 cloak (38, -1, Shoals:3) a +0 club a +0 sling (45, -19, Shoals:3) 3 stones Level 4 of the Shoals (0, 0, Shoals:4) a +0 trident (3, 9, Shoals:4) a +0 trident (4, -12, Shoals:4) a +0 trident a +2 trident of freezing a +0 leather armour (5, 1, Shoals:4) a +0 trident a +0 trident a +0 robe (6, -31, Shoals:4) a +0 trident (6, -7, Shoals:4) 5 large rocks {=f} (6, -1, Shoals:4) a +0 halberd 3 boomerangs (6, 3, Shoals:4) a +3 trident of flaming a +0 robe (7, 0, Shoals:4) a +4 ring of slaying (8, -32, Shoals:4) a +2 rapier of holy wrath (8, -8, Shoals:4) a +2 spear of venom (9, -26, Shoals:4) a +6 ring of intelligence (9, 6, Shoals:4) a +0 rapier a +0 robe (10, -31, Shoals:4) a +0 rapier a +0 robe (10, -30, Shoals:4) a +0 trident (11, -30, Shoals:4) a +0 spear (11, 2, Shoals:4) a +0 trident (26, -34, Shoals:4) a +0 plate armour (27, -28, Shoals:4) a +0 spear (27, -14, Shoals:4) a +0 trident (28, -26, Shoals:4) 5 large rocks {=f} (28, -23, Shoals:4) a +0 spear (28, -10, Shoals:4) a +0 morningstar (29, -38, Shoals:4) a +0 spear (30, -21, Shoals:4) 4 large rocks {=f} (32, -19, Shoals:4) a +0 spear (33, -10, Shoals:4) a +1 heavy spear 2 javelins a +0 leather armour (34, -10, Shoals:4) a staff of fire {!a} (40, -33, Shoals:4) a +0 trident (40, -23, Shoals:4) a +0 partisan (41, -30, Shoals:4) a +0 trident of protection a +0 robe (41, 1, Shoals:4) a +0 battleaxe (47, -28, Shoals:4) a +3 demon trident of freezing a +0 robe a +0 spear a silver javelin a +0 leather armour (48, -29, Shoals:4) a +0 trident of freezing a +0 robe (49, -31, Shoals:4) a +0 spear 3 silver javelins a +0 leather armour (49, -29, Shoals:4) a +2 demon trident of freezing a +0 robe (51, -31, Shoals:4) a +1 battleaxe of freezing (52, -32, Shoals:4) a +2 spear of venom a silver javelin a +0 leather armour (56, -6, Shoals:4) 3 large rocks {=f} Level 1 of the Spider Nest (0, 0, Spider:1) a +0 broad axe (3, 0, Spider:1) a +0 dagger (18, -15, Spider:1) 3 stones (18, -9, Spider:1) a +0 long sword (19, 7, Spider:1) a +0 leather armour (20, -11, Spider:1) a +0 dagger (24, 24, Spider:1) a +0 kite shield a +3 chain mail a +0 eveningstar (26, 10, Spider:1) 5 poisoned darts (27, -13, Spider:1) a wand of charming (1) (32, 24, Spider:1) a +0 hand axe a +0 robe (33, 23, Spider:1) a +0 leather armour a +0 hand axe (33, 24, Spider:1) a +0 hand axe a +0 robe (34, -8, Spider:1) a +0 leather armour (39, 33, Spider:1) a +0 spear (42, -11, Spider:1) a +0 robe (42, 30, Spider:1) a +0 scale mail (58, -1, Spider:1) a +0 hand axe a +0 robe (60, -1, Spider:1) a +0 war axe a +0 robe (60, 3, Spider:1) a +0 hand axe a +0 leather armour Level 2 of the Spider Nest (0, 0, Spider:2) a +0 ring mail (2, -28, Spider:2) the +4 whip of Starshine {elec, *Noise Int+5} *Noise: It may make a loud noise when swung. Int+5: It affects your intelligence (+5). (7, -31, Spider:2) a +0 great sword (7, -12, Spider:2) a +0 scale mail (9, -41, Spider:2) a potion of moonshine (15, -20, Spider:2) a +0 helmet (15, -8, Spider:2) a +0 leather armour (26, -9, Spider:2) a +0 kite shield of cold resistance a +0 robe a +4 great mace of venom (36, -3, Spider:2) 2 potions of moonshine (41, 3, Spider:2) a +0 orcbow (46, -37, Spider:2) a +4 rapier of electrocution a +2 cloak (50, -21, Spider:2) a +0 falchion (54, -14, Spider:2) a scroll of identify Level 3 of the Spider Nest (0, 0, Spider:3) a +0 spear (0, 3, Spider:3) a +4 ring of protection a ring of protection from cold a ring of protection from cold (1, 10, Spider:3) a +0 scale mail (6, 4, Spider:3) a +0 kite shield a +0 plate armour (9, -9, Spider:3) a +0 war axe (22, 6, Spider:3) a +0 short sword (24, 8, Spider:3) a +0 hand axe of freezing (24, 9, Spider:3) a +0 flail (25, 9, Spider:3) a +0 long sword a +0 robe (25, 10, Spider:3) a +0 broad axe a +0 robe a ring of wizardry (26, 10, Spider:3) a +0 broad axe a +0 robe (35, 18, Spider:3) a +0 quarterstaff (40, 24, Spider:3) 3 stones (42, 20, Spider:3) a +0 whip (53, 41, Spider:3) a +0 helmet Level 4 of the Spider Nest (0, 0, Spider:4) a +0 sling (2, 0, Spider:4) a potion of moonshine (3, 8, Spider:4) a scroll of identify {@r1} (5, -18, Spider:4) a potion of moonshine (9, 13, Spider:4) a +0 flail (10, -7, Spider:4) a scroll of identify (24, -7, Spider:4) a +2 hand axe of freezing (24, 0, Spider:4) a wand of polymorph (2) (26, -3, Spider:4) 2 poisoned darts (41, -22, Spider:4) a +0 war axe a +0 leather armour (42, 17, Spider:4) 6 stones (53, -30, Spider:4) a scarf of harm (54, -29, Spider:4) a scarf of harm (56, -26, Spider:4) an orb of light Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (8, -19, Slime:5) the staff of Subjectivity {rC+ Will+ Conj, !a} [staff of conjuration] rC+: It protects you from cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (9, -11, Slime:5) the +0 mace "Newt's Death Toll" {heavy, ^Contam rCorr Str+2 Int+3} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (10, -18, Slime:5) the +5 hand axe "Durhyv" {freeze, Will+} Will+: It increases your willpower. (17, -10, Slime:5) the +6 falchion of Feok Xeo {spect, +Blink rElec Dex+5} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Level 1 of the Vaults [Shop] Ocarphiwk's Weapon Shoppe a +1 scimitar of electrocution (440 gold) the +12 orcbow of Objectivity {elec, rC+ Dex+3} (1806 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a +0 longbow (220 gold) a +0 morningstar of protection (184 gold) a +0 spear (60 gold) 4 curare-tipped darts (96 gold) a +0 trident (70 gold) a +6 longbow (860 gold) (0, 0, Vaults:1) a +0 arbalest (10, -7, Vaults:1) a +0 scale mail a +0 dire flail (18, 14, Vaults:1) a +0 scale mail (20, 6, Vaults:1) a +0 great mace (20, 37, Vaults:1) 4 boomerangs (34, 38, Vaults:1) a +1 war axe of freezing a +0 chain mail a +3 battleaxe of freezing a +0 chain mail a +0 flail a +0 leather armour (35, 33, Vaults:1) a scroll of identify (35, 39, Vaults:1) a +0 battleaxe a +0 chain mail (37, 32, Vaults:1) a +1 glaive a +0 chain mail (40, 9, Vaults:1) a +0 hand axe a +0 chain mail a +1 dire flail of holy wrath a +0 robe (40, 10, Vaults:1) a +0 broad axe a +0 chain mail a +0 flail a +0 chain mail (40, 11, Vaults:1) a +0 flail a +0 dagger a +0 scale mail a +3 great mace a +0 chain mail (40, 12, Vaults:1) a +0 dire flail a +0 plate armour a +0 flail a +0 trident a +0 plate armour (40, 13, Vaults:1) a +0 club a +0 battleaxe a +0 plate armour (41, 9, Vaults:1) a +0 club (41, 10, Vaults:1) a +0 arbalest a +2 dire flail of protection a +0 chain mail a +0 scimitar 2 boomerangs a +0 chain mail (41, 11, Vaults:1) a +0 mace a +0 chain mail a +0 whip a +0 chain mail (42, 11, Vaults:1) a +0 trident a +0 chain mail (42, 12, Vaults:1) a +0 flail of protection 2 boomerangs a +0 hand axe (42, 56, Vaults:1) a +0 scale mail (43, 10, Vaults:1) a +2 great sword of electrocution a +0 plate armour a +0 great sword a +0 chain mail (43, 11, Vaults:1) a +0 hand axe a +0 plate armour (43, 12, Vaults:1) a +0 hand axe (44, 10, Vaults:1) a +0 dagger (49, 29, Vaults:1) a potion of moonshine (49, 34, Vaults:1) the amulet of the Wizarding Pariah {Regen+ Dex+3 Stlth+} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (51, 6, Vaults:1) a +0 ring mail a +0 mace (51, 9, Vaults:1) a +0 arbalest (52, 9, Vaults:1) a +0 arbalest (52, 25, Vaults:1) a +0 ring mail (53, 8, Vaults:1) a +0 chain mail a +1 battleaxe (53, 9, Vaults:1) a +0 arbalest (54, 29, Vaults:1) a +0 quarterstaff (60, 22, Vaults:1) a +0 robe a +3 whip of holy wrath (61, 23, Vaults:1) a +0 robe a +1 sacred scourge of holy wrath (67, 36, Vaults:1) a +0 great mace a +0 scale mail (69, -1, Vaults:1) a +0 dire flail a +0 animal skin (73, 14, Vaults:1) a scroll of identify Level 2 of the Vaults [Shop] Xabamp's Globular Garage the Charlatan's Orb {orb Charlatan} (168 gold) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. the crystal ball of Wucad Mu {*channel} (1400 gold) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. an orb of mayhem (126 gold) the orb of the New World {light, Dex+3} (326 gold) Dex+3: It affects your dexterity (+3). a book of the Spheres (868 gold) the orb of Lies {*Rage, *Corrode Fly rN+ Dex+5} (352 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). [Shop] Ekla's Antique Weapon Boutique a +0 triple sword (555 gold) the +11 Singing Sword {sonic wave} (3700 gold) a +0 mace (111 gold) a +0 war axe of pain (395 gold) a +0 battleaxe (370 gold) a +2 trident of venom (599 gold) a +0 falchion (111 gold) a +0 whip (92 gold) (0, 0, Vaults:2) a +2 dagger of freezing (0, 3, Vaults:2) a +4 dagger of freezing (1, 1, Vaults:2) a +0 dagger of freezing (1, 4, Vaults:2) a +0 dagger of freezing (5, 3, Vaults:2) a +0 battleaxe of freezing (6, -14, Vaults:2) a +0 ring mail a +0 falchion (6, 25, Vaults:2) a +0 whip a +0 animal skin (10, -34, Vaults:2) a +0 chain mail (14, 17, Vaults:2) a +0 great mace a +0 ring mail (15, 17, Vaults:2) a +0 dire flail a +0 ring mail of cold resistance a +4 great mace of protection (15, 19, Vaults:2) a +0 scale mail (15, 23, Vaults:2) 4 javelins (16, 4, Vaults:2) a +0 scale mail (19, -12, Vaults:2) a wand of polymorph (5) (19, 27, Vaults:2) 3 flux baubles (21, 19, Vaults:2) a scroll of identify (22, 14, Vaults:2) a +0 dagger a +0 robe (25, 20, Vaults:2) a +0 morningstar a +0 scale mail (33, 19, Vaults:2) a +0 scale mail (36, 0, Vaults:2) a +0 partisan (44, 10, Vaults:2) a +0 leather armour a +1 dire flail of protection (47, -16, Vaults:2) a talisman of death (59, -32, Vaults:2) a +0 whip a +0 animal skin Level 3 of the Vaults (0, 0, Vaults:3) a +0 dagger a +0 robe (3, 4, Vaults:3) an amulet of guardian spirit (4, 9, Vaults:3) a +0 trident a +0 animal skin (6, 9, Vaults:3) a +0 dire flail a +0 leather armour (10, -25, Vaults:3) a +0 animal skin a +0 dire flail (15, 17, Vaults:3) a +0 partisan a +0 animal skin (20, -12, Vaults:3) a +0 rapier a +0 robe (20, 7, Vaults:3) a +0 short sword a +0 leather armour (28, -13, Vaults:3) a wand of charming (3) (28, -6, Vaults:3) a ring of protection from fire (29, 18, Vaults:3) a +0 morningstar a +0 scale mail (33, -6, Vaults:3) a +0 long sword a +0 scale mail a +0 short sword of holy wrath a +0 robe (33, -4, Vaults:3) a +0 morningstar (34, -7, Vaults:3) a +0 long sword a +0 leather armour (34, 18, Vaults:3) a +2 falchion of holy wrath a +0 scale mail (35, 18, Vaults:3) a +0 arbalest (36, -13, Vaults:3) a ring of protection from cold (36, -12, Vaults:3) a book of Winter (38, -1, Vaults:3) a +4 morningstar of protection (38, 18, Vaults:3) a +1 bardiche a +0 ring mail (39, 7, Vaults:3) a +1 heavy flail (42, 6, Vaults:3) a +0 long sword a +1 robe of resistance (43, 2, Vaults:3) a +0 rapier a +0 leather armour (46, 20, Vaults:3) a +0 dagger a +0 robe (47, 19, Vaults:3) a +0 war axe a +0 arbalest a +0 scale mail (48, -32, Vaults:3) a +0 ring mail (49, 3, Vaults:3) a +0 leather armour (50, 18, Vaults:3) a +2 mace of protection a +0 leather armour (52, 17, Vaults:3) a +0 battleaxe of freezing (52, 19, Vaults:3) a +0 morningstar a +0 ring mail (53, 16, Vaults:3) a +0 falchion a +0 ring mail (54, 17, Vaults:3) a +0 dire flail a +0 animal skin (55, 17, Vaults:3) a +0 great mace a +1 ring mail of fire resistance (56, 13, Vaults:3) a +0 falchion a +0 scale mail (59, -32, Vaults:3) a +0 morningstar a +0 ring mail (61, -2, Vaults:3) a +0 great mace a +0 scale mail (61, 2, Vaults:3) a +0 trident a +0 animal skin (61, 7, Vaults:3) a +0 ring mail (62, -21, Vaults:3) a +0 battleaxe of venom a +0 arbalest a +0 plate armour (64, -21, Vaults:3) a +0 long sword a +0 arbalest a +0 scale mail Level 4 of the Vaults (0, 0, Vaults:4) a +0 whip a +0 animal skin (4, -14, Vaults:4) a +0 long sword of freezing (4, -12, Vaults:4) a +2 leather armour of cold resistance (4, -11, Vaults:4) a +0 scale mail (7, 30, Vaults:4) 6 stones (8, -7, Vaults:4) a +0 dagger a +0 robe (10, 3, Vaults:4) a +0 arbalest (11, 5, Vaults:4) a +0 long sword a +0 robe (16, -9, Vaults:4) a +1 leather armour of cold resistance (16, -7, Vaults:4) a +3 long sword of freezing (16, 23, Vaults:4) a +0 robe (16, 31, Vaults:4) a staff of fire {!a} (16, 32, Vaults:4) 6 stones (22, 25, Vaults:4) a +1 battleaxe of freezing a +0 plate armour (23, 1, Vaults:4) a +0 buckler (23, 5, Vaults:4) a +0 ring mail (23, 24, Vaults:4) a +1 heavy mace a +0 scale mail (24, 4, Vaults:4) a +0 great sword a +0 chain mail (24, 5, Vaults:4) a +0 great mace a +0 ring mail (24, 23, Vaults:4) a +0 halberd a +0 chain mail (24, 25, Vaults:4) a +0 falchion a +0 arbalest a +0 ring mail (25, 24, Vaults:4) a +0 arbalest a +0 dire flail a +0 ring mail (27, 26, Vaults:4) a +0 long sword a +0 scale mail a +0 trident a +0 trident a +0 ring mail (27, 30, Vaults:4) a +0 dire flail a +1 dire flail of protection (28, 3, Vaults:4) a +0 ring mail (28, 27, Vaults:4) a +2 halberd of protection a +1 scale mail of poison resistance (28, 29, Vaults:4) a +0 battleaxe a +0 ring mail (35, 2, Vaults:4) a scroll of identify {@r1} (35, 16, Vaults:4) a +0 ring mail a +0 morningstar a +0 arbalest (36, 0, Vaults:4) a +3 leather armour a +0 dire flail (40, -2, Vaults:4) a +0 ring mail a +0 falchion a +2 arbalest of flaming a +0 plate armour a +0 great sword (41, -3, Vaults:4) a +0 arbalest (41, -2, Vaults:4) a +0 chain mail a +2 bardiche a +0 arbalest (41, -1, Vaults:4) a +0 ring mail a +0 dire flail (42, -3, Vaults:4) a +0 ring mail (42, -2, Vaults:4) a +0 ring mail a +0 flail (42, -1, Vaults:4) a +0 chain mail a +0 bardiche (52, 19, Vaults:4) the +8 battleaxe "Tormentor" {venom, *Noise Int+8 SInv} *Noise: It may make a loud noise when swung. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. (57, -17, Vaults:4) a +0 ring mail (58, -9, Vaults:4) a +0 chain mail a +3 great mace of holy wrath (58, -6, Vaults:4) a +0 arbalest (59, -8, Vaults:4) a +0 arbalest (59, -7, Vaults:4) a +0 arbalest (60, 16, Vaults:4) a +0 scale mail a +0 morningstar a +0 arbalest (60, 27, Vaults:4) a +0 great mace a +0 ring mail (63, 12, Vaults:4) a +0 pair of boots (64, 16, Vaults:4) a +0 rapier (66, 21, Vaults:4) a +0 dagger a +0 robe (66, 24, Vaults:4) 5 stones (70, 7, Vaults:4) a +0 great mace a +0 scale mail Level 5 of the Vaults (0, 0, Vaults:5) a There-And-Back Book (3, 14, Vaults:5) a +0 long sword a +0 robe (4, 6, Vaults:5) a +0 dagger a +0 robe (4, 8, Vaults:5) a +0 scimitar a +0 robe (4, 9, Vaults:5) a +2 glaive a +0 plate armour (4, 10, Vaults:5) a +0 arbalest (4, 11, Vaults:5) a +0 dire flail a +0 dire flail (6, 7, Vaults:5) a staff of conjuration {!a} (6, 8, Vaults:5) a +1 arbalest of freezing (6, 17, Vaults:5) a +0 dire flail a +0 ring mail a +3 halberd of venom a +0 chain mail (7, 7, Vaults:5) a +8 chain mail of ponderousness (7, 8, Vaults:5) a +1 pair of boots of flying (7, 13, Vaults:5) a +4 mace of holy wrath (7, 17, Vaults:5) a +0 long sword a +0 robe a +0 shortbow a +0 long sword a +0 robe (8, 7, Vaults:5) a +0 mace (8, 17, Vaults:5) 4 large rocks {=f} (12, 37, Vaults:5) a +0 scale mail (12, 38, Vaults:5) a +2 pair of boots of stealth (14, 39, Vaults:5) a +0 plate armour (14, 41, Vaults:5) a wand of flame (5) (16, 35, Vaults:5) a staff of cold {!a} (16, 39, Vaults:5) a wand of charming (4) (18, -1, Vaults:5) a +0 short sword a +0 scale mail a +3 flail a +0 ring mail (18, 37, Vaults:5) a scroll of identify (18, 39, Vaults:5) a +4 spear of venom (19, -1, Vaults:5) a +0 mace (20, 45, Vaults:5) a +0 vampiric halberd 5 stones a +0 ring mail a wand of polymorph (3) (22, 4, Vaults:5) a staff of alchemy {!a} (22, 11, Vaults:5) a ring of positive energy (22, 16, Vaults:5) a +3 morningstar of protection (23, 4, Vaults:5) a staff of cold {!a} (23, 10, Vaults:5) 8 stones (24, 11, Vaults:5) a +0 halberd (24, 29, Vaults:5) a +0 spear a +0 robe (25, 28, Vaults:5) a +0 cloak (26, 28, Vaults:5) 4 gold pieces a +0 leather armour a +0 dire flail (27, 24, Vaults:5) a +0 plate armour a +0 halberd (27, 25, Vaults:5) a +0 chain mail of cold resistance a +0 broad axe (27, 26, Vaults:5) a +0 tower shield a +0 plate armour a +0 war axe (27, 29, Vaults:5) 5 large rocks {=f} (28, 23, Vaults:5) a +0 plate armour a +0 dire flail (28, 24, Vaults:5) a +0 plate armour a +0 war axe (28, 25, Vaults:5) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +0 plate armour a +0 war axe (28, 26, Vaults:5) 6 large rocks {=f} a +0 plate armour a +0 battleaxe (29, 23, Vaults:5) a +0 plate armour a +0 war axe (29, 24, Vaults:5) a +0 chain mail a +0 great mace a +0 chain mail a +0 battleaxe (29, 25, Vaults:5) a +0 kite shield a +0 chain mail a +0 long sword (29, 26, Vaults:5) a +2 tower shield a +0 plate armour a +1 broad axe (29, 27, Vaults:5) a +0 kite shield a +0 plate armour a +1 long sword a +0 chain mail a +0 great sword a +0 chain mail a +2 glaive (30, 23, Vaults:5) a +0 kite shield a +0 chain mail a +0 war axe (30, 24, Vaults:5) a +0 plate armour a +1 heavy halberd (30, 25, Vaults:5) 6 large rocks {=f} a +0 kite shield a +0 chain mail a +0 partisan (30, 26, Vaults:5) a +0 chain mail a +1 vampiric great sword (30, 27, Vaults:5) a +0 chain mail a +0 war axe (31, 24, Vaults:5) a +0 plate armour a +0 bardiche (31, 25, Vaults:5) a +0 plate armour a +0 battleaxe (31, 26, Vaults:5) a +0 plate armour a +3 long sword of holy wrath (32, 26, Vaults:5) a +0 plate armour a +0 long sword (33, 27, Vaults:5) a +0 battleaxe of freezing (34, 14, Vaults:5) a honeycomb talisman (34, 15, Vaults:5) the +0 chain mail "Meqich" {Fly rPois Str-3 SInv} Fly: It grants you flight. rPois: It protects you from poison. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (35, 29, Vaults:5) a +0 ring mail a +1 mace of protection (35, 47, Vaults:5) 4 large rocks {=f} (39, -1, Vaults:5) a +0 dire flail a +0 dire flail (39, 21, Vaults:5) a staff of conjuration {!a} (39, 44, Vaults:5) a +0 dire flail a +0 dire flail (39, 47, Vaults:5) a +0 great sword of flaming (40, 8, Vaults:5) a +0 morningstar (40, 9, Vaults:5) a staff of air {!a} (40, 10, Vaults:5) a +0 scimitar (40, 15, Vaults:5) a +1 war axe of freezing a +0 scale mail a +0 buckler of reflection (40, 20, Vaults:5) a ring of willpower (40, 21, Vaults:5) the +1 spear "Dohysih" {freeze, rElec Str-3 Stlth+} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (40, 46, Vaults:5) a +0 scale mail a +0 scale mail a +0 falchion a +0 chain mail a +1 great sword of holy wrath a +0 dire flail a +2 dire flail of protection a +0 leather armour a +0 morningstar a +0 great mace a +2 dire flail of holy wrath a +2 great sword of flaming a +0 dire flail (40, 47, Vaults:5) a +2 battleaxe of freezing (41, 9, Vaults:5) a scroll of identify (41, 47, Vaults:5) a +0 robe a +0 dagger a +0 ring mail a +0 halberd a +0 chain mail a +0 battleaxe (42, 6, Vaults:5) a +1 heavy trident (42, 7, Vaults:5) the +0 ring mail of Polish {rF- rC+ Will+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (42, 13, Vaults:5) a +0 great sword a +0 plate armour (42, 47, Vaults:5) 5 large rocks {=f} a +0 plate armour a +2 battleaxe of flaming (43, 6, Vaults:5) a wand of flame (8) (43, 46, Vaults:5) a +0 arbalest (43, 47, Vaults:5) a +0 arbalest (44, 47, Vaults:5) a +0 arbalest (45, 40, Vaults:5) a +0 scale mail the +2 rapier "Retops" {freeze, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +6 ring of strength (46, 14, Vaults:5) a staff of earth {!a} (46, 34, Vaults:5) a +0 kite shield a +0 war axe (46, 40, Vaults:5) a +0 ring mail a +0 dire flail a +0 robe (46, 41, Vaults:5) a +2 ring mail of fire resistance (46, 42, Vaults:5) a +0 chain mail a +3 great sword a +0 pair of boots (46, 43, Vaults:5) a +0 ring mail (46, 48, Vaults:5) a +1 chain mail of fire resistance a +1 heavy battleaxe (47, 14, Vaults:5) a +0 plate armour of fire resistance (47, 40, Vaults:5) a +0 arbalest a +1 chain mail of cold resistance a +2 halberd a +0 arbalest (47, 47, Vaults:5) a +0 leather armour a +0 rapier a +0 robe a +0 short sword (47, 48, Vaults:5) a +0 arbalest a +0 morningstar (48, 13, Vaults:5) the Anthology of Necromantic Acts Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 c - Death Channel Necromancy 6 (48, 14, Vaults:5) a +0 rapier of speed (48, 34, Vaults:5) a +0 robe (48, 40, Vaults:5) a +0 trident a +0 scale mail a +0 trident (48, 42, Vaults:5) a +0 cloak (48, 47, Vaults:5) a +2 great sword of flaming a +0 chain mail a +5 demon trident of draining (49, 11, Vaults:5) a +4 giant spiked club (49, 14, Vaults:5) a +2 great sword of protection (49, 38, Vaults:5) a +2 great sword of flaming (49, 39, Vaults:5) a ring of protection from fire a +0 arbalest a +0 dire flail a +0 dire flail the +9 morningstar of Equivalence {vamp, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (49, 40, Vaults:5) a +2 great sword of flaming (49, 44, Vaults:5) a +0 arbalest a +0 robe a +0 halberd (49, 45, Vaults:5) a +0 arbalest (50, -2, Vaults:5) 6 stones (50, 10, Vaults:5) a staff of conjuration {!a} (50, 12, Vaults:5) a +1 mace of venom (50, 38, Vaults:5) a +0 battleaxe of freezing a +0 robe (50, 43, Vaults:5) a +0 chain mail a +0 war axe a +1 great sword of flaming a +0 dire flail a +0 dire flail 5 large rocks {=f} a +0 ring mail a +0 flail (50, 45, Vaults:5) 5 datura-tipped darts a +0 arbalest (50, 46, Vaults:5) a +0 chain mail a +1 dire flail (50, 47, Vaults:5) a +0 robe a +0 long sword (52, 37, Vaults:5) a +0 ring mail a +0 flail (52, 41, Vaults:5) a +0 plate armour a +0 war axe (53, 40, Vaults:5) a +0 plate armour a +3 bardiche of venom a +0 kite shield a +0 chain mail a +0 war axe a +0 arbalest (57, 38, Vaults:5) a +0 arbalest a +0 robe a +0 rapier (58, 38, Vaults:5) a +0 chain mail an amulet of reflection 6 stones the +9 triple sword of Evolution {spect, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Level 1 of the Crypt (0, 0, Crypt:1) a +0 robe (4, -18, Crypt:1) a +0 war axe a +0 chain mail (15, 3, Crypt:1) a wand of flame (10) (24, -34, Crypt:1) a +2 broad axe a +0 plate armour (24, -32, Crypt:1) a +1 heavy dire flail a +0 plate armour (25, -34, Crypt:1) a +0 morningstar a +7 chain mail of ponderousness a human corpse (skeletalised by now) (34, 5, Crypt:1) a +0 robe (38, 4, Crypt:1) 4 stones (45, 8, Crypt:1) a +0 robe (62, -4, Crypt:1) a book of the Moon (64, 1, Crypt:1) a +0 buckler Level 2 of the Crypt (3, 0, Crypt:2) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (44, 12, Crypt:2) a talisman of death Level 3 of the Crypt (0, 0, Crypt:3) the staff of Supply {^Drain rElec rN+ rCorr Necro Fire, !a} [staff of death] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. a talisman of death (1, -25, Crypt:3) a ghoul skeleton (1, 0, Crypt:3) a scroll of identify (2, -26, Crypt:3) a +0 plate armour a +2 broad axe of flaming (2, -25, Crypt:3) a +0 morningstar of holy wrath (2, -23, Crypt:3) a +0 plate armour a +2 scimitar of flaming a human skeleton (2, -17, Crypt:3) a +0 chain mail a +1 great sword (2, 0, Crypt:3) a wand of mindburst (3) (7, -28, Crypt:3) a +3 scimitar a +0 plate armour a human corpse (skeletalised by now) (7, -10, Crypt:3) a +0 partisan (7, -9, Crypt:3) a +3 hand axe of electrocution (8, -21, Crypt:3) a +0 whip (9, -18, Crypt:3) a +0 robe a +0 dagger (9, -6, Crypt:3) a +4 heavy great mace (13, -11, Crypt:3) a +0 chain mail a +0 long sword (17, -30, Crypt:3) a +0 orcbow (18, -32, Crypt:3) a +2 vampiric glaive (19, -32, Crypt:3) a +0 buckler (20, -32, Crypt:3) a +2 quarterstaff of pain (20, -31, Crypt:3) the +2 great sword "Hiudghuni" {flame, rN++ Dex-5} rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). (21, -32, Crypt:3) a staff of death {!a} (21, -31, Crypt:3) 4 stones (22, -32, Crypt:3) a +0 short sword (24, -29, Crypt:3) a wand of flame (6) (35, -28, Crypt:3) a +4 partisan a +0 plate armour (36, -28, Crypt:3) a +0 demon whip of pain a +0 plate armour a human skeleton (36, -23, Crypt:3) a bog body corpse (skeletalised by now) (36, -20, Crypt:3) a +0 dagger a +0 robe (38, -27, Crypt:3) a +3 bardiche a +0 leather armour (39, -26, Crypt:3) a +3 great sword of draining a +0 chain mail (44, -9, Crypt:3) 4 stones (45, -9, Crypt:3) 5 darts of disjunction Level 1 of the Tomb of the Ancients (15, 36, Tomb:1) a +0 dagger (19, 33, Tomb:1) 6 stones (30, 13, Tomb:1) a +0 chain mail a +2 great sword of draining (30, 15, Tomb:1) a +2 falchion of holy wrath (31, 12, Tomb:1) a scroll of identify (32, 16, Tomb:1) a serpent talisman (50, 31, Tomb:1) 17 gold pieces (56, 28, Tomb:1) the ring "Orpheece" {*Slow +Blink rElec Int+7 Dex+6} [ring of dexterity] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Dex+6: It affects your dexterity (+6). the ring of Duutawem {rPois Will- Dex+4 Stlth+} [ring of poison resistance] rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Level 2 of the Tomb of the Ancients (0, 10, Tomb:2) 6 stones (1, 0, Tomb:2) 8 stones (7, -3, Tomb:2) a +0 scimitar (12, 1, Tomb:2) 7 stones (12, 22, Tomb:2) a +2 great mace of draining (still there?) a +0 plate armour (still there?) a +0 mace (still there?) (13, 2, Tomb:2) a +0 robe (16, 1, Tomb:2) a wand of charming (3) (20, 7, Tomb:2) the +11 partisan of Yrowoox {speed, Fly} Fly: It grants you flight. (22, 2, Tomb:2) a +0 plate armour (24, 18, Tomb:2) 7 stones (26, 10, Tomb:2) a +0 chain mail (28, 10, Tomb:2) the fortress talisman of Marreame {Will+ Stlth+} [fortress talisman] Will+: It increases your willpower. Stlth+: It makes you more stealthy. (29, 12, Tomb:2) a scroll of noise Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a wand of polymorph (5) (2, 7, Tomb:3) 4 stones (3, 19, Tomb:3) a +1 scale mail of willpower (3, 20, Tomb:3) a +0 battleaxe of freezing (5, 23, Tomb:3) the ring of Daisies {Will- rCorr AC+4 Str+4 Dex+3} [ring of protection] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (7, 26, Tomb:3) a +0 short sword (8, 28, Tomb:3) a book of Spontaneous Combustion (9, 23, Tomb:3) a staff of earth {!a} (23, 24, Tomb:3) a +0 robe (28, 0, Tomb:3) a +0 leather armour (30, 26, Tomb:3) a +6 triple sword of electrocution (30, 27, Tomb:3) the +1 ice dragon scales "Mynev" {rF- rC++ rN+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (30, 28, Tomb:3) a +1 dagger of speed (31, 19, Tomb:3) a sanguine talisman (31, 21, Tomb:3) a +0 plate armour (31, 23, Tomb:3) a +0 glaive (31, 24, Tomb:3) a ring of willpower (31, 25, Tomb:3) the +1 plate armour of the Blind Marksman {Dex+6} Dex+6: It affects your dexterity (+6). (31, 27, Tomb:3) a +2 orcbow of freezing (32, 22, Tomb:3) a phantom mirror (32, 24, Tomb:3) a staff of fire {!a} (32, 25, Tomb:3) a +2 dagger of venom (33, 21, Tomb:3) a +4 longbow of flaming (33, 22, Tomb:3) a staff of conjuration {!a} (33, 23, Tomb:3) the +5 glaive of the Guard {elec, spectral} (33, 24, Tomb:3) a ring of resist corrosion (33, 25, Tomb:3) a +4 heavy halberd (34, 18, Tomb:3) the Volume of Ill-starred Geomancy Spells Type Level a - Slow Hexes 1 b - Awaken Armour Earth/Forgecraft 4 c - Anguish Hexes/Necromancy 4 (34, 22, Tomb:3) the +7 spear of the Shore {spect, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (34, 24, Tomb:3) a book of the Fortress (35, 5, Tomb:3) a wand of charming (3) (35, 21, Tomb:3) a +0 heavy morningstar (35, 22, Tomb:3) a staff of alchemy {!a} (35, 23, Tomb:3) a honeycomb talisman (36, 20, Tomb:3) the +0 robe of Ebymiv {rElec rCorr Str+6 Int-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). (36, 21, Tomb:3) an amulet of regeneration (36, 22, Tomb:3) a +2 plate armour of fire resistance (37, 19, Tomb:3) the staff "Neec" {rPois Str+6 Alch, !a} [staff of alchemy] rPois: It protects you from poison. Str+6: It affects your strength (+6). Alch: It increases the power of your Alchemy spells. (37, 20, Tomb:3) the +8 dagger of Extinguishment {spect, Str+5} Str+5: It affects your strength (+5). (37, 21, Tomb:3) the +1 robe "Papackua" {rF+ Archmagi} rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. the Vestibule of Hell (20, 0, Hell) the +1 pair of gloves "Zuoppimyal" {Rampage rPois rC+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC+: It protects you from cold. a scroll of enchant armour the +0 helmet of the Burnt God {rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the +2 cloak of the Eye-covered God {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). the +0 pair of gloves of the Catamount {rElec Str+2 Dex-5} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). the +4 kite shield of the Cartwright {rN+} rN+: It protects you from negative energy. the +0 pair of gloves of Darkness {rPois} rPois: It protects you from poison. the +6 sword of Cerebov {flame} the +0 pair of boots "Dady" {-Tele Str-3 Int+7 SInv} -Tele: It prevents most forms of teleportation. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. the +0 helmet "Neqy" {Int+4} Int+4: It affects your intelligence (+4). the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). the ring of Cocah {rPois rC- Will+ Slay+4} [ring of slaying] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 helmet of Patterns {Will+ Regen+ Int-2 SInv} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. the ring of Boetuyrygg {rF++ Str+6} [ring of strength] rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. the ring of Joy {rC++ rN+ Stlth+} [ring of protection from cold] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the ring "Jetsunio" {Str+4 Slay+4} [ring of slaying] Str+4: It affects your strength (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the staff "Kidonk" {Necro Earth, !a} [staff of earth] Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the ring "Lil Nole" {rElec rF+ AC+4} [ring of protection] rElec: It insulates you from electricity. rF+: It protects you from fire. AC+4: It affects your AC (+4). the wellspring talisman of the Slightly Bent {rElec} [wellspring talisman] rElec: It insulates you from electricity. (23, 3, Hell) the horn of Geryon Level 1 of the Iron City of Dis Level 2 of the Iron City of Dis (0, 0, Dis:2) an iron dragon corpse (skeletalised by now) (4, -2, Dis:2) a +1 battleaxe of draining a +0 chain mail a +2 great mace of protection (4, -1, Dis:2) a +0 giant spiked club (6, 0, Dis:2) a +2 scythe of venom (8, 2, Dis:2) a caustic shrike corpse (skeletalised by now) (9, 7, Dis:2) a caustic shrike corpse (skeletalised by now) (10, -1, Dis:2) a +0 giant club (10, 1, Dis:2) a +2 morningstar of holy wrath (12, -1, Dis:2) a +0 plate armour a +1 great mace (12, 0, Dis:2) a caustic shrike corpse (skeletalised by now) (13, 0, Dis:2) a +1 scythe of venom a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) Level 3 of the Iron City of Dis (4, 15, Dis:3) a +0 plate armour a +3 battleaxe of draining (5, 16, Dis:3) a caustic shrike corpse (skeletalised by now) (6, 11, Dis:3) a +0 plate armour a +3 battleaxe of draining (6, 18, Dis:3) a +4 great mace of venom (7, 10, Dis:3) a +0 chain mail a +2 battleaxe of draining (10, 12, Dis:3) a +0 great mace (11, 6, Dis:3) a +0 flail (11, 14, Dis:3) a +0 dire flail (22, 6, Dis:3) a caustic shrike corpse (skeletalised by now) (22, 7, Dis:3) a +2 heavy great sword a +0 chain mail Level 4 of the Iron City of Dis (8, 15, Dis:4) a +4 dire flail of holy wrath (11, 24, Dis:4) a caustic shrike corpse (skeletalised by now) (13, 17, Dis:4) a +2 great sword of draining a +0 plate armour (15, 25, Dis:4) a caustic shrike corpse (skeletalised by now) (16, 25, Dis:4) a caustic shrike corpse (skeletalised by now) (17, 14, Dis:4) an iron dragon corpse (skeletalised by now) Level 5 of the Iron City of Dis (9, 9, Dis:5) a +4 flail of draining (12, 9, Dis:5) a +0 morningstar Level 6 of the Iron City of Dis (0, 0, Dis:6) a +0 great mace a +0 chain mail (2, 1, Dis:6) a +0 flail (3, 1, Dis:6) a caustic shrike corpse (skeletalised by now) (3, 3, Dis:6) a caustic shrike corpse (skeletalised by now) (4, 1, Dis:6) a caustic shrike corpse (skeletalised by now) (6, 1, Dis:6) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) Level 7 of the Iron City of Dis (0, 0, Dis:7) a ring of protection from fire (0, 1, Dis:7) 8 stones (0, 2, Dis:7) a ring of ice (4, -48, Dis:7) a +0 giant club (4, -36, Dis:7) a +0 robe (4, -33, Dis:7) a +0 ring mail (9, -35, Dis:7) a +0 ring mail (10, -30, Dis:7) a +6 battleaxe (14, -28, Dis:7) a +0 great sword a +0 chain mail (19, -37, Dis:7) a +6 battleaxe (21, -37, Dis:7) a +1 battleaxe a +0 chain mail (23, -37, Dis:7) a +3 heavy battleaxe a +0 chain mail (23, -36, Dis:7) a +6 great sword (29, -45, Dis:7) a +6 morningstar of protection (37, -9, Dis:7) a caustic shrike corpse (skeletalised by now) (43, 10, Dis:7) a caustic shrike skeleton (44, 9, Dis:7) a +4 glaive (50, -43, Dis:7) an amulet of magic regeneration (58, -49, Dis:7) a +6 ring of intelligence (58, -41, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (59, -49, Dis:7) a +7 spear (59, -41, Dis:7) a +7 battleaxe (60, -48, Dis:7) a book of Conjurations (60, -40, Dis:7) a +0 flail (60, -39, Dis:7) a ring of willpower (60, -37, Dis:7) a staff of earth {!a} Level 1 of Gehenna (0, 0, Geh:1) a +0 great sword of flaming Level 2 of Gehenna (19, -11, Geh:2) a hell hog corpse (skeletalised by now) Level 3 of Gehenna (8, 11, Geh:3) a +1 bardiche of flaming +0 fire dragon scales Level 4 of Gehenna Level 5 of Gehenna Level 6 of Gehenna (5, 14, Geh:6) a +0 great sword of flaming a fire giant corpse (skeletalised by now) Level 7 of Gehenna (0, 0, Geh:7) a +0 vampiric demon whip (28, 23, Geh:7) the staff "Ciycinli" {rElec Air Earth, !a} [staff of air] rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (32, 2, Geh:7) a +0 demon whip (33, 1, Geh:7) a +0 demon whip of draining (36, 29, Geh:7) a staff of air {!a} (36, 30, Geh:7) a +3 ring mail of fire resistance (36, 31, Geh:7) a +1 long sword of holy wrath (39, 19, Geh:7) a +2 robe (40, 19, Geh:7) a +3 demon whip (40, 30, Geh:7) a +0 demon whip (42, 16, Geh:7) a +3 plate armour of positive energy (43, 16, Geh:7) a +6 heavy arbalest (43, 17, Geh:7) the Secrets of Flying Violence Spells Type Level a - Foxfire Conjuration/Fire 1 b - Swiftness Air 3 c - Forge Lightning Spire Air/Forgecraft 4 d - Flame Wave Conjuration/Fire 4 (44, 16, Geh:7) a +2 leather armour of fire resistance (44, 18, Geh:7) a +0 demon whip Level 1 of Cocytus Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) the +2 plate armour of Disappointment {rElec Regen+ SInv} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (43, 7, Coc:7) 6 stones (44, 7, Coc:7) a +0 plate armour (47, 36, Coc:7) a shard shrike corpse (skeletalised by now) (51, -2, Coc:7) a +0 ring mail (52, -3, Coc:7) 3 stones (52, -2, Coc:7) a titan corpse (skeletalised by now) Level 1 of Tartarus (20, 8, Tar:1) 4 large rocks {=f} Level 2 of Tartarus (22, 4, Tar:2) 5 large rocks {=f} a tainted leviathan corpse (skeletalised by now) (23, 5, Tar:2) a doom hound corpse (skeletalised by now) (28, 9, Tar:2) 4 large rocks {=f} (31, 10, Tar:2) a +2 demon whip of pain Level 3 of Tartarus Level 4 of Tartarus (12, 4, Tar:4) a +3 whip Level 5 of Tartarus (12, 2, Tar:5) 9 large rocks a tainted leviathan corpse (skeletalised by now) a tainted leviathan corpse (skeletalised by now) (14, 5, Tar:5) 4 large rocks {=f} a tainted leviathan corpse (skeletalised by now) (15, 6, Tar:5) a +2 vampiric whip (16, 10, Tar:5) a doom hound corpse (skeletalised by now) Level 6 of Tartarus (0, 0, Tar:6) a +2 whip of freezing (0, 1, Tar:6) 3 large rocks Level 7 of Tartarus (0, 0, Tar:7) a staff of fire {!a} (1, 2, Tar:7) 4 large rocks {=f} a tainted leviathan corpse (skeletalised by now) (9, -3, Tar:7) a +3 scythe of distortion (20, -39, Tar:7) an amulet of reflection (20, 9, Tar:7) the +0 robe "Zeska" {^Drain *Slow rPois rF+++} ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. (21, -39, Tar:7) the staff "Cynoenuo" {rElec SInv Necro Air, !a} [staff of air] rElec: It insulates you from electricity. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (21, 9, Tar:7) a staff of earth {!a} (22, 9, Tar:7) a +2 glaive of freezing (23, -39, Tar:7) a +0 dagger of venom (23, -29, Tar:7) an amulet of regeneration (23, -1, Tar:7) the +9 dagger of Cruel Justice {speed, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (23, 9, Tar:7) a ring of poison resistance (24, -39, Tar:7) the +1 hand axe of Beogh's Regard {protect, rElec Str+6} rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (24, 9, Tar:7) a +5 morningstar of pain (25, 9, Tar:7) the amulet "Vusio" {Regen+ Dex+2} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). (26, -39, Tar:7) a +4 ring of slaying (26, 9, Tar:7) a +2 heavy orcbow (45, -30, Tar:7) a ring of resist corrosion (45, -18, Tar:7) 6 large rocks {=f} (46, -30, Tar:7) the staff "Qyutitix" {^Contam +Blink rN++ Dex+2 Necro, !a} [staff of death] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Level 1 of the Realm of Zot (15, 5, Zot:1) a scroll of identify (28, -18, Zot:1) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (28, -13, Zot:1) a +0 mace a black draconian corpse (skeletalised by now) (29, -20, Zot:1) a +0 trident a red draconian corpse (skeletalised by now) (29, -18, Zot:1) a +0 cloak a green draconian corpse (skeletalised by now) (29, -17, Zot:1) a +0 glaive a +0 halberd a purple draconian corpse (skeletalised by now) (29, -16, Zot:1) a +0 great sword a +2 cloak (29, -11, Zot:1) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (44, 1, Zot:1) a +0 scale mail (50, 5, Zot:1) 2 stones Level 2 of the Realm of Zot (37, -23, Zot:2) a +0 spear (47, -6, Zot:2) a +0 glaive (48, -5, Zot:2) a +0 cloak (48, -1, Zot:2) a +3 vampiric glaive a +0 cloak a black draconian corpse (skeletalised by now) (48, 0, Zot:2) a +0 scimitar a purple draconian corpse (skeletalised by now) (49, -5, Zot:2) a +0 trident a green draconian corpse (skeletalised by now) (49, -1, Zot:2) a +0 cloak (49, 1, Zot:2) a +0 shortbow Level 3 of the Realm of Zot (5, 26, Zot:3) 3 javelins (8, -1, Zot:3) a +0 mace a black draconian skeleton (9, 0, Zot:3) a +0 cloak a +0 dagger (17, 21, Zot:3) the +4 falchion of Death {elec, +Blink rN+ SInv} +Blink: It lets you blink. rN+: It protects you from negative energy. SInv: It lets you see invisible. (18, -1, Zot:3) a book of Storms (18, 3, Zot:3) a +2 antimagic shortbow (unseen) (19, -2, Zot:3) a +6 ring of strength (19, 2, Zot:3) a +0 ring mail (21, -24, Zot:3) a +0 buckler (still there?) a +0 robe (still there?) a +2 long sword of flaming (still there?) a +0 sling (still there?) (22, -24, Zot:3) +0 pearl dragon scales (still there?) a +5 great sword of flaming (still there?) (23, -23, Zot:3) a +0 robe a +2 scimitar of flaming a +0 shortbow Level 4 of the Realm of Zot (0, 0, Zot:4) a potion of moonshine (4, -7, Zot:4) 2 stones (4, 3, Zot:4) a +0 glaive (4, 4, Zot:4) a +0 scimitar (5, 3, Zot:4) a +0 cloak a +2 short sword of venom (5, 6, Zot:4) a +0 flail (5, 7, Zot:4) a +0 morningstar (6, -10, Zot:4) a +8 club of flaming (6, 8, Zot:4) a +0 cloak a +2 long sword of electrocution (6, 9, Zot:4) a +0 war axe (6, 12, Zot:4) a +0 cloak (9, 20, Zot:4) a scroll of identify (18, 17, Zot:4) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (27, -12, Zot:4) the +6 shortbow of the Silverfish {freeze, Int+3} Int+3: It affects your intelligence (+3). Level 5 of the Realm of Zot (55, -18, Zot:5) a staff of conjuration {!a} Level 1 of the Depths (7, -2, Depths:1) a +0 robe (9, -5, Depths:1) 5 large rocks {=f} (17, -14, Depths:1) a +0 robe (17, 3, Depths:1) 4 large rocks {=f} (19, 12, Depths:1) a +2 great sword of flaming (32, 24, Depths:1) a wellspring talisman (33, -4, Depths:1) a +1 battleaxe of freezing (36, 22, Depths:1) an amulet of guardian spirit (62, 30, Depths:1) a +0 crystal plate armour (62, 31, Depths:1) a dwarf skeleton Level 2 of the Depths (0, 0, Depths:2) the +3 robe of Yzepn {rPois rC+ MP+10 Dex-4} rPois: It protects you from poison. rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). Dex-4: It affects your dexterity (-4). (1, 44, Depths:2) a +0 short sword (4, 19, Depths:2) a +0 trident a +0 robe (5, 6, Depths:2) a +0 cloak of preservation (5, 12, Depths:2) a +0 war axe a +0 animal skin (5, 30, Depths:2) the +2 shortbow of the Known World {speed, ^Contam rC+ Int+3 Dex+2} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (8, 37, Depths:2) a +0 hand axe (9, 39, Depths:2) a +0 demon whip of pain (14, 13, Depths:2) a scroll of identify {@r1} (14, 14, Depths:2) a +0 ring mail (15, 14, Depths:2) 8 stones (16, 13, Depths:2) a +0 long sword a +0 robe (16, 15, Depths:2) a +0 whip a +0 robe (21, 6, Depths:2) a +0 dire flail a +0 dire flail (21, 14, Depths:2) 6 stones (23, 15, Depths:2) a +0 helmet (27, 0, Depths:2) a +3 plate armour of fire resistance (28, 0, Depths:2) the ring of Cyteil {rPois rF- Int+5} [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). (28, 1, Depths:2) a +0 antimagic sling (28, 22, Depths:2) a +0 leather armour a +0 glaive a +0 animal skin a +0 rapier (31, 22, Depths:2) a +0 animal skin a +0 broad axe (33, 20, Depths:2) a +0 animal skin a +0 antimagic broad axe (39, 46, Depths:2) a +0 cloak (41, 45, Depths:2) 5 large rocks {=f} (41, 53, Depths:2) 6 stones (48, 31, Depths:2) a +4 dire flail (49, 31, Depths:2) 4 large rocks {=f} (50, 19, Depths:2) a +0 chain mail (51, 26, Depths:2) a +0 dire flail a +0 dire flail (54, 1, Depths:2) a scroll of identify (59, 15, Depths:2) a +0 animal skin a +0 quarterstaff (59, 30, Depths:2) a +1 battleaxe of freezing (61, 23, Depths:2) 4 stones (69, 0, Depths:2) a +0 scale mail Level 3 of the Depths (0, 0, Depths:3) a +0 dagger a +0 robe (0, 2, Depths:3) a +1 great mace a +0 plate armour (1, 1, Depths:3) a +5 great mace a +0 chain mail (1, 2, Depths:3) a +5 great sword a +0 plate armour a +5 great sword of flaming a +0 chain mail (1, 5, Depths:3) a +0 dagger a +0 robe (2, 4, Depths:3) a +3 heavy great mace a +0 plate armour (6, 31, Depths:3) a +0 quick blade (9, 37, Depths:3) 4 poisoned darts (10, 9, Depths:3) a +0 whip of freezing (14, 6, Depths:3) a +0 great sword (19, 35, Depths:3) a potion of moonshine (20, -5, Depths:3) a +0 trident a +0 robe (20, 12, Depths:3) a +0 plate armour (21, 36, Depths:3) the +0 chain mail of Dogma {rN++ Will+ Str+3} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (24, 45, Depths:3) a +0 plate armour a +0 partisan of flaming (25, -1, Depths:3) 3 flux baubles (26, 44, Depths:3) a +0 battleaxe of freezing (27, -5, Depths:3) the +8 trident of Corruption {spect, Will+ Str+3 Int+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (29, 29, Depths:3) a +0 dire flail a +1 dire flail of protection (29, 40, Depths:3) 4 large rocks {=f} (30, -4, Depths:3) a scroll of identify {@r1} (30, 34, Depths:3) a +1 battleaxe of freezing (31, 25, Depths:3) a +0 great sword of flaming (31, 27, Depths:3) a +0 battleaxe of freezing (31, 32, Depths:3) a +0 dagger a +0 robe a +2 great sword of flaming (31, 33, Depths:3) 10 large rocks {=f} (32, 30, Depths:3) a +0 buckler a +0 robe a +2 rapier of electrocution (32, 31, Depths:3) a +0 animal skin a +0 flail (33, 24, Depths:3) a +0 animal skin a +0 hand axe (34, 28, Depths:3) a +0 ring mail a +2 great mace of draining (36, 37, Depths:3) a +0 robe (41, 12, Depths:3) a +6 ring of intelligence (42, 12, Depths:3) a +0 robe (43, 14, Depths:3) a ring of protection from cold (43, 34, Depths:3) a +0 falchion Level 4 of the Depths (8, 2, Depths:4) a +0 plate armour a +2 glaive of flaming (9, -5, Depths:4) a +0 robe (9, 0, Depths:4) a +0 chain mail a +1 scimitar (9, 1, Depths:4) a +0 plate armour a +4 war axe (9, 2, Depths:4) a +0 plate armour a +3 battleaxe (10, -1, Depths:4) a +0 robe a +0 dagger (10, 0, Depths:4) a +0 robe a +0 dagger (12, -2, Depths:4) a +0 plate armour (13, -1, Depths:4) a +0 ring mail a +0 great sword (14, -1, Depths:4) a +0 robe a +0 dagger a demonspawn corpse (skeletalised by now) (15, 0, Depths:4) a +0 plate armour a +3 partisan of flaming (16, -15, Depths:4) a +0 cloak a +0 dagger 4 large rocks {=f} (16, -14, Depths:4) a +0 hand axe (18, -15, Depths:4) a +0 robe (21, -15, Depths:4) a +0 animal skin a +0 quarterstaff (23, -14, Depths:4) a +0 ring mail a +0 spear (25, -18, Depths:4) a +0 robe (25, -16, Depths:4) a +0 war axe a +0 battleaxe (25, -15, Depths:4) a +0 robe a +0 long sword (25, -13, Depths:4) a +0 scimitar (25, -9, Depths:4) the scarab talisman of Tec Dowku {rElec rC- rN+++ Stlth+} [scarab talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (28, -19, Depths:4) a +0 war axe a +0 dire flail a +0 dire flail (28, -12, Depths:4) a +0 robe (29, -20, Depths:4) a +0 cloak a +0 long sword (32, -7, Depths:4) a +0 scale mail a +0 battleaxe (33, -25, Depths:4) a +0 flail (34, -31, Depths:4) a +3 great sword of flaming (35, -6, Depths:4) a +0 long sword a +0 robe (35, -4, Depths:4) a +0 long sword (38, 10, Depths:4) a wand of charming (4) (41, -23, Depths:4) 3 javelins (41, -20, Depths:4) a +0 club (41, -15, Depths:4) a +0 spear a +2 buckler of fire resistance (41, -14, Depths:4) a +0 flail a +0 animal skin (42, -20, Depths:4) 8 stones (42, -14, Depths:4) a +0 robe (49, -40, Depths:4) a +0 robe (53, -30, Depths:4) a +0 dire flail a +0 dire flail (55, -20, Depths:4) a +1 battleaxe of freezing (65, 1, Depths:4) a +0 trident