Quest Level 1 of the Dungeon (0, 0, D:1) 3 stones (1, -1, D:1) a +0 club a goblin skeleton (6, 11, D:1) a +0 rapier (25, -2, D:1) a bat skeleton (27, 0, D:1) a +0 club a goblin skeleton (27, 8, D:1) a bat corpse (skeletalised by now) (27, 24, D:1) a +0 club (32, -1, D:1) a +0 ring mail (39, 30, D:1) a +0 flail (40, 5, D:1) 5 stones (42, -9, D:1) a +0 dagger (42, 26, D:1) a hobgoblin skeleton (43, 8, D:1) a +0 club 2 stones a kobold skeleton (44, 9, D:1) a hobgoblin skeleton (53, 40, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) 4 stones (1, 6, D:2) a +0 dagger a goblin skeleton (3, 19, D:2) a +0 leather armour (6, -11, D:2) a bat corpse (skeletalised by now) (15, -16, D:2) a +0 dagger (16, -19, D:2) a rat skeleton (16, -18, D:2) a +0 dagger (17, -1, D:2) a +0 sling (26, -25, D:2) a +0 dagger (36, 5, D:2) 6 stones (36, 11, D:2) a +0 ring mail (42, 11, D:2) a +0 ring mail (44, 3, D:2) a +5 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of curing (0, 1, D:3) a +0 robe (still there?) the +5 mace of Corpus Delicti {protect, rElec} (still there?) rElec: It insulates you from electricity. (5, -5, D:3) a +0 club an orc corpse a giant cockroach corpse (10, -17, D:3) a +0 leather armour (11, -12, D:3) 4 poisoned darts (16, -24, D:3) a +0 ring mail (29, -26, D:3) a rat corpse (31, -4, D:3) a jackal corpse