Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 6333163910740717993 36 Redee the Shooter (level 3, 0/27 HPs) Began as a Coglin Hunter on Dec 15, 2025. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (914 turns). Redee the Shooter (Coglin Hunter) Turns: 914, Time: 00:00:53 Health: 0/27 AC: 5 Str: 11 XL: 3 Next: 37% Magic: 3/3 EV: 11 Int: 8 God: Gold: 51 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Mishil} rCold . . . (100%) c - +0 sling {Nhalahla} rNeg . . . (100%) b - +0 leather armour rPois . (100%) e - +2 hat {SInv} rElec . (100%) d - scarf {Repulsion} rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: repel missiles @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Mishil} c - a +0 sling (offhand) {Nhalahla} Armour b - a +0 leather armour (worn) d - a scarf of repulsion (worn) e - a +2 hat of see invisible (worn) Scrolls s - a scroll of butterflies c - 3 scrolls of teleportation {unknown} e - a scroll of silence {unknown} h - a scroll of brand weapon {unknown} Potions d - a potion of might {unknown} f - a potion of moonshine {unknown} j - 2 potions of curing {unknown} Skills: - Level 2.0 Fighting * Level 4.2 Ranged Weapons - Level 2.0 Dodging + Level 1.5 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 0% 3-3/arc 65% 2 Confusing Touch Hex 0% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11071 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund gestures at you while chanting. The magic dart hits you. Sigmund hits you from afar with a +0 scythe! You took 13 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Mishil} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a +0 whip (heavily wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. Fire: a) +2 sling {Mishil} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a +0 whip (severely wounded, 61% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund hits you but does no damage. Fire: a) +2 sling {Mishil} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a +0 whip (severely wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ######...###### ######.#......## #......######..### #..###†..# ##...####### ##..##...######.)....... ##..........##.######## ###..#.##..##.# ##.#........# #### #.@......... ... #.#........## #. .....@...#....# #. ###.#.#......#..# ## #..........##..#### ##.#. ............. . .. ............ .. ............ .......... You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) A hobgoblin (D:2) 2 jackals (D:2) A quokka (D:2) 5 ball pythons 4 bats 2 endoplasms 2 frilled lizards A goblin (D:1) 5 kobolds 2 rats (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Redee the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 74 | D:1 | Reached skill level 1 in Stealth 137 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 739 | D:2 | Reached skill level 4 in Ranged Weapons 852 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 903 | D:2 | Encountered Sigmund 914 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, chequers_hall_statues_y, serial_park_tiny_pond D:2: layout_rooms, minmay_ruptured, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.5 Dodging | 2 | 2.0 Ranged Weapons | 4 | 4.2 Fighting | | 2.0 Action || total ---------------------------++------- Fire: Sling || 122 Armour: Leather armour || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 927 | 866 | 61 | 0 | 703 | 2 | 463.5 | Dungeon | 927 | 866 | 61 | 0 | 703 | 2 | 463.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 727 daAuts D:2: 199 daAuts DLua errors: