Redee Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, -4, D:1) a ball python corpse (skeletalised by now) (5, -1, D:1) a bat corpse (skeletalised by now) (17, -11, D:1) a +0 war axe (20, -15, D:1) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (24, -18, D:1) 2 flux baubles (24, -16, D:1) a frilled lizard skeleton (25, -14, D:1) a +0 mace (30, -28, D:1) a +0 dagger a +0 short sword a goblin corpse (skeletalised by now) (30, -27, D:1) a +0 sling (31, -25, D:1) a +0 dagger (33, -33, D:1) a +0 chain mail (33, -24, D:1) a +2 whip of flaming 4 stones a hobgoblin skeleton (35, -21, D:1) a +0 club (36, -5, D:1) a hobgoblin skeleton (44, 0, D:1) a quokka skeleton (46, -4, D:1) a quill talisman (49, 5, D:1) a ball python skeleton (60, 3, D:1) a +0 short sword (64, -14, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (6, 19, D:2) a +0 scale mail (16, 40, D:2) a +0 ring mail (30, -8, D:2) a quill talisman (33, 34, D:2) a +0 ring mail (38, 29, D:2) a +0 mace (40, 5, D:2) a +0 hand axe (41, 15, D:2) a storm talisman (53, 22, D:2) a +0 mace (55, 8, D:2) a +0 ring mail (59, -16, D:2) a rat corpse (skeletalised by now) (59, 18, D:2) a +0 ring mail (60, 5, D:2) a +0 dagger Level 3 of the Dungeon (4, -7, D:3) a ball python skeleton (5, -7, D:3) an adder skeleton (8, 1, D:3) a rat corpse (skeletalised by now) (14, 33, D:3) a +2 dagger of draining a goblin corpse (skeletalised by now) (16, -2, D:3) a +0 chain mail (30, 11, D:3) an inkwell talisman (37, 34, D:3) a +0 whip (40, -10, D:3) a +0 hand axe a boomerang (41, -11, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (43, -11, D:3) a +0 club a +0 club (44, -11, D:3) a +0 flail a +0 leather armour (44, 5, D:3) a +0 dagger a goblin corpse (skeletalised by now) (46, 33, D:3) a ball python skeleton (50, -7, D:3) a ball python skeleton (53, 20, D:3) the +2 robe "Irrogug" {Harm Dex+4 SInv} Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (58, 28, D:3) a +0 dagger a +0 dagger a +0 robe (58, 29, D:3) a +0 flail a +0 club a +0 ring mail an orc corpse (skeletalised by now) (58, 30, D:3) a +0 short sword 2 boomerangs an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Nesoc's Distillery 2 potions of brilliance (104 gold) a potion of cancellation (104 gold) a potion of heal wounds (unknown) (104 gold) a potion of cancellation (104 gold) 2 potions of curing (78 gold) 2 potions of might (unknown) (104 gold) a potion of berserk rage (unknown) (65 gold) a potion of enlightenment (unknown) (65 gold) a potion of magic (unknown) (104 gold) a potion of resistance (unknown) (130 gold) [Shop] Myck's General Store a +0 dire flail of draining (132 gold) a scroll of silence (unknown) (114 gold) a Gell's gravitambourine (2/2) (480 gold) a parchment of Blink (97 gold) the +0 scale mail of Inaction {rF++ rC- Dex+2} (308 gold) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 mace (36 gold) a parchment of Summon Forest (194 gold) a scroll of identify (24 gold) (2, 17, D:4) a ball python corpse (skeletalised by now) (6, -7, D:4) a +0 leather armour (13, -6, D:4) a +0 robe (13, 21, D:4) 16 gold pieces (42, 3, D:4) a potion of curing (46, 18, D:4) an adder corpse (48, 22, D:4) a +0 ring mail (49, 2, D:4) a +1 short sword of flaming (unseen) (50, -2, D:4) a +0 club an orc corpse (54, 6, D:4) a potion of moonshine