Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 1151219346184640921 128 Redee the Shooter (level 4, -1/26 HPs) Began as a Deep Elf Hunter on Jan 18, 2026. Splashed by a jelly's acid (9 damage) ... in a sewer. The game lasted 00:01:21 (2072 turns). Redee the Shooter (Deep Elf Hunter) Turns: 2072, Time: 00:01:22 Health: -1/26 AC: 0 Str: 8 XL: 4 Next: 86% Magic: 6/6 EV: 12 Int: 14 God: Gold: 153 SH: 0 Dex: 20 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +1 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: corroded (-4) A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 153 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) c - a +1 hat (worn) Jewellery d - a ring of willpower (worn) Scrolls s - a scroll of butterflies Potions i - a potion of invisibility c - 2 potions of curing Skills: - Level 2.0 Fighting * Level 6.8 Ranged Weapons + Level 3.5 Dodging + Level 3.1 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 38% 1 Call Imp Summ 0% N/A 54% 2 Cause Fear Hex 0% N/A 99% 4 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16044 Sewer (1/1) Zot: 5847 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Moving in this stuff is going to be slow. Found a gate leading back out of this place. You encounter 2 jellies. You shoot an arrow. The arrow hits the jelly but does no damage. The jelly quivers. You shoot an arrow. The arrow hits the jelly! The jelly is heavily wounded. You shoot an arrow. The arrow completely misses the jelly. x2 You shoot an arrow. The arrow hits the jelly. The jelly is heavily wounded. The jelly quivers. You shoot an arrow. The arrow hits the jelly. The jelly is severely wounded. You shoot an arrow. The arrow hits the jelly. The jelly is severely wounded. You shoot an arrow. The arrow barely misses the jelly. The jelly hits you but does no damage. You shoot an arrow. The arrow hits the jelly. The jelly is severely wounded. The jelly hits you. You are splashed with acid! The acid corrodes you! You took 10 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow hits the jelly. You kill the jelly! The jelly barely misses you. x2 Your Stealth skill increases to level 3! You shoot an arrow. The arrow hits the jelly. The jelly is moderately wounded. The jelly barely misses you. You shoot an arrow. The arrow hits the jelly! The jelly is almost dead. The jelly hits you. You are splashed with acid. You took 6 damage! You shoot an arrow. The arrow hits the jelly. The jelly is almost dead. The jelly hits you. You are splashed with acid! You die... #####.~## #~~. # ##.~~.#~~~##.~†. .. ##∩....~.~~#...# ~.~ #~.~ ....~..~# .~.. #~.# ~...~.# .~..~##~.# ##~...# #~~†J~.## ##.~~..## #~~~@~~###.~~.~~~## ####~.~.~~..##.~~.### ##.†~.~.####~.~..# ####~~## ##~~.†~ #~~# ###... #..~. ##.. ##...# #.~ ##### ##. ########## #~ You could see a jelly. Vanquished Creatures A jelly (Sewer) A river rat (Sewer) 4 adders 8 dart slugs A ribbon worm (Sewer) 7 endoplasms 3 hobgoblins A quokka (D:2) 7 ball pythons 6 bats A frilled lizard (Sewer) A goblin (D:2) 4 kobolds 2 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Redee the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 471 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/4 1396 | D:2 | Reached XP level 3. HP: 21/21 MP: 5/5 1924 | D:3 | Reached skill level 6 in Ranged Weapons 1929 | D:3 | Found a glowing drain. 1938 | Sewer | Entered a sewer 2015 | Sewer | Reached XP level 4. HP: 26/26 MP: 6/6 2072 | Sewer | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_b, co_window_broadway_a, co_window_broadway_b, co_window_sun, glass_columns_c, glass_columns_b D:2: layout_basic, serial_curves, eino_curves_03, eino_curves_03 D:3: layout_loops_ring, zin_scriptorium, portal_sewer_entry_d, minmay_strange_pillars, minmay_misc_feat_rugged Sewer: sewer_hellmonk_slimy_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.1 Fighting | 2 | 2.0 Ranged Weapons | 6 | 6.8 Dodging | 3 | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 85 | 32 || 117 Read: Identify | 3 | || 3 Revelation | 1 | || 1 Fog | 1 | || 1 Vulnerability | 1 | || 1 Armour: Leather armour | 4 | 4 || 8 Dodge: Dodged | 7 | 7 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2106 | 2073 | 33 | 0 | 1786 | 4 | 526.5 | Dungeon | 1955 | 1922 | 33 | 0 | 1716 | 3 | 651.7 | Sewer | 151 | 151 | 0 | 0 | 70 | 1 | 151.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1248 daAuts D:2: 581 daAuts Sewer: 151 daAuts D:3: 125 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+