ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 794 failed. Version: Dungeon Crawl Stone Soup 0.33-a0-1086-g610cef96e5 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10096719591598944242, deterministic pregen: 1 Command line: /usr/games/crawl-git-610cef96e5 -name RememberNoOTab -rc /dgldir/rcfiles/crawl-git/RememberNoOTab.rc -macro /dgldir/rcfiles/crawl-git/RememberNoOTab.macro -morgue /dgldir/morgue/RememberNoOTab/ -webtiles-socket /crawl-master/webserver/sockets/RememberNoOTab:2025-03-14.02:54:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-git-610cef96e5(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x58d3706cb34e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-610cef96e5(_Z13do_crash_dumpv+0x43a) [0x58d3706d944a]: do_crash_dump() /usr/games/crawl-git-610cef96e5(_Z20crash_signal_handleri+0x1fa) [0x58d3706cb82a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x738a3cbff330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x738a3cc58b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x738a3cbff27e]: /usr/games/crawl-git-610cef96e5(+0x4c381d) [0x58d3706d881d]: /usr/games/crawl-git-610cef96e5(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x58d3706d8d27]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-610cef96e5(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriib+0x5a8) [0x58d3706abc78]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, bool) /usr/games/crawl-git-610cef96e5(_Z19handle_monster_moveP7monster+0x112c) [0x58d370a4171c]: handle_monster_move(monster*) /usr/games/crawl-git-610cef96e5(_Z15handle_monstersb+0xc00) [0x58d370a43c30]: handle_monsters(bool) /usr/games/crawl-git-610cef96e5(_Z12world_reactsv+0x14f) [0x58d370e54b5f]: world_reacts() /usr/games/crawl-git-610cef96e5(+0xc42210) [0x58d370e57210]: /usr/games/crawl-git-610cef96e5(+0xc42bc5) [0x58d370e57bc5]: /usr/games/crawl-git-610cef96e5(main+0x1f7) [0x58d3706035a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x738a3cbe41ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x738a3cbe428b]: /usr/games/crawl-git-610cef96e5(_start+0x25) [0x58d370603fa5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000738a3ccca7a7 in __GI___wait4 (pid=2373868, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000738a3ccca7a7 in __GI___wait4 (pid=2373868, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000058d3706cb9fc in call_gdb (file=0x738a3cdbe4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2335601\000\000\000\000\000" #2 0x000058d3706d9468 in do_crash_dump () at dbg-asrt.cc:673 t = 1741921309 dir = "/dgldir/morgue/RememberNoOTab/" name = "/dgldir/morgue/RememberNoOTab/crash-RememberNoOTab-20250314-030149.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 794 failed." file = 0x738a3cdbe4e0 <_IO_2_1_stderr_> #3 0x000058d3706cb82a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000738a3cbff27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000058d3706d881d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe7be22570 "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 794 failed.", assert=true) at dbg-asrt.cc:799 No locals. #10 0x000058d3706d8d27 in AssertFailed (expr=expr@entry=0x58d370e6d95e "!cell_is_solid(ctarget)", file=file@entry=0x58d370e6d7b2 "cloud.cc", line=line@entry=794, text=text@entry=0x0) at dbg-asrt.cc:837 mesg = "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 794 failed.", '\000' , "\320%\342{\376\177", '\000' , "%\342{\376\177\000\000s_safe\000\000\024\002\000\000\273\000\000\000\000\000\000\000\377\377\377\377", '\000' , "\030&\342{\376\177", '\000' , "\372\000\000\000\000\000\000\0008&\342{\376\177", '\000' ... args = {{gp_offset = 2078418288, fp_offset = 32766, overflow_arg_area = 0x7ffe7be22590, reg_save_area = 0x58d370b17e37 }} fileName = #11 0x000058d3706abc78 in place_cloud (cl_type=cl_type@entry=CLOUD_DUST, ctarget=..., cl_range=3, agent=agent@entry=0x58d371438788 , spread_rate=spread_rate@entry=-1, excl_rad=excl_rad@entry=-1, do_conducts=true) at cloud.cc:794 mons = 0x58d371438788 conducts = {{conduct = 1900252712, pgain = 22739, known = 43, victim = std::unique_ptr = {get() = 0x23}, did_sanctuary = 18}, {conduct = 36, pgain = 33, known = 205, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = 2078420784, pgain = 32766, known = 39, victim = std::unique_ptr = {get() = 0x58d371438e28 }, did_sanctuary = 96}} whose = killer = source = cloud = old = #12 0x000058d370a4171c in _handle_boulder_movement (boulder=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/actor.h:75 dir = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-610cef96e5/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-610cef96e5/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-610cef96e5/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 29, depth = 1 Level id: Ossuary Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 6 Level vaults: ossuary_the_hunt_dpeg Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There are monsters nearby! The blast of sand hits the kobold! You kill the kobold! Vehumet accepts your kill. The kobold hits you but does no damage. x2 The blast of sand hits the kobold!! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The kobold hits you with a +0 dagger. The blast of sand hits the kobold! You kill the kobold! Vehumet accepts your kill. The kobold closely misses you. The kobold hits you but does no damage. The kobold closely misses you. The kobold hits you with a +0 dagger. The blast of sand misses the kobold. The kobold barely misses you. The kobold hits you but does no damage. The blast of sand hits the kobold! You kill the kobold! Vehumet accepts your kill. The kobold misses you. The kobold hits you with a +0 dagger. The blast of sand hits the kobold!! You kill the kobold! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. There is a large open door here. Items here: ( )) ††. f - 2 scrolls labelled NIOLEMN WATYUM (gained 1) e - 3 metallic inky potions (gained 2) There is a gate leading back out of this place here. e - 4 metallic inky potions (gained 1) There is a large open door here. You see here a +0 club. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! The blast of sand misses the frilled lizard. The frilled lizard misses you. The blast of sand hits the frilled lizard! You kill the frilled lizard! Vehumet accepts your kill. You see here a frilled lizard corpse. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! A rat is nearby! The rat squeaks loudly. The blast of sand hits the rat. You kill the rat! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the large door. 3 kobolds come into view. A kobold is wielding a +0 club and quivering poisoned darts. The kobold shouts! x3 Found a scroll labelled AZUYTO SIEDU. Found a gate leading back out of this place. There are monsters nearby! There are monsters nearby! The blast of sand hits the kobold! You kill the kobold! Vehumet accepts your kill. The blast of sand hits the kobold!! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The blast of sand hits the kobold! You kill the kobold! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. Items here: (( ))) †. s - a scroll labelled AZUYTO SIEDU There is a large open door here. Items here: (( ))) †. You enter the shallow water. Moving in this stuff is going to be slow. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! An endoplasm comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the endoplasm!! You kill the endoplasm! Vehumet accepts your kill. The blast of sand hits the rat. The rat is severely wounded. The rat squeaks loudly. The blast of sand hits the rat!! You kill the rat! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Okay, then. Something bites the plant. The plant begins to die. A ball python comes into view. The ball python bites the plant. The ball python grabs the plant. The ball python constricts the plant. Something loses its grip on the plant. The ball python moves out of view. A ball python is nearby! A ball python is nearby! A ball python is nearby! The blast of sand hits the ball python!! You kill the ball python! Vehumet accepts your kill. A nearby plant withers and dies. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You open the large door. 2 kobold brigands and 2 kobolds come into view. A kobold brigand is wielding a +0 short sword and quivering curare-tipped darts. A kobold brigand is wielding a +0 club and quivering poisoned darts. A kobold is wielding a +0 dagger and quivering poisoned darts. The kobold brigand shouts! The kobold shouts! Found a metallic inky potion, a golden potion and a scroll of fog. Found a gate leading back out of this place. There are monsters nearby! There are monsters nearby! There are monsters nearby! The blast of sand hits the kobold brigand! The kobold brigand is heavily wounded. The kobold shouts! The kobold brigand shouts! The kobold brigand hits you with a +0 short sword! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (heavily wounded, 67% to hit) The stone arrow hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand closely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (almost dead, 67% to hit) The stone arrow misses the kobold brigand. The stone arrow hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The kobold brigand throws a poisoned dart. The poisoned dart hits you. You are poisoned. The blast of sand hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. Vehumet offers you knowledge of Hailstorm. You feel your power returning. You hear a splash. x2 You feel sick. The kobold throws a stone. The stone closely misses you. The stone hits the plant. The plant begins to die. The blast of sand misses the kobold brigand. You feel sick. The kobold throws a stone. The stone hits you but does no damage. The blast of sand hits the kobold brigand!! The kobold brigand is almost dead. You feel sick. The kobold brigand barely misses you. The blast of sand hits the kobold brigand but does no damage. The kobold brigand is almost dead. You feel sick. You are no longer poisoned. A nearby plant withers and dies. The kobold hits you with a +0 dagger. The kobold brigand barely misses you. The blast of sand hits the kobold brigand!! You kill the kobold brigand! Vehumet accepts your kill. The kobold barely misses you. The kobold closely misses you. The blast of sand hits the kobold! You kill the kobold! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; 3 poisoned darts; a kobold corpse There is a large open door, spattered with blood here. Things that are here: a +0 dagger; a stone; a kobold corpse Things that are here: a +0 dagger; 2 poisoned darts e - 5 metallic inky potions (gained 1) There is a gate leading back out of this place here. t - a scroll of fog u - a golden potion There is a gate leading back out of this place here. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a curare-tipped dart You open the large door. 2 kobolds come into view. Found a golden potion. Found a gate leading back out of this place. There are monsters nearby! There are monsters nearby! There are monsters nearby! The blast of sand hits the kobold. The kobold is heavily wounded. The kobold shouts! The blast of sand hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The kobold shouts! The kobold hits you with a +0 dagger. The blast of sand hits the kobold!! You kill the kobold! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. There is a cache of meat here. u - 2 golden potions (gained 1) There is a gate leading back out of this place here. There is a large open door here. Things that are here: a +0 dagger; a +0 short sword; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a large open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! An ogre is nearby! There is an open door here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The ogre hits your boulder with a +0 giant club!! Your boulder is destroyed! Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the ogre! The ogre is moderately wounded. Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your boulder barrels into the ogre! The ogre is severely wounded. Your boulder crushes the ogre against a rock wall and falls apart! You kill the ogre! Vehumet accepts your kill. Your Conjurations skill increases to level 5! Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target There's a thick-headed creature in the way. Okay, then. Unknown command. Magic restored. Found a blossoming altar of Fedhas. There is an open door here. Found a rapier. Found a whip. v - a purple potion As you open the door, it creaks loudly! There is an open door here. Found a stone staircase leading up. You open the door. There is an open door here. As you open the door, it creaks loudly! You now have 94 gold pieces (gained 9). A sleepcap comes into view. There is an open door here. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the sleepcap! The sleepcap is moderately damaged. Your boulder barrels into the sleepcap! The sleepcap is heavily damaged. The sleepcap releases spores at your boulder! Your boulder barrels into the sleepcap! The sleepcap is almost destroyed. Your boulder barrels into the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. You feel your power returning. Your boulder crumbles as it rolls away. There is an open door here. w - a scroll labelled VOEBUVVINK Found a burning altar of Makhleb. Found a stone. x - a wand of roots (12) An ogre comes into view. It is wielding a +0 giant spiked club. Found an ancient bone altar of Kikubaaqudgha. An ogre is nearby! An ogre is nearby! Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! An orc comes into view. It is wielding a +0 dagger. 2 orcs come into view. The orc shouts! x3 The ogre hits your boulder with a +0 giant spiked club! Your boulder is destroyed! The orc moves out of view. The ogre shouts! Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The ogre hits your boulder with a +0 giant spiked club. Your boulder barrels into the ogre! The ogre is lightly wounded. Your boulder barrels into the ogre! The ogre is severely wounded. The ogre hits your boulder with a +0 giant spiked club!! Your boulder is destroyed! Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target There's a thick-headed creature in the way. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (74% to hit) The stone arrow hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the ogre! You kill the ogre! Vehumet accepts your kill. Your Dodging skill increases to level 5! Your Spellcasting skill increases to level 8! Your Earth Magic skill increases to level 7! Your boulder crumbles as it rolls away. The orc attacks as it pursues you! The orc misses you. The orc attacks as it pursues you! The orc hits you with a +0 dagger. Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (85% to hit) The blast of sand misses the orc. The blast of sand hits the orc!! You kill the orc! Vehumet accepts your kill. The orc hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (85% to hit) The blast of sand hits the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. Okay, then. Unknown command. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Okay, then. Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target There's a thick-headed creature in the way. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The gnoll shouts! The gnoll hits your boulder with a +0 flail! Your boulder barrels into the gnoll! The gnoll is almost dead. Your boulder barrels into the gnoll! You kill the gnoll! Vehumet accepts your kill. Your boulder slams into a wall and falls apart! You now have 110 gold pieces (gained 16). Things that are here: a +0 flail; a gnoll corpse Items here: )) [ ††. There is an ancient bone altar of Kikubaaqudgha here. You see here a +0 giant spiked club. Found a helmet. You see here a +0 helmet. There is an open door here. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder slams into a wall and falls apart! Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The scorpion stings your boulder but does no damage. Your boulder barrels into the scorpion! The scorpion is moderately wounded. Your boulder barrels into the scorpion! The scorpion is moderately wounded. Your boulder slams into a wall and falls apart! The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target There's a thick-headed creature in the way. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 74% to hit) The stone arrow hits the scorpion!! You kill the scorpion! Vehumet accepts your kill. You feel sick. Your Fighting skill increases to level 3! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. There is an open door here. There is an open door here. Found a stone staircase leading up. There is an open door here. There is an open door here. There is an open door here. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The water moccasin hisses angrily. A jelly comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the water moccasin! The water moccasin is moderately wounded. The water moccasin bites your boulder but does no damage. Your boulder barrels into the water moccasin! The water moccasin is severely wounded. Your boulder barrels into the water moccasin! The water moccasin is almost dead. The water moccasin bites your boulder but does no damage. Your boulder barrels into the water moccasin! You kill the water moccasin! Vehumet accepts your kill. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder crumbles as it rolls away. Your boulder barrels into the jelly! The jelly is heavily wounded. The jelly hits your boulder but does no damage. Your boulder barrels into the jelly! The jelly is almost dead. Your boulder barrels into the jelly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. Your boulder crumbles as it rolls away. You now have 127 gold pieces (gained 17). A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the bombardier beetle! The bombardier beetle is heavily wounded. Your boulder crushes the bombardier beetle against a rock wall and falls apart! The bombardier beetle is severely wounded. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the bombardier beetle! The bombardier beetle is almost dead. Your boulder barrels into the bombardier beetle! You kill the bombardier beetle! Vehumet accepts your kill. Your boulder slams into a wall and falls apart! You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. e - 7 metallic inky potions (gained 2) You open the door. There is an open door here. Found a hazy altar of Hepliaklqana. There is an open door here. You open the door. There is an open door here. You now have 142 gold pieces (gained 15). Found an escape hatch in the floor. You now have 151 gold pieces (gained 9). Found a stone staircase leading down. You now have 157 gold pieces (gained 6). You open the door. There is an open door here. You now have 161 gold pieces (gained 4). You open the door. Found an escape hatch in the ceiling. There is an open door here. There is an escape hatch in the floor here. There is an open door here. You see here a +0 club. You see here a +0 flail. Things that are here: a +0 robe; a +0 dagger You open the door. Found a shimmering blue altar of Sif Muna. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a large open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. As you read the scroll labelled NIOLEMN WATYUM, it crumbles to dust. It is a scroll of identify. c - 2 potions of curing As you read the scroll of identify, it crumbles to dust. e - 7 potions of heal wounds There is a large open door here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! The adder hisses angrily. Found a maw talisman and a dire flail. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target There's a thick-headed creature in the way. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the howler monkey! The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! Your boulder barrels into the howler monkey! The howler monkey is almost dead. The water moccasin hisses angrily. You hear a shout! You hear a howl! Your boulder barrels into the howler monkey! You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. Your boulder slams into a wall and falls apart! Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Okay, then. A white imp comes into view. There is a stone staircase leading up here. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The white imp shouts, "Slither home, thou canting rude-growing harpy!" The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. The water moccasin bites your boulder. Your boulder barrels into the water moccasin! The water moccasin is lightly wounded. You feel sick. Your boulder barrels into the water moccasin! The water moccasin is heavily wounded. The water moccasin bites your boulder but does no damage. The adder misses you. The white imp gestures at you. The puff of frost hits you! Your boulder barrels into the water moccasin! The water moccasin is heavily wounded. Your boulder is abraded by the wall and falls apart. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (75% to hit) The blast of sand misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (75% to hit) The blast of sand hits the adder! The adder is almost dead. You feel very sick. The adder closely misses you. The adder bites you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 75% to hit) The blast of sand hits the adder!! You kill the adder! Vehumet accepts your kill. You feel very sick. The water moccasin misses you. The water moccasin barely misses you. The white imp gestures at you. The puff of frost misses you. You feel sick. The water moccasin bites you. The water moccasin bites you but does no damage. You climb upwards. You feel sick. There is a stone staircase leading down here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 57% to hit) The stone arrow hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You feel sick. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 23, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. You feel sick. x2 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. As you read the scroll labelled SEDICI EGHUYKH, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Okay, then. You drop a scroll of noise. As you read the scroll labelled GYKOAPTUT DOHACS, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. The air fills with toxic fumes! As you read the scroll labelled AZUYTO SIEDU, it crumbles to dust. It was a scroll of poison. As you read the scroll labelled VOEBUVVINK, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You start waiting. Your hearing returns. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the hiss of an avalanche of sand. The white imp gestures at you. The puff of frost hits you. Something unseen opens the door. There is a stone staircase leading up, spattered with blood here. Unknown command. The blast of sand misses the white imp. The white imp hits you but does no damage. The blast of sand hits the white imp! You kill the white imp! Vehumet accepts your kill. You feel your power returning. HP restored. Edmund the Younger comes into view. He is wielding a +5 flail of draining. Edmund is nearby! Edmund is nearby! Edmund shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into Edmund! Edmund is moderately wounded. Your boulder barrels into Edmund! Edmund hits your boulder but does no damage. Your boulder barrels into Edmund! Edmund is heavily wounded. Found a pair of gloves. Your boulder barrels into Edmund! Edmund is heavily wounded. Edmund hits your boulder with a +5 flail of draining! Your boulder barrels into Edmund! Edmund is severely wounded. Your boulder barrels into Edmund! Edmund is severely wounded. Your boulder crushes Edmund against a rock wall and falls apart! Edmund is almost dead. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You miscast Brom's Barrelling Boulder. You are very lightly contaminated with residual magic. Nothing appears to happen. Found a scroll of identify. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +5 flail of draining and wearing a +0 chain mail (almost dead, 89% to hit) The blast of sand hits Edmund!! You kill Edmund! Vehumet accepts your kill. You feel your power returning. You see here a +0 pair of gloves. f - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. Your magical contamination has completely faded away. You continue putting on your +0 pair of gloves. x4 Blorkula the Orcula screams, "What are you like inside? I'll break you open and find out!" You finish putting on your +0 pair of gloves. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into Blorkula the Orcula! Blorkula the Orcula is lightly damaged. Blorkula the Orcula hits your boulder with a +2 antimagic glaive! Blorkula the Orcula bites your boulder but does no damage. Your boulder barrels into Blorkula the Orcula! Blorkula the Orcula is severely damaged. Your boulder barrels into Blorkula the Orcula! Blorkula the Orcula is almost destroyed. Blorkula the Orcula hits your boulder with a +2 antimagic glaive. Your boulder is destroyed! Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into Blorkula the Orcula! Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder slams into a wall and falls apart! The vampire bat bites your boulder. The vampire bat barely misses you. The vampire bat attacks as it pursues you! The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat misses you. The vampire bat closely misses you. Your boulder barrels into the vampire bat! The vampire bat is heavily damaged. The vampire bat bites your boulder but does no damage. Your boulder barrels into the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. The vampire bat draws vitality from your injuries! Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, ally target, 77% to hit) The blast of sand hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat completely misses you. The vampire bat closely misses you. Your boulder crumbles as it rolls away. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, 77% to hit) The blast of sand hits the vampire bat! The vampire bat is almost destroyed. The vampire bat barely misses you. The vampire bat bites you but does no damage. x2 Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (almost destroyed, unrewarding, 77% to hit) The blast of sand hits the vampire bat!! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. The vampire bat draws vitality from your injuries! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, 77% to hit) The blast of sand misses the vampire bat. The vampire bat bites you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, 77% to hit) The blast of sand hits the vampire bat!! You destroy Blorkula the Orcula! Vehumet accepts your kill. A faint prismatic mist rises from Blorkula's broken form and then dissipates. Found 5 stones and 20 gold pieces. You hear the hiss of an avalanche of sand very nearby. You now have 176 gold pieces (gained 15). Things that are here: a +2 antimagic glaive; a +0 robe Magic restored. Found an escape hatch in the ceiling. Found a whip. You now have 196 gold pieces (gained 20). You hear the brisk hiss of an avalanche of sand very nearby. You open the door. Found a sand-covered staircase. There is an open door here. There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. There are monsters nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the mummy! The mummy is heavily damaged. Your boulder crushes the mummy against a stone wall and falls apart! The mummy is almost destroyed. Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder barrels into the mummy! You destroy the mummy! Vehumet accepts your kill. Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Your boulder slams into a wall and falls apart! Your boulder barrels into the crocodile zombie! The crocodile zombie is lightly damaged. Your boulder barrels into the crocodile zombie! The crocodile zombie is moderately damaged. Your boulder crushes the crocodile zombie against a stone wall and falls apart! The crocodile zombie is heavily damaged. Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target There's a thick-headed creature in the way. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 85% to hit) The stone arrow hits the crocodile zombie!! You destroy the crocodile zombie! Vehumet accepts your kill. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. A crocodile zombie comes into view. A crocodile zombie is nearby! A crocodile zombie is nearby! A crocodile zombie is nearby! A crocodile zombie is nearby! There is a gate leading back out of this place here. A crocodile zombie is nearby! There is an empty arch of ancient stone here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The crocodile zombie bites your boulder. The crocodile zombie drags your boulder backwards! Your boulder barrels into the crocodile zombie! The crocodile zombie is lightly damaged. Your boulder barrels into the crocodile zombie! The crocodile zombie is heavily damaged. The crocodile zombie bites your boulder but does no damage. Your boulder barrels into the crocodile zombie! The crocodile zombie is severely damaged. Your boulder barrels into the crocodile zombie! The crocodile zombie is almost destroyed. The crocodile zombie enters a dispersal trap! Your boulder blinks! Your boulder sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. Your boulder blinks! The kobold zombie blinks! You blink. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1086-g610cef96e5 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [RememberNoOTab] Species: Deep Elf Job: Earth Elementalist HP: 51/51; mods: 0/0 MP: 13/23; mod: 0 Stats: 5 25 12 Position: (26, 35), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 3 | 574 | 150/283 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 5 | 714 | 184/212 Stealth | X | 0 | 0 | 4 | 297 | 0/148 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 8 | 1240 | 170/267 Conjurations | X | 1 | 20 | 5 | 858 | 228/252 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 20 | 7 | 1362 | 185/336 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #82: 250 Attributes: #12: 322 #13: 126 #23: 2361 #24: -222785199 #49: 351 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +1 robe eq slot #4, inv slot #15: +0 helmet eq slot #8, inv slot #13: +0 cloak eq slot #1, inv slot #14: +9 hammer "Osuigeopp" {freeze, Will+ Dex-3 SInv} eq slot #5, inv slot #5: +0 pair of gloves }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ############# #.#. ##........Z..#..... #......°.○.Z○°§Z^.. #......∩..∩........ #....@........Z.^.. ##...........#.Z§^. ############# #.#. # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>