RememberNoOTab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 dagger {Tlaloc} a +0 long sword {Manveen} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of death (61, 2, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (62, 0, D) the +1 halberd of the Chickpea {vamp, Dex+4} Dex+4: It affects your dexterity (+4). (62, 1, D) a staff of air (62, 2, D) a +0 club a +0 dagger a +0 robe (62, 8, D) a staff of conjuration (unseen) (62, 9, D) a +2 vampiric war axe (62, 11, D) a scorpion corpse a scorpion corpse (63, 2, D) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (63, 8, D) a ring of resist corrosion (67, 0, D) a staff of fire (unseen) (68, 0, D) a +6 ring of dexterity (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) a staff of cold (unseen) (70, 8, D) a staff of earth (70, 9, D) a ring of wizardry (71, 11, D) a hell hound corpse (71, 16, D) a staff of death (71, 17, D) the +5 battleaxe of Change {heavy, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (71, 26, D) a Compendium of Siegecraft (71, 27, D) the +1 robe "Haibec" {*Corrode Fly Will+} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Will+: It increases your willpower. (unseen) (71, 29, D) a +1 halberd (still there?) a +0 chain mail (still there?) (72, 8, D) a +1 robe (72, 9, D) the +1 whip of Dutatuun {heavy, rElec rC- rCorr Dex+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (72, 26, D) a +4 rapier of speed (unseen) (72, 27, D) the +9 partisan of Victory {venom, rPois rCorr SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (72, 29, D) a +0 morningstar a +0 ring mail a human corpse (73, 1, D) a staff of air (unseen) (73, 3, D) a swamp drake corpse (skeletalised by now) (73, 16, D) the amulet of Finality {Acrobat rC- Str+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (73, 26, D) a staff of cold (unseen) (73, 27, D) the ring "Jeusoat" {rCorr SInv} [ring of see invisible] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (73, 29, D) a +0 arbalest (73, 30, D) a +0 dire flail a +0 scale mail (75, 1, D) a staff of alchemy (unseen)